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Merge pull request #42532 from madmiraal/fix-7920

Fix how Line2D obtains the other object's supports
Rémi Verschelde %!s(int64=5) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      servers/physics_2d/collision_solver_2d_sw.cpp

+ 1 - 1
servers/physics_2d/collision_solver_2d_sw.cpp

@@ -47,7 +47,7 @@ bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Tr
 	Vector2 supports[2];
 	Vector2 supports[2];
 	int support_count;
 	int support_count;
 
 
-	p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(), supports, support_count);
+	p_shape_B->get_supports(p_transform_B.affine_inverse().basis_xform(-n).normalized(), supports, support_count);
 
 
 	bool found = false;
 	bool found = false;