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@@ -496,17 +496,18 @@ void register_scene_types() {
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/* REGISTER RESOURCES */
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+ ObjectTypeDB::register_virtual_type<Shader>();
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+ ObjectTypeDB::register_virtual_type<ShaderGraph>();
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+ ObjectTypeDB::register_type<CanvasItemShader>();
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+
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#ifndef _3D_DISABLED
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ObjectTypeDB::register_type<Mesh>();
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ObjectTypeDB::register_virtual_type<Material>();
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ObjectTypeDB::register_type<FixedMaterial>();
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ObjectTypeDB::register_type<ShaderMaterial>();
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ObjectTypeDB::register_type<RoomBounds>();
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- ObjectTypeDB::register_virtual_type<Shader>();
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- ObjectTypeDB::register_virtual_type<ShaderGraph>();
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ObjectTypeDB::register_type<MaterialShaderGraph>();
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ObjectTypeDB::register_type<MaterialShader>();
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- ObjectTypeDB::register_type<CanvasItemShader>();
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ObjectTypeDB::add_compatibility_type("Shader","MaterialShader");
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ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial");
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ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial");
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