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Allows to use non-constants in the local shader array initializer

Chaosus 6 years ago
parent
commit
cfcc9ee9c1
1 changed files with 0 additions and 4 deletions
  1. 0 4
      servers/visual/shader_language.cpp

+ 0 - 4
servers/visual/shader_language.cpp

@@ -3958,10 +3958,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
 								if (!n) {
 									return ERR_PARSE_ERROR;
 								}
-								if (n->type != Node::TYPE_CONSTANT) {
-									_set_error("Expected constant expression in the array declaration");
-									return ERR_PARSE_ERROR;
-								}
 
 								if (var.type != n->get_datatype()) {
 									_set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'");