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Merge pull request #15973 from paulloz/csharp-rid-fix

RID cached class was wrong (mono)
Rémi Verschelde 7 gadi atpakaļ
vecāks
revīzija
ccfe9f049f
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      modules/mono/mono_gd/gd_mono_utils.cpp

+ 1 - 1
modules/mono/mono_gd/gd_mono_utils.cpp

@@ -184,7 +184,7 @@ void update_godot_api_cache() {
 	CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
 	CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
 	CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
-	CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
+	CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
 	CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
 	CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
 	CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));