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Merge pull request #37824 from nekomatata/rigid-body-force-doc

More details in Rigid Body add_force documentation
Rémi Verschelde 5 tahun lalu
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1 mengubah file dengan 3 tambahan dan 2 penghapusan
  1. 3 2
      doc/classes/RigidBody3D.xml

+ 3 - 2
doc/classes/RigidBody3D.xml

@@ -28,7 +28,7 @@
 			<argument index="0" name="force" type="Vector3">
 			<argument index="0" name="force" type="Vector3">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Adds a constant directional force without affecting rotation.
+				Adds a constant directional force (i.e. acceleration) without affecting rotation.
 				This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
 				This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
 			</description>
 			</description>
 		</method>
 		</method>
@@ -40,7 +40,8 @@
 			<argument index="1" name="position" type="Vector3">
 			<argument index="1" name="position" type="Vector3">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Adds a constant force (i.e. acceleration).
+				Adds a constant directional force (i.e. acceleration).
+				The position uses the rotation of the global coordinate system, but is centered at the object's origin.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="add_torque">
 		<method name="add_torque">