Browse Source

renamed node path, closes #5691

Juan Linietsky 8 years ago
parent
commit
cfe4b30941

+ 1 - 1
core/path_db.cpp → core/node_path.cpp

@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "path_db.h"
+#include "node_path.h"
 
 
 #include "print_string.h"
 #include "print_string.h"
 
 

+ 0 - 0
core/path_db.h → core/node_path.h


+ 1 - 1
core/variant.h

@@ -43,7 +43,7 @@
 #include "math_2d.h"
 #include "math_2d.h"
 #include "matrix3.h"
 #include "matrix3.h"
 #include "os/power.h"
 #include "os/power.h"
-#include "path_db.h"
+#include "node_path.h"
 #include "plane.h"
 #include "plane.h"
 #include "quat.h"
 #include "quat.h"
 #include "rect3.h"
 #include "rect3.h"

+ 1 - 1
modules/gdnative/godot/node_path.cpp

@@ -29,7 +29,7 @@
 /*************************************************************************/
 /*************************************************************************/
 #include <godot/node_path.h>
 #include <godot/node_path.h>
 
 
-#include "core/path_db.h"
+#include "core/node_path.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus

+ 1 - 1
scene/main/node.h

@@ -33,7 +33,7 @@
 #include "class_db.h"
 #include "class_db.h"
 #include "map.h"
 #include "map.h"
 #include "object.h"
 #include "object.h"
-#include "path_db.h"
+#include "node_path.h"
 #include "project_settings.h"
 #include "project_settings.h"
 #include "scene/main/scene_tree.h"
 #include "scene/main/scene_tree.h"
 #include "script_language.h"
 #include "script_language.h"

+ 1 - 1
scene/scene_string_names.h

@@ -30,7 +30,7 @@
 #ifndef SCENE_STRING_NAMES_H
 #ifndef SCENE_STRING_NAMES_H
 #define SCENE_STRING_NAMES_H
 #define SCENE_STRING_NAMES_H
 
 
-#include "path_db.h"
+#include "node_path.h"
 #include "string_db.h"
 #include "string_db.h"
 class SceneStringNames {
 class SceneStringNames {