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Merge pull request #53387 from akien-mga/3.x-cherrypicks

Rémi Verschelde 3 years ago
parent
commit
cd2c2f8da4

+ 1 - 1
core/math/bvh_cull.inc

@@ -14,7 +14,7 @@ struct CullParams {
 	uint32_t pairable_type;
 
 	// optional components for different tests
-	Vector3 point;
+	Point point;
 	BVHABB_CLASS abb;
 	typename BVHABB_CLASS::ConvexHull hull;
 	typename BVHABB_CLASS::Segment segment;

+ 12 - 15
core/math/bvh_debug.inc

@@ -6,24 +6,21 @@ void _debug_recursive_print_tree(int p_tree_id) const {
 }
 
 String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const {
-	String sz = "(";
-	sz += itos(aabb.min.x);
-	sz += " ~ ";
-	sz += itos(-aabb.neg_max.x);
-	sz += ") (";
+	Point size = aabb.calculate_size();
 
-	sz += itos(aabb.min.y);
-	sz += " ~ ";
-	sz += itos(-aabb.neg_max.y);
-	sz += ") (";
+	String sz;
+	float vol = 0.0;
 
-	sz += itos(aabb.min.z);
-	sz += " ~ ";
-	sz += itos(-aabb.neg_max.z);
-	sz += ") ";
+	for (int i = 0; i < Point::AXES_COUNT; ++i) {
+		sz += "(";
+		sz += itos(aabb.min[i]);
+		sz += " ~ ";
+		sz += itos(-aabb.neg_max[i]);
+		sz += ") ";
+
+		vol += size[i];
+	}
 
-	Vector3 size = aabb.calculate_size();
-	float vol = size.x * size.y * size.z;
 	sz += "vol " + itos(vol);
 
 	return sz;

+ 10 - 6
core/math/bvh_split.inc

@@ -28,11 +28,15 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
 	Point centre = full_bound.calculate_centre();
 	Point size = full_bound.calculate_size();
 
-	int order[3];
+	int order[Point::AXIS_COUNT];
 
 	order[0] = size.min_axis();
-	order[2] = size.max_axis();
-	order[1] = 3 - (order[0] + order[2]);
+	order[Point::AXIS_COUNT - 1] = size.max_axis();
+
+	static_assert(Point::AXIS_COUNT <= 3, "BVH Point::AXIS_COUNT has unexpected size");
+	if (Point::AXIS_COUNT == 3) {
+		order[1] = 3 - (order[0] + order[2]);
+	}
 
 	// simplest case, split on the longest axis
 	int split_axis = order[0];
@@ -54,7 +58,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
 
 	// detect when split on longest axis failed
 	int min_threshold = MAX_ITEMS / 4;
-	int min_group_size[3];
+	int min_group_size[Point::AXIS_COUNT];
 	min_group_size[0] = MIN(num_a, num_b);
 	if (min_group_size[0] < min_threshold) {
 		// slow but sure .. first move everything back into a
@@ -64,7 +68,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
 		num_b = 0;
 
 		// now calculate the best split
-		for (int axis = 1; axis < 3; axis++) {
+		for (int axis = 1; axis < Point::AXIS_COUNT; axis++) {
 			split_axis = order[axis];
 			int count = 0;
 
@@ -82,7 +86,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
 		// best axis
 		int best_axis = 0;
 		int best_min = min_group_size[0];
-		for (int axis = 1; axis < 3; axis++) {
+		for (int axis = 1; axis < Point::AXIS_COUNT; axis++) {
 			if (min_group_size[axis] > best_min) {
 				best_min = min_group_size[axis];
 				best_axis = axis;

+ 1 - 1
core/object.cpp

@@ -1540,7 +1540,7 @@ void Object::_disconnect(const StringName &p_signal, Object *p_to_object, const
 
 	if (!p_force) {
 		slot->reference_count--; // by default is zero, if it was not referenced it will go below it
-		if (slot->reference_count >= 0) {
+		if (slot->reference_count > 0) {
 			return;
 		}
 	}

+ 2 - 4
core/os/thread.cpp

@@ -28,9 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-// Define PLATFORM_CUSTOM_THREAD_H in platform_config.h
-// Overriding the platform implementation is required in some proprietary platforms
-#ifndef PLATFORM_CUSTOM_THREAD_H
+#ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h
 
