Clear connection data from/to empty after used
@@ -2547,6 +2547,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
}
+ _member_cancel();
VisualShaderNodeUniform *uniform = Object::cast_to<VisualShaderNodeUniform>(vsnode.ptr());
if (uniform) {