use clear_overlaps() instead of clearing overlappingObjects directly (cherry picked from commit 4e987f5ab91ee0455858cf29ecebf1df050e565f)
@@ -181,7 +181,7 @@ void AreaBullet::reload_body() {
void AreaBullet::set_space(SpaceBullet *p_space) {
// Clear the old space if there is one
if (space) {
- overlappingObjects.clear();
+ clear_overlaps(false);
isScratched = false;
// Remove this object form the physics world