Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in GDScript
@@ -211,6 +211,11 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
if (!toggle_mode) { //mouse press attempt
pressed();
+ if (get_script_instance()) {
+ Variant::CallError ce;
+ get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
+ }
+
emit_signal("pressed");
} else {