|
@@ -304,6 +304,40 @@
|
|
|
[/codeblocks]
|
|
|
</description>
|
|
|
</method>
|
|
|
+ <method name="scaled_local" qualifiers="const">
|
|
|
+ <return type="Basis" />
|
|
|
+ <param index="0" name="scale" type="Vector3" />
|
|
|
+ <description>
|
|
|
+ Returns this basis with each axis scaled by the corresponding component in the given [param scale].
|
|
|
+ The basis matrix's columns are multiplied by [param scale]'s components. This operation is a local scale (relative to self).
|
|
|
+ [codeblocks]
|
|
|
+ [gdscript]
|
|
|
+ var my_basis = Basis(
|
|
|
+ Vector3(1, 1, 1),
|
|
|
+ Vector3(2, 2, 2),
|
|
|
+ Vector3(3, 3, 3)
|
|
|
+ )
|
|
|
+ my_basis = my_basis.scaled_local(Vector3(0, 2, -2))
|
|
|
+
|
|
|
+ print(my_basis.x) # Prints (0.0, 0.0, 0.0)
|
|
|
+ print(my_basis.y) # Prints (4.0, 4.0, 4.0)
|
|
|
+ print(my_basis.z) # Prints (-6.0, -6.0, -6.0)
|
|
|
+ [/gdscript]
|
|
|
+ [csharp]
|
|
|
+ var myBasis = new Basis(
|
|
|
+ new Vector3(1.0f, 1.0f, 1.0f),
|
|
|
+ new Vector3(2.0f, 2.0f, 2.0f),
|
|
|
+ new Vector3(3.0f, 3.0f, 3.0f)
|
|
|
+ );
|
|
|
+ myBasis = myBasis.ScaledLocal(new Vector3(0.0f, 2.0f, -2.0f));
|
|
|
+
|
|
|
+ GD.Print(myBasis.X); // Prints (0, 0, 0)
|
|
|
+ GD.Print(myBasis.Y); // Prints (4, 4, 4)
|
|
|
+ GD.Print(myBasis.Z); // Prints (-6, -6, -6)
|
|
|
+ [/csharp]
|
|
|
+ [/codeblocks]
|
|
|
+ </description>
|
|
|
+ </method>
|
|
|
<method name="slerp" qualifiers="const" keywords="interpolate">
|
|
|
<return type="Basis" />
|
|
|
<param index="0" name="to" type="Basis" />
|