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@@ -46,19 +46,9 @@ void Joint3D::_disconnect_signals() {
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}
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}
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-void Joint3D::_body_exit_tree(const ObjectID &p_body_id) {
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+void Joint3D::_body_exit_tree() {
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_disconnect_signals();
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- Object *object = ObjectDB::get_instance(p_body_id);
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- PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object);
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- ERR_FAIL_NULL(body);
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- RID body_rid = body->get_rid();
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- if (ba == body_rid) {
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- a = NodePath();
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- }
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- if (bb == body_rid) {
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- b = NodePath();
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- }
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- _update_joint();
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+ _update_joint(true);
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}
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void Joint3D::_update_joint(bool p_only_free) {
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@@ -134,12 +124,12 @@ void Joint3D::_update_joint(bool p_only_free) {
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if (body_a) {
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ba = body_a->get_rid();
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- body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
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+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
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}
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if (body_b) {
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bb = body_b->get_rid();
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- body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id()));
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+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
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}
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PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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