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Fix texture import spelling

Phil Jones 7 years ago
parent
commit
d1a471f909
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/texture.cpp

+ 1 - 1
scene/resources/texture.cpp

@@ -76,7 +76,7 @@ void Texture::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
 	ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
 
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Ansiotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
 
 	BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
 	BIND_ENUM_CONSTANT(FLAG_MIPMAPS);