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Merge pull request #9511 from BastiaanOlij/ios_export_3.0

iPhone exporter for Godot 3.0
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Modificáronse 2 ficheiros con 375 adicións e 0 borrados
  1. 345 0
      platform/iphone/export/export.cpp
  2. 30 0
      platform/iphone/export/export.h

+ 345 - 0
platform/iphone/export/export.cpp

@@ -0,0 +1,345 @@
+/*************************************************************************/
+/*  export.cpp                                                           */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "export.h"
+#include "editor/editor_export.h"
+#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
+#include "global_config.h"
+#include "io/marshalls.h"
+#include "io/resource_saver.h"
+#include "io/zip_io.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "platform/osx/logo.gen.h"
+#include "string.h"
+#include "version.h"
+
+#include <sys/stat.h>
+
+class EditorExportPlatformIOS : public EditorExportPlatform {
+
+	GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
+
+	int version_code;
+
+	Ref<ImageTexture> logo;
+
+	void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const String &p_name, const String &p_binary);
+
+protected:
+	virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
+	virtual void get_export_options(List<ExportOption> *r_options);
+
+public:
+	virtual String get_name() const { return "iOS"; }
+	virtual Ref<Texture> get_logo() const { return logo; }
+
+	virtual String get_binary_extension() const { return "xcodeproj"; }
+	virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
+
+	virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
+
+	EditorExportPlatformIOS();
+	~EditorExportPlatformIOS();
+};
+
+void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
+
+	// what does this need to do?
+}
+
+void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) {
+
+	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
+	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
+
+	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name"), ""));
+	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
+	//  r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"), ""));
+	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier"), "org.godotengine.iosgame"));
+	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "godotiosgame"));
+	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
+	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
+	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
+	r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits"), 1));
+
+	/* probably need some more info */
+}
+
+void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const String &p_name, const String &p_binary) {
+
+	String str;
+	String strnew;
+	str.parse_utf8((const char *)pfile.ptr(), pfile.size());
+	Vector<String> lines = str.split("\n");
+	for (int i = 0; i < lines.size(); i++) {
+		if (lines[i].find("$binary") != -1) {
+			strnew += lines[i].replace("$binary", p_binary) + "\n";
+		} else if (lines[i].find("$name") != -1) {
+			strnew += lines[i].replace("$name", p_name) + "\n";
+		} else if (lines[i].find("$info") != -1) {
+			strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
+		} else if (lines[i].find("$identifier") != -1) {
+			strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
+		} else if (lines[i].find("$short_version") != -1) {
+			strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
+		} else if (lines[i].find("$version") != -1) {
+			strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
+		} else if (lines[i].find("$signature") != -1) {
+			strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
+		} else if (lines[i].find("$copyright") != -1) {
+			strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
+		} else {
+			strnew += lines[i] + "\n";
+		}
+	}
+
+	// !BAS! I'm assuming the 9 in the original code was a typo. I've added -1 or else it seems to also be adding our terminating zero...
+	// should apply the same fix in our OSX export.
+	CharString cs = strnew.utf8();
+	pfile.resize(cs.size() - 1);
+	for (int i = 0; i < cs.size() - 1; i++) {
+		pfile[i] = cs[i];
+	}
+}
+
+Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+	String src_pkg_name;
+	String dest_dir = p_path.get_base_dir() + "/";
+	String binary_name = p_path.get_file().get_basename();
+
+	EditorProgress ep("export", "Exporting for iOS", 3);
+
+	if (p_debug)
+		src_pkg_name = p_preset->get("custom_package/debug");
+	else
+		src_pkg_name = p_preset->get("custom_package/release");
+
+	if (src_pkg_name == "") {
+		String err;
+		src_pkg_name = find_export_template("iphone.zip", &err);
+		if (src_pkg_name == "") {
+			EditorNode::add_io_error(err);
+			return ERR_FILE_NOT_FOUND;
+		}
+	}
+
+	FileAccess *src_f = NULL;
+	zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
+
+	ep.step("Creating app", 0);
+
+	unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
+	if (!src_pkg_zip) {
+
+		EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