 #include "thread.h"
 
@@ -138,4 +136,4 @@ Thread::ID Thread::get_caller_id() {
 	}
 }
 #endif
-#endif // PLATFORM_CUSTOM_THREAD_H
+#endif // PLATFORM_THREAD_OVERRIDE

+ 5 - 4
core/os/thread.h

@@ -28,10 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-// Define PLATFORM_CUSTOM_THREAD_H in platform_config.h
+// Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
+// to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`
 // Overriding the platform implementation is required in some proprietary platforms
-#ifdef PLATFORM_CUSTOM_THREAD_H
-#include PLATFORM_CUSTOM_THREAD_H
+#ifdef PLATFORM_THREAD_OVERRIDE
+#include "platform_thread.h"
 #else
 #ifndef THREAD_H
 #define THREAD_H
@@ -119,4 +120,4 @@ public:
 };
 
 #endif // THREAD_H
-#endif // PLATFORM_CUSTOM_THREAD_H
+#endif // PLATFORM_THREAD_OVERRIDE

+ 2 - 2
doc/classes/Dictionary.xml

@@ -29,7 +29,7 @@
 		    some_key = 42,
 		}
 		[/codeblock]
-		You can access a dictionary's values by referencing the appropriate key. In the above example, [code]points_dir["White"][/code] will return [code]50[/code]. You can also write [code]points_dir.White[/code], which is equivalent. However, you'll have to use the bracket syntax if the key you're accessing the dictionary with isn't a fixed string (such as a number or variable).
+		You can access a dictionary's values by referencing the appropriate key. In the above example, [code]points_dict["White"][/code] will return [code]50[/code]. You can also write [code]points_dict.White[/code], which is equivalent. However, you'll have to use the bracket syntax if the key you're accessing the dictionary with isn't a fixed string (such as a number or variable).
 		[codeblock]
 		export(string, "White", "Yellow", "Orange") var my_color
 		var points_dict = {"White": 50, "Yellow": 75, "Orange": 100}
@@ -50,7 +50,7 @@
 		Finally, dictionaries can contain different types of keys and values in the same dictionary:
 		[codeblock]
 		# This is a valid dictionary.
-		# To access the string "Nested value" below, use `my_dir.sub_dir.sub_key` or `my_dir["sub_dir"]["sub_key"]`.
+		# To access the string "Nested value" below, use `my_dict.sub_dict.sub_key` or `my_dict["sub_dict"]["sub_key"]`.
 		# Indexing styles can be mixed and matched depending on your needs.
 		var my_dict = {
 		    "String Key": 5,

+ 2 - 2
doc/classes/SurfaceTool.xml

@@ -170,14 +170,14 @@
 			<return type="void" />
 			<argument index="0" name="flip" type="bool" default="false" />
 			<description>
-				Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays].
+				Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays]. For correct display of normal-mapped surfaces, you will also have to generate tangents using [method generate_tangents].
 				[b]Note:[/b] [method generate_normals] only works if the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].
 			</description>
 		</method>
 		<method name="generate_tangents">
 			<return type="void" />
 			<description>
-				Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already.
+				Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already (see [method generate_normals]).
 			</description>
 		</method>
 		<method name="index">

+ 5 - 0
drivers/windows/dir_access_windows.cpp

@@ -257,6 +257,11 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) {
 
 	// If we're only changing file name case we need to do a little juggling
 	if (p_path.to_lower() == p_new_path.to_lower()) {
+		if (dir_exists(p_path)) {
+			// The path is a dir; just rename
+			return ::_wrename(p_path.c_str(), p_new_path.c_str()) == 0 ? OK : FAILED;
+		}
+		// The path is a file; juggle
 		WCHAR tmpfile[MAX_PATH];
 
 		if (!GetTempFileNameW(fix_path(get_current_dir()).c_str(), NULL, 0, tmpfile)) {

BIN
misc/dist/osx_tools.app/Contents/Resources/Godot.icns


+ 2 - 0
modules/bmp/image_loader_bmp.cpp

@@ -91,11 +91,13 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image,
 		// the data width in case of 8/4/1 bit images
 		const uint32_t w = bits_per_pixel >= 24 ? width : width_bytes;
 		const uint8_t *line = p_buffer + (line_width * (height - 1));
+		const uint8_t *end_buffer = p_buffer + p_header.bmp_file_header.bmp_file_size - p_header.bmp_file_header.bmp_file_offset;
 
 		for (uint64_t i = 0; i < height; i++) {
 			const uint8_t *line_ptr = line;
 
 			for (unsigned int j = 0; j < w; j++) {
+				ERR_FAIL_COND_V(line_ptr >= end_buffer, ERR_FILE_CORRUPT);
 				switch (bits_per_pixel) {
 					case 1: {
 						uint8_t color_index = *line_ptr;

