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Rename more 2D and 3D nodes to follow convention

Rename editor plugins to match the new node names.
Rémi Verschelde hace 5 años
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commit
d1acbbce7f
Se han modificado 89 ficheros con 857 adiciones y 868 borrados
  1. 1 1
      editor/debugger/script_editor_debugger.cpp
  2. 23 23
      editor/editor_node.cpp
  3. 1 1
      editor/editor_plugin.cpp
  4. 0 0
      editor/icons/BoxShape3D.svg
  5. 0 0
      editor/icons/ClippedCamera3D.svg
  6. 0 0
      editor/icons/HeightMapShape3D.svg
  7. 0 1
      editor/icons/SpatialMaterial.svg
  8. 0 0
      editor/icons/VehicleBody3D.svg
  9. 0 0
      editor/icons/VehicleWheel3D.svg
  10. 0 0
      editor/icons/World3D.svg
  11. 0 1
      editor/icons/WorldMarginShape.svg
  12. 0 0
      editor/icons/WorldMarginShape3D.svg
  13. 4 4
      editor/import/resource_importer_scene.cpp
  14. 10 10
      editor/node_3d_editor_gizmos.cpp
  15. 2 2
      editor/node_3d_editor_gizmos.h
  16. 1 1
      editor/plugins/animation_player_editor_plugin.cpp
  17. 14 14
      editor/plugins/camera_3d_editor_plugin.cpp
  18. 8 8
      editor/plugins/camera_3d_editor_plugin.h
  19. 6 6
      editor/plugins/canvas_item_editor_plugin.cpp
  20. 1 1
      editor/plugins/canvas_item_editor_plugin.h
  21. 19 19
      editor/plugins/collision_polygon_3d_editor_plugin.cpp
  22. 6 6
      editor/plugins/collision_polygon_3d_editor_plugin.h
  23. 2 3
      editor/plugins/cpu_particles_2d_editor_plugin.cpp
  24. 19 19
      editor/plugins/cpu_particles_3d_editor_plugin.cpp
  25. 11 11
      editor/plugins/cpu_particles_3d_editor_plugin.h
  26. 22 22
      editor/plugins/gpu_particles_2d_editor_plugin.cpp
  27. 7 7
      editor/plugins/gpu_particles_2d_editor_plugin.h
  28. 30 30
      editor/plugins/gpu_particles_3d_editor_plugin.cpp
  29. 13 13
      editor/plugins/gpu_particles_3d_editor_plugin.h
  30. 1 1
      editor/plugins/gradient_editor_plugin.cpp
  31. 1 1
      editor/plugins/material_editor_plugin.cpp
  32. 1 1
      editor/plugins/mesh_editor_plugin.cpp
  33. 26 26
      editor/plugins/mesh_instance_3d_editor_plugin.cpp
  34. 10 10
      editor/plugins/mesh_instance_3d_editor_plugin.h
  35. 1 1
      editor/plugins/mesh_library_editor_plugin.cpp
  36. 2 2
      editor/plugins/multimesh_editor_plugin.cpp
  37. 1 1
      editor/plugins/navigation_polygon_editor_plugin.h
  38. 3 3
      editor/plugins/node_3d_editor_plugin.cpp
  39. 1 1
      editor/plugins/node_3d_editor_plugin.h
  40. 33 33
      editor/plugins/path_3d_editor_plugin.cpp
  41. 7 7
      editor/plugins/path_3d_editor_plugin.h
  42. 17 16
      editor/plugins/physical_bone_3d_editor_plugin.cpp
  43. 9 9
      editor/plugins/physical_bone_3d_editor_plugin.h
  44. 21 21
      editor/plugins/skeleton_3d_editor_plugin.cpp
  45. 15 15
      editor/plugins/skeleton_3d_editor_plugin.h
  46. 11 11
      editor/plugins/skeleton_ik_3d_editor_plugin.cpp
  47. 8 8
      editor/plugins/skeleton_ik_3d_editor_plugin.h
  48. 29 29
      editor/plugins/sprite_2d_editor_plugin.cpp
  49. 10 10
      editor/plugins/sprite_2d_editor_plugin.h
  50. 1 1
      editor/scene_tree_dock.cpp
  51. 1 1
      modules/csg/csg_gizmos.h
  52. 1 1
      modules/gridmap/grid_map_editor_plugin.cpp
  53. 3 3
      scene/2d/cpu_particles_2d.cpp
  54. 84 84
      scene/2d/gpu_particles_2d.cpp
  55. 6 6
      scene/2d/gpu_particles_2d.h
  56. 1 1
      scene/2d/navigation_2d.h
  57. 2 2
      scene/2d/navigation_region_2d.cpp
  58. 4 4
      scene/2d/navigation_region_2d.h
  59. 1 1
      scene/2d/node_2d.h
  60. 3 3
      scene/2d/visibility_notifier_2d.cpp
  61. 1 1
      scene/3d/audio_stream_player_3d.cpp
  62. 41 41
      scene/3d/camera_3d.cpp
  63. 13 13
      scene/3d/camera_3d.h
  64. 1 1
      scene/3d/collision_shape_3d.cpp
  65. 3 3
      scene/3d/node_3d.cpp
  66. 1 1
      scene/3d/node_3d.h
  67. 1 1
      scene/3d/physics_body_3d.cpp
  68. 1 1
      scene/3d/ray_cast_3d.cpp
  69. 2 2
      scene/3d/skeleton_ik_3d.cpp
  70. 1 1
      scene/3d/skeleton_ik_3d.h
  71. 106 106
      scene/3d/vehicle_body_3d.cpp
  72. 13 13
      scene/3d/vehicle_body_3d.h
  73. 1 1
      scene/gui/control.h
  74. 0 0
      scene/main/canvas_item.cpp
  75. 0 0
      scene/main/canvas_item.h
  76. 1 1
      scene/main/scene_tree.cpp
  77. 1 1
      scene/main/scene_tree.h
  78. 7 7
      scene/main/timer.cpp
  79. 5 5
      scene/main/viewport.h
  80. 74 83
      scene/register_scene_types.cpp
  81. 19 19
      scene/resources/height_map_shape_3d.cpp
  82. 4 4
      scene/resources/height_map_shape_3d.h
  83. 2 2
      scene/resources/ray_shape_3d.cpp
  84. 1 1
      scene/resources/ray_shape_3d.h
  85. 2 1
      scene/resources/style_box.cpp
  86. 1 1
      scene/resources/tile_set.h
  87. 32 32
      scene/resources/world_3d.cpp
  88. 8 9
      scene/resources/world_3d.h
  89. 1 1
      servers/navigation_2d_server.h

+ 1 - 1
editor/debugger/script_editor_debugger.cpp

@@ -42,7 +42,7 @@
 #include "editor/editor_scale.h"
 #include "editor/editor_settings.h"
 #include "editor/plugins/canvas_item_editor_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
 #include "editor/property_editor.h"
 #include "main/performance.h"
 #include "scene/3d/camera_3d.h"

