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@@ -125,7 +125,7 @@ bool CSGShape3D::get_collision_mask_value(int p_layer_number) const {
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}
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bool CSGShape3D::is_root_shape() const {
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- return !parent;
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+ return !parent_shape;
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}
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void CSGShape3D::set_snap(float p_snap) {
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@@ -136,13 +136,13 @@ float CSGShape3D::get_snap() const {
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return snap;
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}
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-void CSGShape3D::_make_dirty() {
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- if (!is_inside_tree()) {
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- return;
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+void CSGShape3D::_make_dirty(bool p_parent_removing) {
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+ if ((p_parent_removing || is_root_shape()) && !dirty) {
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+ call_deferred("_update_shape"); // Must be deferred; otherwise, is_root_shape() will use the previous parent
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}
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- if (parent) {
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- parent->_make_dirty();
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+ if (!is_root_shape()) {
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+ parent_shape->_make_dirty();
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} else if (!dirty) {
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call_deferred(SNAME("_update_shape"));
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}
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@@ -164,7 +164,7 @@ CSGBrush *CSGShape3D::_get_brush() {
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if (!child) {
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continue;
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}
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- if (!child->is_visible_in_tree()) {
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+ if (!child->is_visible()) {
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continue;
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}
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@@ -280,7 +280,7 @@ void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const
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}
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void CSGShape3D::_update_shape() {
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- if (parent || !is_inside_tree()) {
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+ if (!is_root_shape() || !is_inside_tree()) {
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return;
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}
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@@ -345,27 +345,6 @@ void CSGShape3D::_update_shape() {
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}
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}
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- // Update collision faces.
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- if (root_collision_shape.is_valid()) {
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- Vector<Vector3> physics_faces;
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- physics_faces.resize(n->faces.size() * 3);
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- Vector3 *physicsw = physics_faces.ptrw();
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-
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- for (int i = 0; i < n->faces.size(); i++) {
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- int order[3] = { 0, 1, 2 };
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-
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- if (n->faces[i].invert) {
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- SWAP(order[1], order[2]);
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- }
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-
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- physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
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- physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
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- physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
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- }
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-
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- root_collision_shape->set_faces(physics_faces);
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- }
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-
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//fill arrays
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{
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for (int i = 0; i < n->faces.size(); i++) {
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@@ -458,6 +437,32 @@ void CSGShape3D::_update_shape() {
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}
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set_base(root_mesh->get_rid());
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+
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+ _update_collision_faces();
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+}
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+
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+void CSGShape3D::_update_collision_faces() {
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+ if (use_collision && is_root_shape() && root_collision_shape.is_valid()) {
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+ CSGBrush *n = _get_brush();
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+ ERR_FAIL_COND_MSG(!n, "Cannot get CSGBrush.");
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+ Vector<Vector3> physics_faces;
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+ physics_faces.resize(n->faces.size() * 3);
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+ Vector3 *physicsw = physics_faces.ptrw();
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+
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+ for (int i = 0; i < n->faces.size(); i++) {
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+ int order[3] = { 0, 1, 2 };
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+
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+ if (n->faces[i].invert) {
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+ SWAP(order[1], order[2]);
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+ }
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+
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+ physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
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+ physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
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+ physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
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+ }
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+
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+ root_collision_shape->set_faces(physics_faces);
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+ }
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}
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AABB CSGShape3D::get_aabb() const {
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@@ -492,61 +497,72 @@ Vector<Face3> CSGShape3D::get_faces(uint32_t p_usage_flags) const {
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void CSGShape3D::_notification(int p_what) {
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switch (p_what) {
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- case NOTIFICATION_ENTER_TREE: {
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+ case NOTIFICATION_PARENTED: {
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Node *parentn = get_parent();
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if (parentn) {
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- parent = Object::cast_to<CSGShape3D>(parentn);
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- if (parent) {
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+ parent_shape = Object::cast_to<CSGShape3D>(parentn);
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+ if (parent_shape) {
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set_base(RID());
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root_mesh.unref();
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}
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}
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-
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- if (use_collision && is_root_shape()) {
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- root_collision_shape.instantiate();
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- root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
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- PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
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- PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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- PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
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- PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
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- PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
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- set_collision_layer(collision_layer);
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- set_collision_mask(collision_mask);
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+ if (!brush || parent_shape) {
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+ // Update this node if uninitialized, or both this node and its new parent if it gets added to another CSG shape
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+ _make_dirty();
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}
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+ last_visible = is_visible();
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+ } break;
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- _make_dirty();
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+ case NOTIFICATION_UNPARENTED: {
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+ if (!is_root_shape()) {
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+ // Update this node and its previous parent only if it's currently being removed from another CSG shape
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+ _make_dirty(true); // Must be forced since is_root_shape() uses the previous parent
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+ }
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+ parent_shape = nullptr;
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} break;
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- case NOTIFICATION_TRANSFORM_CHANGED: {
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- if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
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- PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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+ case NOTIFICATION_VISIBILITY_CHANGED: {
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+ if (!is_root_shape() && last_visible != is_visible()) {
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+ // Update this node's parent only if its own visibility has changed, not the visibility of parent nodes
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+ parent_shape->_make_dirty();
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}
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+ last_visible = is_visible();
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} break;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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- if (parent) {
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- parent->_make_dirty();
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+ if (!is_root_shape()) {
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+ // Update this node's parent only if its own transformation has changed, not the transformation of parent nodes
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+ parent_shape->_make_dirty();
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}
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} break;
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- case NOTIFICATION_VISIBILITY_CHANGED: {
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- if (parent) {
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- parent->_make_dirty();
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+ case NOTIFICATION_ENTER_TREE: {
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+ if (use_collision && is_root_shape()) {
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+ root_collision_shape.instantiate();
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+ root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
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+ PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
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+ PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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+ PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
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+ PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
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+ PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
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+ set_collision_layer(collision_layer);
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+ set_collision_mask(collision_mask);
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+ _update_collision_faces();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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- if (parent) {
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- parent->_make_dirty();
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- }
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- parent = nullptr;
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-
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if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
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PhysicsServer3D::get_singleton()->free(root_collision_instance);
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root_collision_instance = RID();
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root_collision_shape.unref();
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}
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- _make_dirty();
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+ } break;
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+
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+ case NOTIFICATION_TRANSFORM_CHANGED: {
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+ if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
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+ PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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+ }
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} break;
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}
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}
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