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+/*************************************************************************/
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+/* string_name.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* http://www.godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+#include "gdnative/string_name.h"
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+
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+#include "core/string_db.h"
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+#include "core/ustring.h"
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+
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+#include <string.h>
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+
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+#ifdef __cplusplus
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+extern "C" {
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+#endif
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+
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+void _string_name_api_anchor() {
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+}
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+
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+void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
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+ StringName *dest = (StringName *)r_dest;
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+ const String *name = (const String *)p_name;
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+ memnew_placement(dest, StringName(*name));
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+}
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+
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+void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) {
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+ StringName *dest = (StringName *)r_dest;
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+ memnew_placement(dest, StringName(p_name));
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+}
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+
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+godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) {
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+ godot_string ret;
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+ const StringName *self = (const StringName *)p_self;
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+ memnew_placement(&ret, String(*self));
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+ return ret;
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+}
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+
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+uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) {
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+ const StringName *self = (const StringName *)p_self;
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+ return self->hash();
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+}
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+
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+const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) {
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+ const StringName *self = (const StringName *)p_self;
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+ return self->data_unique_pointer();
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+}
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+
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+godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) {
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+ const StringName *self = (const StringName *)p_self;
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+ const StringName *other = (const StringName *)p_other;
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+ return self == other;
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+}
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+
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+godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) {
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+ const StringName *self = (const StringName *)p_self;
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+ const StringName *other = (const StringName *)p_other;
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+ return self < other;
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+}
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+
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+void GDAPI godot_string_name_destroy(godot_string_name *p_self) {
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+ StringName *self = (StringName *)p_self;
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+ self->~StringName();
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+}
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+
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+#ifdef __cplusplus
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+}
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+#endif
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