+ 23 - 23
editor/editor_node.cpp

@@ -114,32 +114,33 @@
 #include "editor/plugins/asset_library_editor_plugin.h"
 #include "editor/plugins/audio_stream_editor_plugin.h"
 #include "editor/plugins/baked_lightmap_editor_plugin.h"
-#include "editor/plugins/camera_editor_plugin.h"
+#include "editor/plugins/camera_3d_editor_plugin.h"
 #include "editor/plugins/canvas_item_editor_plugin.h"
 #include "editor/plugins/collision_polygon_2d_editor_plugin.h"
-#include "editor/plugins/collision_polygon_editor_plugin.h"
+#include "editor/plugins/collision_polygon_3d_editor_plugin.h"
 #include "editor/plugins/collision_shape_2d_editor_plugin.h"
 #include "editor/plugins/cpu_particles_2d_editor_plugin.h"
-#include "editor/plugins/cpu_particles_editor_plugin.h"
+#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
 #include "editor/plugins/curve_editor_plugin.h"
 #include "editor/plugins/debugger_editor_plugin.h"
 #include "editor/plugins/editor_preview_plugins.h"
 #include "editor/plugins/gi_probe_editor_plugin.h"
+#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
+#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
 #include "editor/plugins/gradient_editor_plugin.h"
 #include "editor/plugins/item_list_editor_plugin.h"
 #include "editor/plugins/light_occluder_2d_editor_plugin.h"
 #include "editor/plugins/line_2d_editor_plugin.h"
 #include "editor/plugins/material_editor_plugin.h"
 #include "editor/plugins/mesh_editor_plugin.h"
-#include "editor/plugins/mesh_instance_editor_plugin.h"
+#include "editor/plugins/mesh_instance_3d_editor_plugin.h"
 #include "editor/plugins/mesh_library_editor_plugin.h"
 #include "editor/plugins/multimesh_editor_plugin.h"
 #include "editor/plugins/navigation_polygon_editor_plugin.h"
-#include "editor/plugins/particles_2d_editor_plugin.h"
-#include "editor/plugins/particles_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
 #include "editor/plugins/path_2d_editor_plugin.h"
-#include "editor/plugins/path_editor_plugin.h"
-#include "editor/plugins/physical_bone_plugin.h"
+#include "editor/plugins/path_3d_editor_plugin.h"
+#include "editor/plugins/physical_bone_3d_editor_plugin.h"
 #include "editor/plugins/polygon_2d_editor_plugin.h"
 #include "editor/plugins/resource_preloader_editor_plugin.h"
 #include "editor/plugins/root_motion_editor_plugin.h"
@@ -147,10 +148,9 @@
 #include "editor/plugins/script_text_editor.h"
 #include "editor/plugins/shader_editor_plugin.h"
 #include "editor/plugins/skeleton_2d_editor_plugin.h"
-#include "editor/plugins/skeleton_editor_plugin.h"
-#include "editor/plugins/skeleton_ik_editor_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
-#include "editor/plugins/sprite_editor_plugin.h"
+#include "editor/plugins/skeleton_3d_editor_plugin.h"
+#include "editor/plugins/skeleton_ik_3d_editor_plugin.h"
+#include "editor/plugins/sprite_2d_editor_plugin.h"
 #include "editor/plugins/sprite_frames_editor_plugin.h"
 #include "editor/plugins/style_box_editor_plugin.h"
 #include "editor/plugins/text_editor.h"
@@ -6597,18 +6597,19 @@ EditorNode::EditorNode() {
 	add_editor_plugin(memnew(ShaderEditorPlugin(this)));
 	add_editor_plugin(memnew(VisualShaderEditorPlugin(this)));
 
-	add_editor_plugin(memnew(CameraEditorPlugin(this)));
+	add_editor_plugin(memnew(Camera3DEditorPlugin(this)));
 	add_editor_plugin(memnew(ThemeEditorPlugin(this)));
 	add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
-	add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
+	add_editor_plugin(memnew(MeshInstance3DEditorPlugin(this)));
 	add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
 	add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
 	add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
-	add_editor_plugin(memnew(SpriteEditorPlugin(this)));
+	add_editor_plugin(memnew(Sprite2DEditorPlugin(this)));
 	add_editor_plugin(memnew(Skeleton2DEditorPlugin(this)));
-	add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
+	add_editor_plugin(memnew(GPUParticles2DEditorPlugin(this)));
+	add_editor_plugin(memnew(GPUParticles3DEditorPlugin(this)));
 	add_editor_plugin(memnew(CPUParticles2DEditorPlugin(this)));
-	add_editor_plugin(memnew(CPUParticlesEditorPlugin(this)));
+	add_editor_plugin(memnew(CPUParticles3DEditorPlugin(this)));
 	add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
 	add_editor_plugin(memnew(ItemListEditorPlugin(this)));
 	add_editor_plugin(memnew(Polygon3DEditorPlugin(this)));
@@ -6617,11 +6618,10 @@ EditorNode::EditorNode() {
 	add_editor_plugin(memnew(TileMapEditorPlugin(this)));
 	add_editor_plugin(memnew(SpriteFramesEditorPlugin(this)));
 	add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
-	add_editor_plugin(memnew(Particles2DEditorPlugin(this)));
 	add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
-	//	add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
+	//add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
 	add_editor_plugin(memnew(Path2DEditorPlugin(this)));
-	add_editor_plugin(memnew(PathEditorPlugin(this)));
+	add_editor_plugin(memnew(Path3DEditorPlugin(this)));
 	add_editor_plugin(memnew(Line2DEditorPlugin(this)));
 	add_editor_plugin(memnew(Polygon2DEditorPlugin(this)));
 	add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
@@ -6632,9 +6632,9 @@ EditorNode::EditorNode() {
 	add_editor_plugin(memnew(TextureEditorPlugin(this)));
 	add_editor_plugin(memnew(AudioStreamEditorPlugin(this)));
 	add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
-	add_editor_plugin(memnew(SkeletonEditorPlugin(this)));
-	add_editor_plugin(memnew(SkeletonIKEditorPlugin(this)));
-	add_editor_plugin(memnew(PhysicalBonePlugin(this)));
+	add_editor_plugin(memnew(Skeleton3DEditorPlugin(this)));
+	add_editor_plugin(memnew(SkeletonIK3DEditorPlugin(this)));
+	add_editor_plugin(memnew(PhysicalBone3DEditorPlugin(this)));
 	add_editor_plugin(memnew(MeshEditorPlugin(this)));
 	add_editor_plugin(memnew(MaterialEditorPlugin(this)));
 

+ 1 - 1
editor/editor_plugin.cpp

@@ -38,7 +38,7 @@
 #include "editor_resource_preview.h"
 #include "main/main.h"
 #include "plugins/canvas_item_editor_plugin.h"
-#include "plugins/spatial_editor_plugin.h"
+#include "plugins/node_3d_editor_plugin.h"
 #include "scene/3d/camera_3d.h"
 #include "scene/gui/popup_menu.h"
 #include "servers/visual_server.h"