+		return ERR_FILE_NOT_FOUND;
+	}
+
+	ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
+	int ret = unzGoToFirstFile(src_pkg_zip);
+
+	String binary_to_use = "godot.iphone." + String(p_debug ? "debug" : "release") + ".";
+	int bits_mode = p_preset->get("application/bits_mode");
+	binary_to_use += String(bits_mode == 0 ? "fat" : bits_mode == 1 ? "arm64" : "armv7");
+
+	print_line("binary: " + binary_to_use);
+	String pkg_name;
+	if (p_preset->get("application/name") != "")
+		pkg_name = p_preset->get("application/name"); // app_name
+	else if (String(GlobalConfig::get_singleton()->get("application/name")) != "")
+		pkg_name = String(GlobalConfig::get_singleton()->get("application/name"));
+	else
+		pkg_name = "Unnamed";
+
+	DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
+	ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE)
+
+	/* Now process our template */
+	bool found_binary = false;
+	int total_size = 0;
+
+	while (ret == UNZ_OK) {
+		bool is_execute = false;
+
+		//get filename
+		unz_file_info info;
+		char fname[16384];
+		ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
+
+		String file = fname;
+
+		print_line("READ: " + file);
+		Vector<uint8_t> data;
+		data.resize(info.uncompressed_size);
+
+		//read
+		unzOpenCurrentFile(src_pkg_zip);
+		unzReadCurrentFile(src_pkg_zip, data.ptr(), data.size());
+		unzCloseCurrentFile(src_pkg_zip);
+
+		//write
+
+		file = file.replace_first("iphone/", "");
+
+		if (file == "godot_ios.xcodeproj/project.pbxproj") {
+			print_line("parse pbxproj");
+			_fix_config_file(p_preset, data, pkg_name, binary_name);
+		} else if (file == "godot_ios/godot_ios-Info.plist") {
+			print_line("parse plist");
+			_fix_config_file(p_preset, data, pkg_name, binary_name);
+		} else if (file.begins_with("godot.iphone")) {
+			if (file != binary_to_use) {
+				ret = unzGoToNextFile(src_pkg_zip);
+				continue; //ignore!
+			}
+			found_binary = true;
+			is_execute = true;
+			file = "godot_ios.iphone";
+		}
+
+		///@TODO need to parse logo files
+
+		if (data.size() > 0) {
+			file = file.replace("godot_ios", binary_name);
+
+			print_line("ADDING: " + file + " size: " + itos(data.size()));
+			total_size += data.size();
+
+			/* write it into our folder structure */
+			file = dest_dir + file;
+
+			/* make sure this folder exists */
+			String dir_name = file.get_base_dir();
+			if (!tmp_app_path->dir_exists(dir_name)) {
+				print_line("Creating " + dir_name);
+				Error dir_err = tmp_app_path->make_dir_recursive(dir_name);
+				if (dir_err) {
+					ERR_PRINTS("Can't create '" + dir_name + "'.");
+					unzClose(src_pkg_zip);
+					return ERR_CANT_CREATE;
+				}
+			}
+
+			/* write the file */
+			FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
+			if (!f) {
+				ERR_PRINTS("Can't write '" + file + "'.");
+				unzClose(src_pkg_zip);
+				return ERR_CANT_CREATE;
+			};
+			f->store_buffer(data.ptr(), data.size());
+			f->close();
+			memdelete(f);
+
+			if (is_execute) {
+				// we need execute rights on this file
+				chmod(file.utf8().get_data(), 0755);
+			}
+		}
+
+		ret = unzGoToNextFile(src_pkg_zip);
+	}
+
+	/* we're done with our source zip */
+	unzClose(src_pkg_zip);
+
+	if (!found_binary) {
+		ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
+		unzClose(src_pkg_zip);
+		return ERR_FILE_NOT_FOUND;
+	}
+
+	ep.step("Making PKG", 1);
+
+	String pack_path = dest_dir + binary_name + ".pck";
+	Error err = save_pack(p_preset, pack_path);
+
+	if (err) {
+		return err;
+	}
+
+#ifdef OSX_ENABLED
+	/* and open up xcode with our new project.... */
+	List<String> args;
+	args.push_back(p_path);
+	err = OS::get_singleton()->execute("/usr/bin/open", args, false);
+	ERR_FAIL_COND_V(err, err);
+
+#endif
+
+	return OK;
+}
+
+bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
+
+	bool valid = true;
+	String err;
+
+	if (!exists_export_template("iphone.zip", &err)) {
+		valid = false;
+	}
+
+	if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) {
+		valid = false;
+		err += "Custom debug package not found.\n";
+	}
+
+	if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) {
+		valid = false;
+		err += "Custom release package not found.\n";
+	}
+
+	if (!err.empty())
+		r_error = err;
+
+	return valid;
+}
+
+EditorExportPlatformIOS::EditorExportPlatformIOS() {
+
+	///@TODO need to create the correct logo
+	//  Ref<Image> img = memnew(Image(_iphone_logo));
+	Ref<Image> img = memnew(Image(_osx_logo));
+	logo.instance();
+	logo->create_from_image(img);
+}
+
+EditorExportPlatformIOS::~EditorExportPlatformIOS() {
+}
+
+void register_iphone_exporter() {
+
+	Ref<EditorExportPlatformIOS> platform;
+	platform.instance();
+
+	EditorExport::get_singleton()->add_export_platform(platform);
+}

+ 30 - 0
platform/iphone/export/export.h

@@ -0,0 +1,30 @@
+/*************************************************************************/
+/*  export.h                                                             */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+void register_iphone_exporter();