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Make more editor strings translatable

Haoyu Qiu 5 ani în urmă
părinte
comite
d151e1eaf9

+ 1 - 1
editor/export_template_manager.cpp

@@ -691,7 +691,7 @@ ExportTemplateManager::ExportTemplateManager() {
 
 	template_open = memnew(FileDialog);
 	template_open->set_title(TTR("Select Template File"));
-	template_open->add_filter("*.tpz ; Godot Export Templates");
+	template_open->add_filter("*.tpz ; " + TTR("Godot Export Templates"));
 	template_open->set_access(FileDialog::ACCESS_FILESYSTEM);
 	template_open->set_mode(FileDialog::MODE_OPEN_FILE);
 	template_open->connect("file_selected", this, "_install_from_file", varray(true));

+ 7 - 7
editor/plugins/asset_library_editor_plugin.cpp

@@ -652,12 +652,12 @@ const char *EditorAssetLibrary::sort_key[SORT_MAX] = {
 };
 
 const char *EditorAssetLibrary::sort_text[SORT_MAX] = {
-	"Recently Updated",
-	"Least Recently Updated",
-	"Name (A-Z)",
-	"Name (Z-A)",
-	"License (A-Z)", // "cost" stores the SPDX license name in the Godot Asset Library.
-	"License (Z-A)", // "cost" stores the SPDX license name in the Godot Asset Library.
+	TTRC("Recently Updated"),
+	TTRC("Least Recently Updated"),
+	TTRC("Name (A-Z)"),
+	TTRC("Name (Z-A)"),
+	TTRC("License (A-Z)"), // "cost" stores the SPDX license name in the Godot Asset Library.
+	TTRC("License (Z-A)"), // "cost" stores the SPDX license name in the Godot Asset Library.
 };
 
 const char *EditorAssetLibrary::support_key[SUPPORT_MAX] = {
@@ -1383,7 +1383,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
 	search_hb2->add_child(memnew(Label(TTR("Sort:") + " ")));
 	sort = memnew(OptionButton);
 	for (int i = 0; i < SORT_MAX; i++) {
-		sort->add_item(sort_text[i]);
+		sort->add_item(TTRGET(sort_text[i]));
 	}
 
 	search_hb2->add_child(sort);

+ 2 - 2
editor/project_export.cpp

@@ -253,9 +253,9 @@ void ProjectExportDialog::_edit_preset(int p_index) {
 	TreeItem *patch_add = patches->create_item(patch_root);
 	patch_add->set_metadata(0, patchlist.size());
 	if (patchlist.size() == 0)
-		patch_add->set_text(0, "Add initial export...");
+		patch_add->set_text(0, TTR("Add initial export..."));
 	else
-		patch_add->set_text(0, "Add previous patches...");
+		patch_add->set_text(0, TTR("Add previous patches..."));
 
 	patch_add->add_button(0, get_icon("folder", "FileDialog"), 1);