+ 0 - 0
editor/icons/BoxShape.svg → editor/icons/BoxShape3D.svg


+ 0 - 0
editor/icons/ClippedCamera.svg → editor/icons/ClippedCamera3D.svg


+ 0 - 0
editor/icons/HeightMapShape.svg → editor/icons/HeightMapShape3D.svg


+ 0 - 1
editor/icons/SpatialMaterial.svg

@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7.9629 1.002a1.0001 1.0001 0 0 0 -.41016.10352l-3.7891 1.8945h8.4727l-3.7891-1.8945a1.0001 1.0001 0 0 0 -.48438-.10352z" fill="#ff7070"/><path d="m3.7637 3-2.2109 1.1055a1.0001 1.0001 0 0 0 -.55273.89453h3.2363l3.7637-1.8809 3.7637 1.8809h3.2363a1.0001 1.0001 0 0 0 -.55273-.89453l-2.2109-1.1055h-8.4727z" fill="#ffeb70"/><path d="m1 5v2h2v-.38086l.76172.38086h8.4766l.76172-.38086v.38086h2v-2h-3.2363l-3.7637 1.8828-3.7637-1.8828h-3.2363z" fill="#9dff70"/><path d="m1 7v2h2v-2zm2.7617 0 3.2383 1.6191v.38086h2v-.38086l3.2383-1.6191zm9.2383 0v2h2v-2z" fill="#70ffb9"/><path d="m1 9v2h3.2344l-1.2344-.61719v-1.3828h-2zm6 0v2h2v-2zm6 0v1.3828l-1.2344.61719h3.2344v-2h-2z" fill="#70deff"/><path d="m3.7637 13 3.7891 1.8945a1.0001 1.0001 0 0 0 .48438.10547 1.0001 1.0001 0 0 0 .41016-.10547l3.7891-1.8945h-8.4727z" fill="#ff70ac"/><path d="m1 11a1.0001 1.0001 0 0 0 .55273.89453l2.2109 1.1055h8.4727l2.2109-1.1055a1.0001 1.0001 0 0 0 .55273-.89453h-3.2344l-2.7656 1.3828v-1.3828h-2v1.3828l-2.7656-1.3828h-3.2344z" fill="#9f70ff"/></svg>

+ 0 - 0
editor/icons/VehicleBody.svg → editor/icons/VehicleBody3D.svg


+ 0 - 0
editor/icons/VehicleWheel.svg → editor/icons/VehicleWheel3D.svg


+ 0 - 0
editor/icons/World.svg → editor/icons/World3D.svg


+ 0 - 1
editor/icons/WorldMarginShape.svg

@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1044.4 7 3 7-3-7-3z" fill="#a2d2ff" fill-rule="evenodd" transform="translate(0 -1036.4)"/></svg>

+ 0 - 0
editor/icons/PlaneShape.svg → editor/icons/WorldMarginShape3D.svg


+ 4 - 4
editor/import/resource_importer_scene.cpp

@@ -36,12 +36,12 @@
 #include "scene/3d/mesh_instance_3d.h"
 #include "scene/3d/navigation_3d.h"
 #include "scene/3d/physics_body_3d.h"
-#include "scene/3d/vehicle_body.h"
+#include "scene/3d/vehicle_body_3d.h"
 #include "scene/animation/animation_player.h"
 #include "scene/resources/animation.h"
 #include "scene/resources/box_shape_3d.h"
 #include "scene/resources/packed_scene.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
 #include "scene/resources/resource_format_text.h"
 #include "scene/resources/sphere_shape_3d.h"
 #include "scene/resources/world_margin_shape_3d.h"
@@ -576,7 +576,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
 
 		Node *owner = p_node->get_owner();
 		Node3D *s = Object::cast_to<Node3D>(p_node);
-		VehicleBody *bv = memnew(VehicleBody);
+		VehicleBody3D *bv = memnew(VehicleBody3D);
 		String n = _fixstr(p_node->get_name(), "vehicle");
 		bv->set_name(n);
 		p_node->replace_by(bv);
@@ -596,7 +596,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
 
 		Node *owner = p_node->get_owner();
 		Node3D *s = Object::cast_to<Node3D>(p_node);
-		VehicleWheel *bv = memnew(VehicleWheel);
+		VehicleWheel3D *bv = memnew(VehicleWheel3D);
 		String n = _fixstr(p_node->get_name(), "wheel");
 		bv->set_name(n);
 		p_node->replace_by(bv);

+ 10 - 10
editor/spatial_editor_gizmos.cpp → editor/node_3d_editor_gizmos.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  spatial_editor_gizmos.cpp                                            */
+/*  node_3d_editor_gizmos.cpp                                            */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "spatial_editor_gizmos.h"
+#include "node_3d_editor_gizmos.h"
 
 #include "core/math/geometry.h"
 #include "core/math/quick_hull.h"
@@ -50,16 +50,16 @@
 #include "scene/3d/soft_body_3d.h"
 #include "scene/3d/spring_arm_3d.h"
 #include "scene/3d/sprite_3d.h"
-#include "scene/3d/vehicle_body.h"
+#include "scene/3d/vehicle_body_3d.h"
 #include "scene/3d/visibility_notifier_3d.h"
 #include "scene/resources/box_shape_3d.h"
 #include "scene/resources/capsule_shape_3d.h"
 #include "scene/resources/concave_polygon_shape_3d.h"
 #include "scene/resources/convex_polygon_shape_3d.h"
 #include "scene/resources/cylinder_shape_3d.h"
-#include "scene/resources/height_map_shape.h"
+#include "scene/resources/height_map_shape_3d.h"
 #include "scene/resources/primitive_meshes.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
 #include "scene/resources/sphere_shape_3d.h"
 #include "scene/resources/surface_tool.h"
 #include "scene/resources/world_margin_shape_3d.h"
@@ -1445,7 +1445,7 @@ void CameraNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
 	p_gizmo->add_lines(lines, material);
 	p_gizmo->add_handles(handles, get_material("handles"));
 
-	ClippedCamera *clipcam = Object::cast_to<ClippedCamera>(camera);
+	ClippedCamera3D *clipcam = Object::cast_to<ClippedCamera3D>(camera);
 	if (clipcam) {
 		Node3D *parent = Object::cast_to<Node3D>(camera->get_parent());
 		if (!parent) {
@@ -2041,7 +2041,7 @@ VehicleWheelNode3DGizmoPlugin::VehicleWheelNode3DGizmoPlugin() {
 }
 
 bool VehicleWheelNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
-	return Object::cast_to<VehicleWheel>(p_spatial) != NULL;
+	return Object::cast_to<VehicleWheel3D>(p_spatial) != NULL;
 }
 
