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Merge pull request #61128 from smix8/navigation_agent_process_mode_4.x

Rémi Verschelde 3 years ago
parent
commit
ce069fbe99

+ 8 - 2
modules/navigation/godot_navigation_server.cpp

@@ -256,13 +256,19 @@ Array GodotNavigationServer::map_get_agents(RID p_map) const {
 RID GodotNavigationServer::region_get_map(RID p_region) const {
 	NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_COND_V(region == nullptr, RID());
-	return region->get_map()->get_self();
+	if (region->get_map()) {
+		return region->get_map()->get_self();
+	}
+	return RID();
 }
 
 RID GodotNavigationServer::agent_get_map(RID p_agent) const {
 	RvoAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_COND_V(agent == nullptr, RID());
-	return agent->get_map()->get_self();
+	if (agent->get_map()) {
+		return agent->get_map()->get_self();
+	}
+	return RID();
 }
 
 RID GodotNavigationServer::region_create() const {

+ 20 - 0
scene/2d/navigation_agent_2d.cpp

@@ -102,6 +102,26 @@ void NavigationAgent2D::_notification(int p_what) {
 			set_physics_process_internal(true);
 		} break;
 
+		case NOTIFICATION_PAUSED: {
+			if (agent_parent && !agent_parent->can_process()) {
+				map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+				NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+			} else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
+				NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+				map_before_pause = RID();
+			}
+		} break;
+
+		case NOTIFICATION_UNPAUSED: {
+			if (agent_parent && !agent_parent->can_process()) {
+				map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+				NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+			} else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
+				NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+				map_before_pause = RID();
+			}
+		} break;
+
 		case NOTIFICATION_EXIT_TREE: {
 			agent_parent = nullptr;
 			set_physics_process_internal(false);

+ 1 - 0
scene/2d/navigation_agent_2d.h

@@ -41,6 +41,7 @@ class NavigationAgent2D : public Node {
 	Node2D *agent_parent = nullptr;
 
 	RID agent;
+	RID map_before_pause;
 
 	uint32_t navigable_layers = 1;
 

+ 20 - 0
scene/2d/navigation_obstacle_2d.cpp

@@ -81,6 +81,26 @@ void NavigationObstacle2D::_notification(int p_what) {
 			parent_node2d = nullptr;
 		} break;
 
+		case NOTIFICATION_PAUSED: {
+			if (parent_node2d && !parent_node2d->can_process()) {
+				map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+				NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+			} else if (parent_node2d && parent_node2d->can_process() && !(map_before_pause == RID())) {
+				NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+				map_before_pause = RID();
+			}
+		} break;
+
+		case NOTIFICATION_UNPAUSED: {
+			if (parent_node2d && !parent_node2d->can_process()) {
+				map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+				NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+			} else if (parent_node2d && parent_node2d->can_process() && !(map_before_pause == RID())) {
+				NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+				map_before_pause = RID();
+			}
+		} break;
+
 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
 			if (parent_node2d && parent_node2d->is_inside_tree()) {
 				NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());

+ 1 - 0
scene/2d/navigation_obstacle_2d.h

@@ -39,6 +39,7 @@ class NavigationObstacle2D : public Node {
 
 	Node2D *parent_node2d = nullptr;
 	RID agent;
+	RID map_before_pause;
 
 	bool estimate_radius = true;
 	real_t radius = 1.0;

+ 20 - 0
scene/3d/navigation_agent_3d.cpp

@@ -113,6 +113,26 @@ void NavigationAgent3D::_notification(int p_what) {
 			set_physics_process_internal(false);
 		} break;
 
+		case NOTIFICATION_PAUSED: {
+			if (agent_parent && !agent_parent->can_process()) {
+				map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid());
+				NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+			} else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
+				NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+				map_before_pause = RID();
+			}
+		} break;
+
+		case NOTIFICATION_UNPAUSED: {
+			if (agent_parent && !agent_parent->can_process()) {
+				map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid());
+				NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+			} else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
+				NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+				map_before_pause = RID();
+			}
+		} break;
+
 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
 			if (agent_parent) {
 				NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);

+ 1 - 0
scene/3d/navigation_agent_3d.h

@@ -41,6 +41,7 @@ class NavigationAgent3D : public Node {
 	Node3D *agent_parent = nullptr;
 
 	RID agent;
+	RID map_before_pause;
 
 	uint32_t navigable_layers = 1;
 

+ 20 - 0
scene/3d/navigation_obstacle_3d.cpp

@@ -80,6 +80,26 @@ void NavigationObstacle3D::_notification(int p_what) {
 			parent_node3d = nullptr;
 		} break;
 
+		case NOTIFICATION_PAUSED: {
+			if (parent_node3d && !parent_node3d->can_process()) {
+				map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid());
+				NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+			} else if (parent_node3d && parent_node3d->can_process() && !(map_before_pause == RID())) {
+				NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+				map_before_pause = RID();
+			}
+		} break;
+
+		case NOTIFICATION_UNPAUSED: {
+			if (parent_node3d && !parent_node3d->can_process()) {
+				map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid());
+				NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+			} else if (parent_node3d && parent_node3d->can_process() && !(map_before_pause == RID())) {
+				NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+				map_before_pause = RID();
+			}
+		} break;
+
 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
 			if (parent_node3d && parent_node3d->is_inside_tree()) {
 				NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);

+ 1 - 0
scene/3d/navigation_obstacle_3d.h

@@ -38,6 +38,7 @@ class NavigationObstacle3D : public Node {
 
 	Node3D *parent_node3d = nullptr;
 	RID agent;
+	RID map_before_pause;
 
 	bool estimate_radius = true;
 	real_t radius = 1.0;