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@@ -306,11 +306,11 @@ const GodotDisplayScreen = {
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const scale = GodotDisplayScreen.getPixelRatio();
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if (isFullscreen || wantsFullWindow) {
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// We need to match screen size.
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- width = window.innerWidth * scale;
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- height = window.innerHeight * scale;
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+ width = Math.floor(window.innerWidth * scale);
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+ height = Math.floor(window.innerHeight * scale);
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}
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- const csw = `${width / scale}px`;
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- const csh = `${height / scale}px`;
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+ const csw = `${Math.floor(width / scale)}px`;
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+ const csh = `${Math.floor(height / scale)}px`;
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if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
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// Size doesn't match.
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// Resize canvas, set correct CSS pixel size, update GL.
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