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@@ -151,8 +151,8 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir)
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}
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}
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Vector3 Face3::get_random_point_inside() const {
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Vector3 Face3::get_random_point_inside() const {
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- real_t a = Math::random(0, 1);
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- real_t b = Math::random(0, 1);
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+ real_t a = Math::random(0.0, 1.0);
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+ real_t b = Math::random(0.0, 1.0);
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if (a > b) {
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if (a > b) {
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SWAP(a, b);
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SWAP(a, b);
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}
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}
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