 String VehicleWheelNode3DGizmoPlugin::get_name() const {
@@ -2054,7 +2054,7 @@ int VehicleWheelNode3DGizmoPlugin::get_priority() const {
 
 void VehicleWheelNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
 
-	VehicleWheel *car_wheel = Object::cast_to<VehicleWheel>(p_gizmo->get_spatial_node());
+	VehicleWheel3D *car_wheel = Object::cast_to<VehicleWheel3D>(p_gizmo->get_spatial_node());
 
 	p_gizmo->clear();
 
@@ -3652,9 +3652,9 @@ void CollisionShapeNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
 		p_gizmo->add_handles(handles, handles_material);
 	}
 
-	if (Object::cast_to<HeightMapShape>(*s)) {
+	if (Object::cast_to<HeightMapShape3D>(*s)) {
 
-		Ref<HeightMapShape> hms = s;
+		Ref<HeightMapShape3D> hms = s;
 
 		Ref<ArrayMesh> mesh = hms->get_debug_mesh();
 		p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material);

+ 2 - 2
editor/spatial_editor_gizmos.h → editor/node_3d_editor_gizmos.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  spatial_editor_gizmos.h                                              */
+/*  node_3d_editor_gizmos.h                                              */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -31,7 +31,7 @@
 #ifndef SPATIAL_EDITOR_GIZMOS_H
 #define SPATIAL_EDITOR_GIZMOS_H
 
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
 #include "scene/3d/camera_3d.h"
 
 class Camera3D;

+ 1 - 1
editor/plugins/animation_player_editor_plugin.cpp

@@ -39,7 +39,7 @@
 #include "editor/editor_scale.h"
 #include "editor/editor_settings.h"
 #include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
-#include "editor/plugins/spatial_editor_plugin.h" // For onion skinning.
+#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
 #include "scene/main/window.h"
 #include "servers/visual_server.h"
 

+ 14 - 14
editor/plugins/camera_editor_plugin.cpp → editor/plugins/camera_3d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  camera_editor_plugin.cpp                                             */
+/*  camera_3d_editor_plugin.cpp                                          */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,11 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "camera_editor_plugin.h"
+#include "camera_3d_editor_plugin.h"
 
-#include "spatial_editor_plugin.h"
+#include "node_3d_editor_plugin.h"
 
-void CameraEditor::_node_removed(Node *p_node) {
+void Camera3DEditor::_node_removed(Node *p_node) {
 
 	if (p_node == node) {
 		node = NULL;
@@ -41,16 +41,16 @@ void CameraEditor::_node_removed(Node *p_node) {
 	}
 }
 
-void CameraEditor::_pressed() {
+void Camera3DEditor::_pressed() {
 
 	Node *sn = (node && preview->is_pressed()) ? node : NULL;
 	Node3DEditor::get_singleton()->set_custom_camera(sn);
 }
 
-void CameraEditor::_bind_methods() {
+void Camera3DEditor::_bind_methods() {
 }
 
-void CameraEditor::edit(Node *p_camera) {
+void Camera3DEditor::edit(Node *p_camera) {
 
 	node = p_camera;
 
@@ -66,7 +66,7 @@ void CameraEditor::edit(Node *p_camera) {
 	}
 }
 
-CameraEditor::CameraEditor() {
+Camera3DEditor::Camera3DEditor() {
 
 	preview = memnew(Button);
 	add_child(preview);
@@ -79,21 +79,21 @@ CameraEditor::CameraEditor() {
 	preview->set_margin(MARGIN_RIGHT, 0);
 	preview->set_margin(MARGIN_TOP, 0);
 	preview->set_margin(MARGIN_BOTTOM, 10);
-	preview->connect("pressed", callable_mp(this, &CameraEditor::_pressed));
+	preview->connect("pressed", callable_mp(this, &Camera3DEditor::_pressed));
 }
 
-void CameraEditorPlugin::edit(Object *p_object) {
+void Camera3DEditorPlugin::edit(Object *p_object) {
 
 	Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
 	//camera_editor->edit(Object::cast_to<Node>(p_object));
 }
 
-bool CameraEditorPlugin::handles(Object *p_object) const {
+bool Camera3DEditorPlugin::handles(Object *p_object) const {
 
 	return p_object->is_class("Camera3D");
 }
 
-void CameraEditorPlugin::make_visible(bool p_visible) {
+void Camera3DEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible) {
 		//Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));
@@ -102,7 +102,7 @@ void CameraEditorPlugin::make_visible(bool p_visible) {
 	}
 }
 
-CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {
+Camera3DEditorPlugin::Camera3DEditorPlugin(EditorNode *p_node) {
 
 	editor = p_node;
 	/*	camera_editor = memnew( CameraEditor );
@@ -120,5 +120,5 @@ CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {
 */
 }
 
-CameraEditorPlugin::~CameraEditorPlugin() {
+Camera3DEditorPlugin::~Camera3DEditorPlugin() {
 }

+ 8 - 8
editor/plugins/camera_editor_plugin.h → editor/plugins/camera_3d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  camera_editor_plugin.h                                               */
+/*  camera_3d_editor_plugin.h                                            */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -35,9 +35,9 @@
 #include "editor/editor_plugin.h"
 #include "scene/3d/camera_3d.h"
 
-class CameraEditor : public Control {
+class Camera3DEditor : public Control {
 
-	GDCLASS(CameraEditor, Control);
+	GDCLASS(Camera3DEditor, Control);
 
 	Panel *panel;
 	Button *preview;
@@ -51,12 +51,12 @@ protected:
 
 public:
 	void edit(Node *p_camera);
-	CameraEditor();
+	Camera3DEditor();
 };
 
-class CameraEditorPlugin : public EditorPlugin {
+class Camera3DEditorPlugin : public EditorPlugin {
 
-	GDCLASS(CameraEditorPlugin, EditorPlugin);
+	GDCLASS(Camera3DEditorPlugin, EditorPlugin);
 
 	//CameraEditor *camera_editor;
 	EditorNode *editor;
@@ -68,8 +68,8 @@ public:
 	virtual bool handles(Object *p_object) const;
 	virtual void make_visible(bool p_visible);
 
-	CameraEditorPlugin(EditorNode *p_node);
-	~CameraEditorPlugin();
+	Camera3DEditorPlugin(EditorNode *p_node);
+	~Camera3DEditorPlugin();
 };
 
 #endif // CAMERA_EDITOR_PLUGIN_H

+ 6 - 6
editor/plugins/canvas_item_editor_plugin.cpp

@@ -40,8 +40,8 @@
 #include "editor/editor_settings.h"
 #include "editor/plugins/animation_player_editor_plugin.h"
 #include "editor/plugins/script_editor_plugin.h"
+#include "scene/2d/gpu_particles_2d.h"
 #include "scene/2d/light_2d.h"
-#include "scene/2d/particles_2d.h"
 #include "scene/2d/polygon_2d.h"
 #include "scene/2d/skeleton_2d.h"
 #include "scene/2d/sprite_2d.h"
@@ -6083,8 +6083,8 @@ void CanvasItemEditorViewport::_perform_drop_data() {
 				Node *child;
 				if (default_type == "Light2D")
 					child = memnew(Light2D);
-				else if (default_type == "Particles2D")
-					child = memnew(Particles2D);
+				else if (default_type == "GPUParticles2D")
+					child = memnew(GPUParticles2D);
 				else if (default_type == "Polygon2D")
 					child = memnew(Polygon2D);
 				else if (default_type == "TouchScreenButton")
@@ -6247,11 +6247,11 @@ void CanvasItemEditorViewport::_bind_methods() {
 }
 
 CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor) {
-	default_type = "Sprite";
+	default_type = "Sprite2D";
 	// Node2D
-	types.push_back("Sprite");
+	types.push_back("Sprite2D");
 	types.push_back("Light2D");
-	types.push_back("Particles2D");
+	types.push_back("GPUParticles2D");
 	types.push_back("Polygon2D");
 	types.push_back("TouchScreenButton");
 	// Control

+ 1 - 1
editor/plugins/canvas_item_editor_plugin.h

@@ -33,12 +33,12 @@
 
 #include "editor/editor_node.h"
 #include "editor/editor_plugin.h"
-#include "scene/2d/canvas_item.h"
 #include "scene/gui/box_container.h"
 #include "scene/gui/check_box.h"
 #include "scene/gui/label.h"
 #include "scene/gui/panel_container.h"
 #include "scene/gui/spin_box.h"
+#include "scene/main/canvas_item.h"
 
 class CanvasItemEditorViewport;
 

+ 19 - 19
editor/plugins/collision_polygon_editor_plugin.cpp → editor/plugins/collision_polygon_3d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  collision_polygon_editor_plugin.cpp                                  */
+/*  collision_polygon_3d_editor_plugin.cpp                               */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,17 +28,17 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "collision_polygon_editor_plugin.h"
+#include "collision_polygon_3d_editor_plugin.h"
 
 #include "canvas_item_editor_plugin.h"
 #include "core/input/input_filter.h"
 #include "core/os/file_access.h"
 #include "core/os/keyboard.h"
 #include "editor/editor_settings.h"
+#include "node_3d_editor_plugin.h"
 #include "scene/3d/camera_3d.h"
-#include "spatial_editor_plugin.h"
 
-void Polygon3DEditor::_notification(int p_what) {
+void CollisionPolygon3DEditor::_notification(int p_what) {
 
 	switch (p_what) {
 
@@ -47,7 +47,7 @@ void Polygon3DEditor::_notification(int p_what) {
 			button_create->set_icon(get_theme_icon("Edit", "EditorIcons"));
 			button_edit->set_icon(get_theme_icon("MovePoint", "EditorIcons"));
 			button_edit->set_pressed(true);
-			get_tree()->connect("node_removed", callable_mp(this, &Polygon3DEditor::_node_removed));
+			get_tree()->connect("node_removed", callable_mp(this, &CollisionPolygon3DEditor::_node_removed));
 
 		} break;
 		case NOTIFICATION_PROCESS: {
@@ -63,7 +63,7 @@ void Polygon3DEditor::_notification(int p_what) {
 		} break;
 	}
 }
-void Polygon3DEditor::_node_removed(Node *p_node) {
+void CollisionPolygon3DEditor::_node_removed(Node *p_node) {
 
 	if (p_node == node) {
 		node = NULL;
@@ -74,7 +74,7 @@ void Polygon3DEditor::_node_removed(Node *p_node) {
 	}
 }
 
-void Polygon3DEditor::_menu_option(int p_option) {
+void CollisionPolygon3DEditor::_menu_option(int p_option) {
 
 	switch (p_option) {
 
@@ -93,7 +93,7 @@ void Polygon3DEditor::_menu_option(int p_option) {
 	}
 }
 
-void Polygon3DEditor::_wip_close() {
+void CollisionPolygon3DEditor::_wip_close() {
 
 	undo_redo->create_action(TTR("Create Polygon3D"));
 	undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon"));
@@ -109,7 +109,7 @@ void Polygon3DEditor::_wip_close() {
 	undo_redo->commit_action();
 }
 
-bool Polygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
+bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
 
 	if (!node)
 		return false;
@@ -360,7 +360,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<In
 	return false;
 }
 
-float Polygon3DEditor::_get_depth() {
+float CollisionPolygon3DEditor::_get_depth() {
 
 	if (bool(node->call("_has_editable_3d_polygon_no_depth")))
 		return 0;
@@ -368,7 +368,7 @@ float Polygon3DEditor::_get_depth() {
 	return float(node->call("get_depth"));
 }
 
-void Polygon3DEditor::_polygon_draw() {
+void CollisionPolygon3DEditor::_polygon_draw() {
 
 	if (!node)
 		return;
@@ -489,7 +489,7 @@ void Polygon3DEditor::_polygon_draw() {
 	m->surface_set_material(0, handle_material);
 }
 
-void Polygon3DEditor::edit(Node *p_collision_polygon) {
+void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) {
 
 	if (p_collision_polygon) {
 
@@ -516,12 +516,12 @@ void Polygon3DEditor::edit(Node *p_collision_polygon) {
 	}
 }
 
-void Polygon3DEditor::_bind_methods() {
+void CollisionPolygon3DEditor::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("_polygon_draw"), &Polygon3DEditor::_polygon_draw);
+	ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygon3DEditor::_polygon_draw);
 }
 
-Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
+CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
 
 	node = NULL;
 	editor = p_editor;
@@ -530,12 +530,12 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
 	add_child(memnew(VSeparator));
 	button_create = memnew(ToolButton);
 	add_child(button_create);
-	button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_CREATE));
+	button_create->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_CREATE));
 	button_create->set_toggle_mode(true);
 
 	button_edit = memnew(ToolButton);
 	add_child(button_edit);
-	button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_EDIT));
+	button_edit->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_EDIT));
 	button_edit->set_toggle_mode(true);
 
 	mode = MODE_EDIT;
@@ -569,7 +569,7 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
 	snap_ignore = false;
 }
 
-Polygon3DEditor::~Polygon3DEditor() {
+CollisionPolygon3DEditor::~CollisionPolygon3DEditor() {
 
 	memdelete(imgeom);
 }
@@ -598,7 +598,7 @@ void Polygon3DEditorPlugin::make_visible(bool p_visible) {
 Polygon3DEditorPlugin::Polygon3DEditorPlugin(EditorNode *p_node) {
 
 	editor = p_node;
-	collision_polygon_editor = memnew(Polygon3DEditor(p_node));
+	collision_polygon_editor = memnew(CollisionPolygon3DEditor(p_node));
 	Node3DEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
 
 	collision_polygon_editor->hide();

+ 6 - 6
editor/plugins/collision_polygon_editor_plugin.h → editor/plugins/collision_polygon_3d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  collision_polygon_editor_plugin.h                                    */
+/*  collision_polygon_3d_editor_plugin.h                                 */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -40,9 +40,9 @@
 
 class CanvasItemEditor;
 
