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@@ -194,19 +194,6 @@
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Disconnects nodes connected to [code]id[/code] at the specified input slot.
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</description>
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</method>
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- <method name="get_base_path" qualifiers="const">
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- <return type="NodePath">
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- </return>
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- <description>
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- </description>
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- </method>
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- <method name="get_master_player" qualifiers="const">
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- <return type="NodePath">
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- </return>
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- <description>
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- Returns the path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
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- </description>
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- </method>
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<method name="get_node_list">
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<return type="PoolStringArray">
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</return>
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@@ -214,13 +201,6 @@
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Returns a PoolStringArray containing the name of all nodes.
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</description>
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</method>
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- <method name="is_active" qualifiers="const">
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- <return type="bool">
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- </return>
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- <description>
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- Returns whether this AnimationTreePlayer is active.
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- </description>
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- </method>
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<method name="mix_node_get_amount" qualifiers="const">
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<return type="float">
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</return>
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@@ -473,32 +453,6 @@
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Resets this AnimationTreePlayer.
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</description>
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</method>
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- <method name="set_active">
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- <return type="void">
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- </return>
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- <argument index="0" name="enabled" type="bool">
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- </argument>
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- <description>
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- Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active.
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- </description>
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- </method>
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- <method name="set_base_path">
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- <return type="void">
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- </return>
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- <argument index="0" name="path" type="NodePath">
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- </argument>
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- <description>
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- Sets base path of this AnimationTreePlayer.
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- </description>
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- </method>
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- <method name="set_master_player">
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- <return type="void">
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- </return>
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- <argument index="0" name="nodepath" type="NodePath">
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- </argument>
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- <description>
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- </description>
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- </method>
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<method name="timescale_node_get_scale" qualifiers="const">
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<return type="float">
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</return>
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@@ -627,17 +581,17 @@
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</method>
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</methods>
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<members>
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- <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
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- The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
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- </member>
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- <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
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- The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
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+ <member name="active" type="bool" setter="set_active" getter="is_active">
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+ If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
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</member>
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<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
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The node from which to relatively access other nodes. Default value: [code]".."[/code].
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</member>
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- <member name="active" type="bool" setter="set_active" getter="is_active">
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- If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
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+ <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
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+ The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
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+ </member>
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+ <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
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+ The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
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</member>
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</members>
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<constants>
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