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Merge pull request #105886 from koolaidxk1d/master

grammatical error fixed in MeshInstance3D documentation
Thaddeus Crews 5 月之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      doc/classes/MeshInstance3D.xml

+ 1 - 1
doc/classes/MeshInstance3D.xml

@@ -4,7 +4,7 @@
 		Node that instances meshes into a scenario.
 	</brief_description>
 	<description>
-		MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
+		MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
 	</description>
 	<tutorials>
 		<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/2742</link>