-class Polygon3DEditor : public HBoxContainer {
+class CollisionPolygon3DEditor : public HBoxContainer {
 
-	GDCLASS(Polygon3DEditor, HBoxContainer);
+	GDCLASS(CollisionPolygon3DEditor, HBoxContainer);
 
 	UndoRedo *undo_redo;
 	enum Mode {
@@ -92,15 +92,15 @@ protected:
 public:
 	virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
 	void edit(Node *p_collision_polygon);
-	Polygon3DEditor(EditorNode *p_editor);
-	~Polygon3DEditor();
+	CollisionPolygon3DEditor(EditorNode *p_editor);
+	~CollisionPolygon3DEditor();
 };
 
 class Polygon3DEditorPlugin : public EditorPlugin {
 
 	GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
 
-	Polygon3DEditor *collision_polygon_editor;
+	CollisionPolygon3DEditor *collision_polygon_editor;
 	EditorNode *editor;
 
 public:

+ 2 - 3
editor/plugins/cpu_particles_2d_editor_plugin.cpp

@@ -241,7 +241,7 @@ void CPUParticles2DEditorPlugin::_notification(int p_what) {
 	if (p_what == NOTIFICATION_ENTER_TREE) {
 
 		menu->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback));
-		menu->set_icon(epoints->get_theme_icon("Particles2D", "EditorIcons"));
+		menu->set_icon(epoints->get_theme_icon("CPUParticles2D", "EditorIcons"));
 		file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected));
 	}
 }
@@ -265,8 +265,7 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) {
 	menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
 	menu->get_popup()->add_separator();
 	menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
-	//	menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
-	menu->set_text(TTR("Particles"));
+	menu->set_text(TTR("CPUParticles2D"));
 	menu->set_switch_on_hover(true);
 	toolbar->add_child(menu);
 

+ 19 - 19
editor/plugins/cpu_particles_editor_plugin.cpp → editor/plugins/cpu_particles_3d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  cpu_particles_editor_plugin.cpp                                      */
+/*  cpu_particles_3d_editor_plugin.cpp                                   */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,11 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "cpu_particles_editor_plugin.h"
+#include "cpu_particles_3d_editor_plugin.h"
 
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
 
-void CPUParticlesEditor::_node_removed(Node *p_node) {
+void CPUParticles3DEditor::_node_removed(Node *p_node) {
 
 	if (p_node == node) {
 		node = NULL;
@@ -40,14 +40,14 @@ void CPUParticlesEditor::_node_removed(Node *p_node) {
 	}
 }
 
-void CPUParticlesEditor::_notification(int p_notification) {
+void CPUParticles3DEditor::_notification(int p_notification) {
 
 	if (p_notification == NOTIFICATION_ENTER_TREE) {
-		options->set_icon(get_theme_icon("CPUParticles", "EditorIcons"));
+		options->set_icon(get_theme_icon("CPUParticles3D", "EditorIcons"));
 	}
 }
 
-void CPUParticlesEditor::_menu_option(int p_option) {
+void CPUParticles3DEditor::_menu_option(int p_option) {
 
 	switch (p_option) {
 
@@ -65,13 +65,13 @@ void CPUParticlesEditor::_menu_option(int p_option) {
 	}
 }
 
-void CPUParticlesEditor::edit(CPUParticles3D *p_particles) {
+void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
 
 	base_node = p_particles;
 	node = p_particles;
 }
 
-void CPUParticlesEditor::_generate_emission_points() {
+void CPUParticles3DEditor::_generate_emission_points() {
 
 	/// hacer codigo aca
 	Vector<Vector3> points;
@@ -91,10 +91,10 @@ void CPUParticlesEditor::_generate_emission_points() {
 	}
 }
 
-void CPUParticlesEditor::_bind_methods() {
+void CPUParticles3DEditor::_bind_methods() {
 }
 
-CPUParticlesEditor::CPUParticlesEditor() {
+CPUParticles3DEditor::CPUParticles3DEditor() {
 
 	particles_editor_hb = memnew(HBoxContainer);
 	Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
@@ -103,24 +103,24 @@ CPUParticlesEditor::CPUParticlesEditor() {
 	particles_editor_hb->add_child(options);
 	particles_editor_hb->hide();
 
-	options->set_text(TTR("CPUParticles"));
+	options->set_text(TTR("CPUParticles3D"));
 	options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
 	options->get_popup()->add_separator();
 	options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
-	options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticlesEditor::_menu_option));
+	options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
 }
 
-void CPUParticlesEditorPlugin::edit(Object *p_object) {
+void CPUParticles3DEditorPlugin::edit(Object *p_object) {
 
 	particles_editor->edit(Object::cast_to<CPUParticles3D>(p_object));
 }
 
-bool CPUParticlesEditorPlugin::handles(Object *p_object) const {
+bool CPUParticles3DEditorPlugin::handles(Object *p_object) const {
 
 	return p_object->is_class("CPUParticles3D");
 }
 
-void CPUParticlesEditorPlugin::make_visible(bool p_visible) {
+void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible) {
 		particles_editor->show();
@@ -132,14 +132,14 @@ void CPUParticlesEditorPlugin::make_visible(bool p_visible) {
 	}
 }
 
-CPUParticlesEditorPlugin::CPUParticlesEditorPlugin(EditorNode *p_node) {
+CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin(EditorNode *p_node) {
 
 	editor = p_node;
-	particles_editor = memnew(CPUParticlesEditor);
+	particles_editor = memnew(CPUParticles3DEditor);
 	editor->get_viewport()->add_child(particles_editor);
 
 	particles_editor->hide();
 }
 
-CPUParticlesEditorPlugin::~CPUParticlesEditorPlugin() {
+CPUParticles3DEditorPlugin::~CPUParticles3DEditorPlugin() {
 }

+ 11 - 11
editor/plugins/cpu_particles_editor_plugin.h → editor/plugins/cpu_particles_3d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  cpu_particles_editor_plugin.h                                        */
+/*  cpu_particles_3d_editor_plugin.h                                     */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -31,12 +31,12 @@
 #ifndef CPU_PARTICLES_EDITOR_PLUGIN_H
 #define CPU_PARTICLES_EDITOR_PLUGIN_H
 
-#include "editor/plugins/particles_editor_plugin.h"
+#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
 #include "scene/3d/cpu_particles_3d.h"
 
-class CPUParticlesEditor : public ParticlesEditorBase {
+class CPUParticles3DEditor : public GPUParticles3DEditorBase {
 
-	GDCLASS(CPUParticlesEditor, ParticlesEditorBase);
+	GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
 
 	enum Menu {
 
@@ -50,7 +50,7 @@ class CPUParticlesEditor : public ParticlesEditorBase {
 
 	void _menu_option(int);
 
-	friend class CPUParticlesEditorPlugin;
+	friend class CPUParticles3DEditorPlugin;
 
 	virtual void _generate_emission_points();
 
