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[GDNative] added varcall and print

Karroffel 8 năm trước cách đây
mục cha
commit
d137e83c60

+ 26 - 0
modules/gdnative/godot.cpp

@@ -116,6 +116,28 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj
 	mb->ptrcall(o, p_args, p_ret);
 }
 
+godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) {
+	MethodBind *mb = (MethodBind *)p_method_bind;
+	Object *o = (Object *)p_instance;
+	const Variant **args = (const Variant **)p_args;
+
+	godot_variant ret;
+	godot_variant_new_nil(&ret);
+
+	Variant *ret_val = (Variant *)&ret;
+
+	Variant::CallError r_error;
+	*ret_val = mb->call(o, args, p_arg_count, r_error);
+
+	if (p_call_error) {
+		p_call_error->error = (godot_variant_call_error_error)r_error.error;
+		p_call_error->argument = r_error.argument;
+		p_call_error->expected = (godot_variant_type)r_error.expected;
+	}
+
+	return ret;
+}
+
 // @Todo
 /*
 void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
@@ -224,6 +246,10 @@ void GDAPI godot_print_warning(const char *p_description, const char *p_function
 	_err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
 }
 
+void GDAPI godot_print(const godot_string *p_message) {
+	print_line(*(String *)p_message);
+}
+
 #ifdef __cplusplus
 }
 #endif

+ 2 - 1
modules/gdnative/godot.h

@@ -228,7 +228,7 @@ typedef struct godot_method_bind {
 
 godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
 void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
-
+godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
 ////// Script API
 
 typedef struct godot_native_init_options {
@@ -407,6 +407,7 @@ void GDAPI godot_free(void *p_ptr);
 //print using Godot's error handler list
 void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
 void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
+void GDAPI godot_print(const godot_string *p_message);
 
 #ifdef __cplusplus
 }

+ 13 - 3
modules/gdnative/godot/godot_variant.cpp

@@ -457,12 +457,22 @@ godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_varia
 	return pba;
 }
 
-godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */) {
+godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error) {
 	Variant *v = (Variant *)p_v;
 	String *method = (String *)p_method;
-	Variant **args = (Variant **)p_args;
+	const Variant **args = (const Variant **)p_args;
 	godot_variant res;
-	memnew_placement_custom((Variant *)&res, Variant, Variant(v->call(*method, args, p_argcount)));
+	godot_variant_new_nil(&res);
+
+	Variant *ret_val = (Variant *)&res;
+
+	Variant::CallError r_error;
+	*ret_val = v->call(StringName(*method), args, p_argcount, r_error);
+	if (p_error) {
+		p_error->error = (godot_variant_call_error_error)r_error.error;
+		p_error->argument = r_error.argument;
+		p_error->expected = (godot_variant_type)r_error.expected;
+	}
 	return res;
 }
 

+ 23 - 8
modules/gdnative/godot/godot_variant.h

@@ -45,13 +45,6 @@ typedef struct godot_variant {
 struct godot_transform2d;
 typedef struct godot_transform2d godot_transform2d;
 
-#include "godot_array.h"
-#include "godot_dictionary.h"
-#include "godot_input_event.h"
-#include "godot_node_path.h"
-#include "godot_rid.h"
-#include "godot_transform2d.h"
-
 typedef enum godot_variant_type {
 	GODOT_VARIANT_TYPE_NIL,
 
@@ -93,6 +86,28 @@ typedef enum godot_variant_type {
 	GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
 } godot_variant_type;
 
+typedef enum godot_variant_call_error_error {
+	GODOT_CALL_ERROR_CALL_OK,
+	GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
+	GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
+	GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
+	GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
+	GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
+} godot_variant_call_error_error;
+
+typedef struct godot_variant_call_error {
+	godot_variant_call_error_error error;
+	int argument;
+	godot_variant_type expected;
+} godot_variant_call_error;
+
+#include "godot_array.h"
+#include "godot_dictionary.h"
+#include "godot_input_event.h"
+#include "godot_node_path.h"
+#include "godot_rid.h"
+#include "godot_transform2d.h"
+
 godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
 
 void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src);
@@ -159,7 +174,7 @@ godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_v
 godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v);
 godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v);
 
-godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */);
+godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error);
 
 godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method);