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Merge pull request #45372 from Firepal/prepass-nightmares

Rémi Verschelde 3 年 前
コミット
d0b446c6d5
2 ファイル変更13 行追加0 行削除
  1. 8 0
      drivers/gles2/shaders/scene.glsl
  2. 5 0
      drivers/gles3/shaders/scene.glsl

+ 8 - 0
drivers/gles2/shaders/scene.glsl

@@ -1695,9 +1695,13 @@ FRAGMENT_SHADER_CODE
 #endif // ALPHA_SCISSOR_USED
 
 #ifdef USE_DEPTH_PREPASS
+#if !defined(ALPHA_SCISSOR_USED)
+
 	if (alpha < 0.1) {
 		discard;
 	}
+
+#endif // not ALPHA_SCISSOR_USED
 #endif // USE_DEPTH_PREPASS
 
 #endif // !USE_SHADOW_TO_OPACITY
@@ -2255,9 +2259,13 @@ FRAGMENT_SHADER_CODE
 #endif // ALPHA_SCISSOR_USED
 
 #ifdef USE_DEPTH_PREPASS
+#if !defined(ALPHA_SCISSOR_USED)
+
 	if (alpha < 0.1) {
 		discard;
 	}
+
+#endif // not ALPHA_SCISSOR_USED
 #endif // USE_DEPTH_PREPASS
 
 #endif // !USE_SHADOW_TO_OPACITY

+ 5 - 0
drivers/gles3/shaders/scene.glsl

@@ -1902,11 +1902,13 @@ FRAGMENT_SHADER_CODE
 #endif // ALPHA_SCISSOR_USED
 
 #ifdef USE_OPAQUE_PREPASS //ubershader-runtime
+#if !defined(ALPHA_SCISSOR_USED)
 
 	if (alpha < opaque_prepass_threshold) {
 		discard;
 	}
 
+#endif // not ALPHA_SCISSOR_USED
 #endif // USE_OPAQUE_PREPASS //ubershader-runtime
 
 #endif // !USE_SHADOW_TO_OPACITY
@@ -2282,10 +2284,13 @@ FRAGMENT_SHADER_CODE
 #endif // ALPHA_SCISSOR_USED
 
 #ifdef USE_OPAQUE_PREPASS //ubershader-runtime
+#if !defined(ALPHA_SCISSOR_USED)
+
 	if (alpha < opaque_prepass_threshold) {
 		discard;
 	}
 
+#endif // not ALPHA_SCISSOR_USED
 #endif // USE_OPAQUE_PREPASS //ubershader-runtime
 
 #endif // USE_SHADOW_TO_OPACITY