@@ -61,14 +61,14 @@ protected:
 
 public:
 	void edit(CPUParticles3D *p_particles);
-	CPUParticlesEditor();
+	CPUParticles3DEditor();
 };
 
-class CPUParticlesEditorPlugin : public EditorPlugin {
+class CPUParticles3DEditorPlugin : public EditorPlugin {
 
-	GDCLASS(CPUParticlesEditorPlugin, EditorPlugin);
+	GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin);
 
-	CPUParticlesEditor *particles_editor;
+	CPUParticles3DEditor *particles_editor;
 	EditorNode *editor;
 
 public:
@@ -78,8 +78,8 @@ public:
 	virtual bool handles(Object *p_object) const;
 	virtual void make_visible(bool p_visible);
 
-	CPUParticlesEditorPlugin(EditorNode *p_node);
-	~CPUParticlesEditorPlugin();
+	CPUParticles3DEditorPlugin(EditorNode *p_node);
+	~CPUParticles3DEditorPlugin();
 };
 
 #endif // CPU_PARTICLES_EDITOR_PLUGIN_H

+ 22 - 22
editor/plugins/particles_2d_editor_plugin.cpp → editor/plugins/gpu_particles_2d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  particles_2d_editor_plugin.cpp                                       */
+/*  gpu_particles_2d_editor_plugin.cpp                                   */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "particles_2d_editor_plugin.h"
+#include "gpu_particles_2d_editor_plugin.h"
 
 #include "canvas_item_editor_plugin.h"
 #include "core/io/image_loader.h"
@@ -36,17 +36,17 @@
 #include "scene/gui/separator.h"
 #include "scene/resources/particles_material.h"
 
-void Particles2DEditorPlugin::edit(Object *p_object) {
+void GPUParticles2DEditorPlugin::edit(Object *p_object) {
 
-	particles = Object::cast_to<Particles2D>(p_object);
+	particles = Object::cast_to<GPUParticles2D>(p_object);
 }
 
-bool Particles2DEditorPlugin::handles(Object *p_object) const {
+bool GPUParticles2DEditorPlugin::handles(Object *p_object) const {
 
 	return p_object->is_class("GPUParticles2D");
 }
 
-void Particles2DEditorPlugin::make_visible(bool p_visible) {
+void GPUParticles2DEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible) {
 
@@ -57,13 +57,13 @@ void Particles2DEditorPlugin::make_visible(bool p_visible) {
 	}
 }
 
-void Particles2DEditorPlugin::_file_selected(const String &p_file) {
+void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
 
 	source_emission_file = p_file;
 	emission_mask->popup_centered();
 }
 
-void Particles2DEditorPlugin::_menu_callback(int p_idx) {
+void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
 
 	switch (p_idx) {
 		case MENU_GENERATE_VISIBILITY_RECT: {
@@ -94,7 +94,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
 			cpu_particles->set_z_index(particles->get_z_index());
 
 			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
-			ur->create_action(TTR("Convert to CPUParticles"));
+			ur->create_action(TTR("Convert to CPUParticles2D"));
 			ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", particles, cpu_particles, true, false);
 			ur->add_do_reference(cpu_particles);
 			ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, particles, false, false);
@@ -109,7 +109,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
 	}
 }
 
-void Particles2DEditorPlugin::_generate_visibility_rect() {
+void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
 
 	float time = generate_seconds->get_value();
 
@@ -149,7 +149,7 @@ void Particles2DEditorPlugin::_generate_visibility_rect() {
 	undo_redo->commit_action();
 }
 
-void Particles2DEditorPlugin::_generate_emission_mask() {
+void GPUParticles2DEditorPlugin::_generate_emission_mask() {
 
 	Ref<ParticlesMaterial> pm = particles->get_process_material();
 	if (!pm.is_valid()) {
@@ -345,20 +345,20 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
 	}
 }
 
-void Particles2DEditorPlugin::_notification(int p_what) {
+void GPUParticles2DEditorPlugin::_notification(int p_what) {
 
 	if (p_what == NOTIFICATION_ENTER_TREE) {
 
-		menu->get_popup()->connect("id_pressed", callable_mp(this, &Particles2DEditorPlugin::_menu_callback));
-		menu->set_icon(menu->get_theme_icon("Particles2D", "EditorIcons"));
-		file->connect("file_selected", callable_mp(this, &Particles2DEditorPlugin::_file_selected));
+		menu->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback));
+		menu->set_icon(menu->get_theme_icon("GPUParticles2D", "EditorIcons"));
+		file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected));
 	}
 }
 
-void Particles2DEditorPlugin::_bind_methods() {
+void GPUParticles2DEditorPlugin::_bind_methods() {
 }
 
-Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
+GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin(EditorNode *p_node) {
 
 	particles = NULL;
 	editor = p_node;
@@ -376,10 +376,10 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
 	menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
 	//	menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
 	menu->get_popup()->add_separator();
-	menu->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
+	menu->get_popup()->add_item(TTR("Convert to CPUParticles2D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
 	menu->get_popup()->add_separator();
 	menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
-	menu->set_text(TTR("Particles"));
+	menu->set_text(TTR("GPUParticles2D"));
 	menu->set_switch_on_hover(true);
 	toolbar->add_child(menu);
 
@@ -411,7 +411,7 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
 
 	toolbar->add_child(generate_visibility_rect);
 
-	generate_visibility_rect->connect("confirmed", callable_mp(this, &Particles2DEditorPlugin::_generate_visibility_rect));
+	generate_visibility_rect->connect("confirmed", callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect));
 
 	emission_mask = memnew(ConfirmationDialog);
 	emission_mask->set_title(TTR("Load Emission Mask"));
@@ -428,8 +428,8 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
 
 	toolbar->add_child(emission_mask);
 
-	emission_mask->connect("confirmed", callable_mp(this, &Particles2DEditorPlugin::_generate_emission_mask));
+	emission_mask->connect("confirmed", callable_mp(this, &GPUParticles2DEditorPlugin::_generate_emission_mask));
 }
 
-Particles2DEditorPlugin::~Particles2DEditorPlugin() {
+GPUParticles2DEditorPlugin::~GPUParticles2DEditorPlugin() {
 }

+ 7 - 7
editor/plugins/particles_2d_editor_plugin.h → editor/plugins/gpu_particles_2d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  particles_2d_editor_plugin.h                                         */
+/*  gpu_particles_2d_editor_plugin.h                                     */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -34,13 +34,13 @@
 #include "editor/editor_node.h"
 #include "editor/editor_plugin.h"
 #include "scene/2d/collision_polygon_2d.h"
-#include "scene/2d/particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
 #include "scene/gui/box_container.h"
 #include "scene/gui/file_dialog.h"
 
-class Particles2DEditorPlugin : public EditorPlugin {
+class GPUParticles2DEditorPlugin : public EditorPlugin {
 
-	GDCLASS(Particles2DEditorPlugin, EditorPlugin);
+	GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
 
 	enum {
 
@@ -57,7 +57,7 @@ class Particles2DEditorPlugin : public EditorPlugin {
 		EMISSION_MODE_BORDER_DIRECTED
 	};
 
