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CI: Update to actions/cache@v3, increase cache limit to 10 GiB

And force rebuild of Linux cache which got corrupted...
Rémi Verschelde 3 years ago
parent
commit
cd2e7fbc57

+ 2 - 1
.github/actions/godot-build/action.yml

@@ -20,7 +20,8 @@ inputs:
     default: "${{ github.workspace }}/.scons-cache/"
   scons-cache-limit:
     description: The scons cache size limit.
-    default: 4096
+    # actions/cache has 10 GiB limit. Allow 10 GiB minus 256 MiB.
+    default: 9984
 runs:
   using: "composite"
   steps:

+ 1 - 1
.github/actions/godot-cache/action.yml

@@ -12,7 +12,7 @@ runs:
   steps:
     # Upload cache on completion and check it out now
     - name: Load .scons_cache directory
-      uses: actions/cache@v2
+      uses: actions/cache@v3
       with:
         path: ${{inputs.scons-cache}}
         key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}

+ 1 - 0
.github/workflows/android_builds.yml

@@ -3,6 +3,7 @@ on: [push, pull_request]
 
 # Global Settings
 env:
+  # Only used for the cache key. Increment version to force clean build.
   GODOT_BASE_BRANCH: master
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
 

+ 1 - 0
.github/workflows/ios_builds.yml

@@ -3,6 +3,7 @@ on: [push, pull_request]
 
 # Global Settings
 env:
+  # Only used for the cache key. Increment version to force clean build.
   GODOT_BASE_BRANCH: master
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
 

+ 1 - 0
.github/workflows/javascript_builds.yml

@@ -3,6 +3,7 @@ on: [push, pull_request]
 
 # Global Settings
 env:
+  # Only used for the cache key. Increment version to force clean build.
   GODOT_BASE_BRANCH: master
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
   EM_VERSION: 2.0.27

+ 4 - 1
.github/workflows/linux_builds.yml

@@ -3,7 +3,8 @@ on: [push, pull_request]
 
 # Global Settings
 env:
-  GODOT_BASE_BRANCH: master
+  # Only used for the cache key. Increment version to force clean build.
+  GODOT_BASE_BRANCH: master-v2
   SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
 
 concurrency:
@@ -36,6 +37,8 @@ jobs:
             tests: true
             sconsflags: float=64 use_asan=yes use_ubsan=yes
             proj-test: true
+            # Can be turned off for PRs that intentionally break compat with godot-cpp,
+            # until both the upstream PR and the matching godot-cpp changes are merged.
             godot-cpp-test: true
             bin: "./bin/godot.linuxbsd.double.tools.64.san"
             build-mono: false

+ 1 - 1
.github/workflows/windows_builds.yml

@@ -4,6 +4,7 @@ on: [push, pull_request]
 # Global Settings
 # SCONS_CACHE for windows must be set in the build environment
 env:
+  # Only used for the cache key. Increment version to force clean build.
   GODOT_BASE_BRANCH: master
   SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes
   SCONS_CACHE_MSVC_CONFIG: true
@@ -56,7 +57,6 @@ jobs:
           target: ${{ matrix.target }}
           tools: ${{ matrix.tools }}
           tests: ${{ matrix.tests }}
-          scons-cache-limit: 3072
 
       # Execute unit tests for the editor
       - name: Unit tests