Spinning forever is clearly worse, especially since this happens on at least FVWM even though the window actually is maximized. (cherry picked from commit deb73001ab3874afa40dd12a4260e2d4c9fba641)
@@ -1382,9 +1382,12 @@ void OS_X11::set_window_maximized(bool p_enabled) {
XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
- if (is_window_maximize_allowed()) {
- while (p_enabled && !is_window_maximized()) {
- // Wait for effective resizing (so the GLX context is too).
+ if (p_enabled && is_window_maximize_allowed()) {
+ // Wait for effective resizing (so the GLX context is too).
+ // Give up after 0.5s, it's not going to happen on this WM.
+ // https://github.com/godotengine/godot/issues/19978
+ for (int attempt = 0; !is_window_maximized() && attempt < 50; attempt++) {
+ usleep(10000);
}