|
@@ -238,7 +238,7 @@ public:
|
|
|
|
|
|
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
|
|
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
|
|
void edit(AnimationPlayer *p_player);
|
|
void edit(AnimationPlayer *p_player);
|
|
- void forward_canvas_force_draw_over_viewport(Control *p_overlay);
|
|
|
|
|
|
+ void forward_force_draw_over_viewport(Control *p_overlay);
|
|
|
|
|
|
AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin);
|
|
AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin);
|
|
};
|
|
};
|
|
@@ -262,7 +262,8 @@ public:
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual void make_visible(bool p_visible) override;
|
|
virtual void make_visible(bool p_visible) override;
|
|
|
|
|
|
- virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_canvas_force_draw_over_viewport(p_overlay); }
|
|
|
|
|
|
+ virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
|
|
|
|
+ virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
|
|
|
|
|
|
AnimationPlayerEditorPlugin(EditorNode *p_node);
|
|
AnimationPlayerEditorPlugin(EditorNode *p_node);
|
|
~AnimationPlayerEditorPlugin();
|
|
~AnimationPlayerEditorPlugin();
|