Browse Source

Add SCons option to not build C# solutions

Ignacio Etcheverry 5 years ago
parent
commit
ce09d0c5e1
2 changed files with 2 additions and 1 deletions
  1. 1 1
      modules/mono/SCsub
  2. 1 0
      modules/mono/config.py

+ 1 - 1
modules/mono/SCsub

@@ -31,7 +31,7 @@ env_mono = conf.Finish()
 
 mono_configure.configure(env, env_mono)
 
-if env_mono['tools'] and env_mono['mono_glue']:
+if env_mono['tools'] and env_mono['mono_glue'] and env_mono['build_cil']:
     # Build Godot API solution
     import build_scripts.api_solution_build as api_solution_build
     api_sln_cmd = api_solution_build.build(env_mono)

+ 1 - 0
modules/mono/config.py

@@ -31,6 +31,7 @@ def configure(env):
     )
     envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
     envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
+    envvars.Add(BoolVariable("build_cil", "Build C# solutions", True))
     envvars.Add(
         BoolVariable(
             "copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False