|
@@ -874,7 +874,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
|
|
|
}
|
|
|
to.y = from.y;
|
|
|
|
|
|
- float len = MAX(0.0001, playback->get_current_length());
|
|
|
+ float len = MAX(0.0001, current_length);
|
|
|
|
|
|
float pos = CLAMP(play_pos, 0, len);
|
|
|
float c = pos / len;
|
|
@@ -1012,6 +1012,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
|
|
|
StringName current_node;
|
|
|
StringName blend_from_node;
|
|
|
play_pos = 0;
|
|
|
+ current_length = 0;
|
|
|
|
|
|
if (playback.is_valid()) {
|
|
|
tp = playback->get_travel_path();
|
|
@@ -1019,6 +1020,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
|
|
|
current_node = playback->get_current_node();
|
|
|
blend_from_node = playback->get_blend_from_node();
|
|
|
play_pos = playback->get_current_play_pos();
|
|
|
+ current_length = playback->get_current_length();
|
|
|
}
|
|
|
|
|
|
{
|
|
@@ -1060,8 +1062,10 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
|
|
|
}
|
|
|
|
|
|
// when current_node is a state machine, use playback of current_node to set play_pos
|
|
|
- if (current_node_playback.is_valid())
|
|
|
+ if (current_node_playback.is_valid()) {
|
|
|
play_pos = current_node_playback->get_current_play_pos();
|
|
|
+ current_length = current_node_playback->get_current_length();
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|