+ 16 - 1
modules/gdscript/doc_classes/@GDScript.xml

@@ -833,7 +833,8 @@
 		<method name="range" qualifiers="vararg">
 			<return type="Array" />
 			<description>
-				Returns an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial, final-1, increment).
+				Returns an array with the given range. Range can be 1 argument [code]N[/code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], [code]final - 1[/code]) or three arguments ([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). Returns an empty array if the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).
+				Returns an array with the given range. [code]range()[/code] can have 1 argument N ([code]0[/code] to [code]N - 1[/code]), two arguments ([code]initial[/code], [code]final - 1[/code]) or three arguments ([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). [code]increment[/code] can be negative. If [code]increment[/code] is negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, the initial value must be greater than the final value for the loop to run.
 				[codeblock]
 				print(range(4))
 				print(range(2, 5))
@@ -845,6 +846,20 @@
 				[2, 3, 4]
 				[0, 2, 4]
 				[/codeblock]
+				To iterate over an [Array] backwards, use:
+				[codeblock]
+				var array = [3, 6, 9]
+				var i := array.size() - 1
+				while i &gt;= 0:
+				    print(array[i])
+				    i -= 1
+				[/codeblock]
+				Output:
+				[codeblock]
+				9
+				6
+				3
+				[/codeblock]
 			</description>
 		</method>
 		<method name="range_lerp">

+ 32 - 0
modules/upnp/doc_classes/UPNP.xml

@@ -16,6 +16,38 @@
 		[codeblock]
 		upnp.delete_port_mapping(port)
 		[/codeblock]
+		[b]Note:[/b] UPnP discovery blocks the current thread. To perform discovery without blocking the main thread, use [Thread]s like this:
+		[codeblock]
+		# Emitted when UPnP port mapping setup is completed (regardless of success or failure).
+		signal upnp_completed(error)
+
+		# Replace this with your own server port number between 1025 and 65535.
+		const SERVER_PORT = 3928
+		var thread = null
+
+		func _upnp_setup(server_port):
+		    # UPNP queries take some time.
+		    var upnp = UPNP.new()
+		    var err = upnp.discover()
+
+		    if err != OK:
+		        push_error(str(err))
+		        emit_signal("upnp_completed", err)
+		        return
+
+		    if upnp.get_gateway() and upnp.get_gateway().is_valid_gateway():
+		        upnp.add_port_mapping(server_port, server_port, ProjectSettings.get_setting("application/config/name"), "UDP")
+		        upnp.add_port_mapping(server_port, server_port, ProjectSettings.get_setting("application/config/name"), "TCP")
+		        emit_signal("upnp_completed", OK)
+
+		func _ready():
+		    thread = Thread.new()
+		    thread.start(self, "_upnp_setup", SERVER_PORT)
+
+		func _exit_tree():
+		    # Wait for thread finish here to handle game exit while the thread is running.
+		    thread.wait_to_finish()
+		[/codeblock]
 	</description>
 	<tutorials>
 	</tutorials>

+ 11 - 5
scene/animation/animation_node_state_machine.cpp

@@ -327,11 +327,17 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
 			}
 		} else {
 			// teleport to start
-			path.clear();
-			current = start_request;
-			playing = true;
-			play_start = true;
-			start_request = StringName(); //clear start request
+			if (p_state_machine->states.has(start_request)) {
+				path.clear();
+				current = start_request;
+				playing = true;
+				play_start = true;
+				start_request = StringName(); //clear start request
+			} else {
+				StringName node = start_request;
+				start_request = StringName(); //clear start request
+				ERR_FAIL_V_MSG(0, "No such node: '" + node + "'");
+			}
 		}
 	}