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Clear function made godot crashing because line_number is below 0

- Adding a MAX(0, index) in order to have at least 0 inserted in the history
Xavier Sellier 7 years ago
parent
commit
d0641a7528
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/gui/text_edit.cpp

+ 1 - 1
scene/gui/text_edit.cpp

@@ -3212,7 +3212,7 @@ void TextEdit::_clear() {
 		op.type = TextOperation::TYPE_CLEAR;
 		op.from_line = 0;
 		op.from_column = 0;
-		op.to_line = get_line_count() - 1;
+		op.to_line = MAX(0, get_line_count() - 1);
 		op.to_column = get_line(op.to_line).length();
 		op.text = undo_text;
 		op.version = ++version;