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@@ -72,13 +72,7 @@ bool AudioEffectRecordInstance::process_silence() const {
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void AudioEffectRecordInstance::_io_thread_process() {
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while (is_recording) {
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- //Check: The current recording has been requested to stop
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- if (!base->recording_active) {
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- is_recording = false;
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- }
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-
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_update_buffer();
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-
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if (is_recording) {
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//Wait to avoid too much busy-wait
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OS::get_singleton()->delay_usec(500);
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@@ -120,19 +114,15 @@ void AudioEffectRecordInstance::init() {
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}
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void AudioEffectRecordInstance::finish() {
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+ is_recording = false;
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if (io_thread.is_started()) {
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io_thread.wait_to_finish();
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}
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}
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-AudioEffectRecordInstance::~AudioEffectRecordInstance() {
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- finish();
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-}
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-
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Ref<AudioEffectInstance> AudioEffectRecord::instantiate() {
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Ref<AudioEffectRecordInstance> ins;
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ins.instantiate();
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- ins->base = Ref<AudioEffectRecord>(this);
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ins->is_recording = false;
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//Re-using the buffer size calculations from audio_effect_delay.cpp
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@@ -158,16 +148,19 @@ Ref<AudioEffectInstance> AudioEffectRecord::instantiate() {
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ins->ring_buffer_read_pos = 0;
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ensure_thread_stopped();
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- current_instance = ins;
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- if (recording_active) {
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+ bool is_currently_recording = false;
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+ if (current_instance != nullptr) {
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+ is_currently_recording = current_instance->is_recording;
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+ }
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+ if (is_currently_recording) {
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ins->init();
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}
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+ current_instance = ins;
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return ins;
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}
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void AudioEffectRecord::ensure_thread_stopped() {
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- recording_active = false;
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if (current_instance != nullptr) {
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current_instance->finish();
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}
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@@ -177,20 +170,23 @@ void AudioEffectRecord::set_recording_active(bool p_record) {
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if (p_record) {
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if (current_instance == nullptr) {
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WARN_PRINT("Recording should not be set as active before Godot has initialized.");
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- recording_active = false;
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return;
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}
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-
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ensure_thread_stopped();
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- recording_active = true;
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current_instance->init();
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} else {
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- recording_active = false;
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+ if (current_instance != nullptr) {
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+ current_instance->is_recording = false;
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+ }
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}
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}
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bool AudioEffectRecord::is_recording_active() const {
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- return recording_active;
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+ if (current_instance == nullptr) {
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+ return false;
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+ } else {
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+ return current_instance->is_recording;
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+ }
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}
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void AudioEffectRecord::set_format(AudioStreamWAV::Format p_format) {
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@@ -292,5 +288,8 @@ void AudioEffectRecord::_bind_methods() {
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AudioEffectRecord::AudioEffectRecord() {
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format = AudioStreamWAV::FORMAT_16_BITS;
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- recording_active = false;
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+}
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+
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+AudioEffectRecord::~AudioEffectRecord() {
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+ ensure_thread_stopped();
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}
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