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Clarify the purpose of the default asset library URLs in the editor

`localhost` was removed as it won't work out of the box. It can be added
by the user if they're working on the asset library itself.

This won't affect existing installations due to how the editor settings
are stored, but existing installations will keep working fine.

(cherry picked from commit eac8ba6ce8bf9ad2f8a0f2026718e784e3d32f54)
Hugo Locurcio 4 years ago
parent
commit
ce78e605b1
1 changed files with 1 additions and 2 deletions
  1. 1 2
      editor/plugins/asset_library_editor_plugin.cpp

+ 1 - 2
editor/plugins/asset_library_editor_plugin.cpp

@@ -612,8 +612,7 @@ void EditorAssetLibrary::_notification(int p_what) {
 
 
 void EditorAssetLibrary::_update_repository_options() {
 void EditorAssetLibrary::_update_repository_options() {
 	Dictionary default_urls;
 	Dictionary default_urls;
-	default_urls["godotengine.org"] = "https://godotengine.org/asset-library/api";
-	default_urls["localhost"] = "http://127.0.0.1/asset-library/api";
+	default_urls["godotengine.org (Official)"] = "https://godotengine.org/asset-library/api";
 	Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true);
 	Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true);
 	repository->clear();
 	repository->clear();
 	Array keys = available_urls.keys();
 	Array keys = available_urls.keys();