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Make physics servers `end_sync` on exit

Mikael Hermansson 2 tahun lalu
induk
melakukan
d10cd99613
1 mengubah file dengan 3 tambahan dan 0 penghapusan
  1. 3 0
      main/main.cpp

+ 3 - 0
main/main.cpp

@@ -3030,6 +3030,9 @@ bool Main::iteration() {
 		PhysicsServer2D::get_singleton()->flush_queries();
 		PhysicsServer2D::get_singleton()->flush_queries();
 
 
 		if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) {
 		if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) {
+			PhysicsServer3D::get_singleton()->end_sync();
+			PhysicsServer2D::get_singleton()->end_sync();
+
 			exit = true;
 			exit = true;
 			break;
 			break;
 		}
 		}