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Fix property hints for parsed collision mask

In NavigationPolygon use PROPERTY_HINT_LAYERS_2D_PHYSICS instead of PROPERTY_HINT_LAYERS_3D_PHYSICS to display the correct property hints.

Fixes #88154.

(cherry picked from commit 0831ea0c525792810fe1b3db229b32d93b156096)
David Zang 1 год назад
Родитель
Сommit
d19d2ca307
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      scene/resources/navigation_polygon.cpp

+ 1 - 1
scene/resources/navigation_polygon.cpp

@@ -466,7 +466,7 @@ void NavigationPolygon::_bind_methods() {
 
 	ADD_GROUP("Geometry", "");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Meshes and Static Colliders"), "set_parsed_geometry_type", "get_parsed_geometry_type");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_parsed_collision_mask", "get_parsed_collision_mask");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_parsed_collision_mask", "get_parsed_collision_mask");
 	ADD_PROPERTY_DEFAULT("parsed_collision_mask", 0xFFFFFFFF);
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "source_geometry_mode", PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_geometry_group_name"), "set_source_geometry_group_name", "get_source_geometry_group_name");