-	Particles2D *particles;
+	GPUParticles2D *particles;
 
 	EditorFileDialog *file;
 	EditorNode *editor;
@@ -93,8 +93,8 @@ public:
 	virtual bool handles(Object *p_object) const;
 	virtual void make_visible(bool p_visible);
 
-	Particles2DEditorPlugin(EditorNode *p_node);
-	~Particles2DEditorPlugin();
+	GPUParticles2DEditorPlugin(EditorNode *p_node);
+	~GPUParticles2DEditorPlugin();
 };
 
 #endif // PARTICLES_2D_EDITOR_PLUGIN_H

+ 30 - 30
editor/plugins/particles_editor_plugin.cpp → editor/plugins/gpu_particles_3d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  particles_editor_plugin.cpp                                          */
+/*  gpu_particles_3d_editor_plugin.cpp                                   */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,14 +28,14 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "particles_editor_plugin.h"
+#include "gpu_particles_3d_editor_plugin.h"
 
 #include "core/io/resource_loader.h"
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
 #include "scene/3d/cpu_particles_3d.h"
 #include "scene/resources/particles_material.h"
 
-bool ParticlesEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
+bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
 
 	bool use_normals = emission_fill->get_selected() == 1;
 
@@ -161,7 +161,7 @@ bool ParticlesEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &no
 	return true;
 }
 
-void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
+void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
 
 	Node *sel = get_node(p_path);
 	if (!sel)
@@ -202,10 +202,10 @@ void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
 	emission_dialog->popup_centered(Size2(300, 130));
 }
 
-void ParticlesEditorBase::_bind_methods() {
+void GPUParticles3DEditorBase::_bind_methods() {
 }
 
-ParticlesEditorBase::ParticlesEditorBase() {
+GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
 
 	emission_dialog = memnew(ConfirmationDialog);
 	emission_dialog->set_title(TTR("Create Emitter"));
@@ -226,14 +226,14 @@ ParticlesEditorBase::ParticlesEditorBase() {
 	emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill);
 
 	emission_dialog->get_ok()->set_text(TTR("Create"));
-	emission_dialog->connect("confirmed", callable_mp(this, &ParticlesEditorBase::_generate_emission_points));
+	emission_dialog->connect("confirmed", callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
 
 	emission_tree_dialog = memnew(SceneTreeDialog);
 	add_child(emission_tree_dialog);
-	emission_tree_dialog->connect("selected", callable_mp(this, &ParticlesEditorBase::_node_selected));
+	emission_tree_dialog->connect("selected", callable_mp(this, &GPUParticles3DEditorBase::_node_selected));
 }
 
-void ParticlesEditor::_node_removed(Node *p_node) {
+void GPUParticles3DEditor::_node_removed(Node *p_node) {
 
 	if (p_node == node) {
 		node = NULL;
@@ -241,15 +241,15 @@ void ParticlesEditor::_node_removed(Node *p_node) {
 	}
 }
 
-void ParticlesEditor::_notification(int p_notification) {
+void GPUParticles3DEditor::_notification(int p_notification) {
 
 	if (p_notification == NOTIFICATION_ENTER_TREE) {
-		options->set_icon(options->get_popup()->get_theme_icon("Particles", "EditorIcons"));
-		get_tree()->connect("node_removed", callable_mp(this, &ParticlesEditor::_node_removed));
+		options->set_icon(options->get_popup()->get_theme_icon("GPUParticles3D", "EditorIcons"));
+		get_tree()->connect("node_removed", callable_mp(this, &GPUParticles3DEditor::_node_removed));
 	}
 }
 
-void ParticlesEditor::_menu_option(int p_option) {
+void GPUParticles3DEditor::_menu_option(int p_option) {
 
 	switch (p_option) {
 
@@ -282,7 +282,7 @@ void ParticlesEditor::_menu_option(int p_option) {
 			cpu_particles->set_pause_mode(node->get_pause_mode());
 
 			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
-			ur->create_action(TTR("Convert to CPUParticles"));
+			ur->create_action(TTR("Convert to CPUParticles3D"));
 			ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, cpu_particles, true, false);
 			ur->add_do_reference(cpu_particles);
 			ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, node, false, false);
@@ -298,7 +298,7 @@ void ParticlesEditor::_menu_option(int p_option) {
 	}
 }
 
-void ParticlesEditor::_generate_aabb() {
+void GPUParticles3DEditor::_generate_aabb() {
 
 	float time = generate_seconds->get_value();
 
@@ -340,13 +340,13 @@ void ParticlesEditor::_generate_aabb() {
 	ur->commit_action();
 }
 
-void ParticlesEditor::edit(GPUParticles3D *p_particles) {
+void GPUParticles3DEditor::edit(GPUParticles3D *p_particles) {
 
 	base_node = p_particles;
 	node = p_particles;
 }
 
-void ParticlesEditor::_generate_emission_points() {
+void GPUParticles3DEditor::_generate_emission_points() {
 
 	/// hacer codigo aca
 	Vector<Vector3> points;
@@ -419,10 +419,10 @@ void ParticlesEditor::_generate_emission_points() {
 	}
 }
 
-void ParticlesEditor::_bind_methods() {
+void GPUParticles3DEditor::_bind_methods() {
 }
 
-ParticlesEditor::ParticlesEditor() {
+GPUParticles3DEditor::GPUParticles3DEditor() {
 
 	node = NULL;
 	particles_editor_hb = memnew(HBoxContainer);
@@ -432,16 +432,16 @@ ParticlesEditor::ParticlesEditor() {
 	particles_editor_hb->add_child(options);
 	particles_editor_hb->hide();
 
-	options->set_text(TTR("Particles"));
+	options->set_text(TTR("GPUParticles3D"));
 	options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
 	options->get_popup()->add_separator();
 	options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
 	options->get_popup()->add_separator();
-	options->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
+	options->get_popup()->add_item(TTR("Convert to CPUParticles3D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
 	options->get_popup()->add_separator();
 	options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
 
-	options->get_popup()->connect("id_pressed", callable_mp(this, &ParticlesEditor::_menu_option));
+	options->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles3DEditor::_menu_option));
 
 	generate_aabb = memnew(ConfirmationDialog);
 	generate_aabb->set_title(TTR("Generate Visibility AABB"));
@@ -455,20 +455,20 @@ ParticlesEditor::ParticlesEditor() {
 
 	add_child(generate_aabb);
 
-	generate_aabb->connect("confirmed", callable_mp(this, &ParticlesEditor::_generate_aabb));
+	generate_aabb->connect("confirmed", callable_mp(this, &GPUParticles3DEditor::_generate_aabb));
 }
 
-void ParticlesEditorPlugin::edit(Object *p_object) {
+void GPUParticles3DEditorPlugin::edit(Object *p_object) {
 
 	particles_editor->edit(Object::cast_to<GPUParticles3D>(p_object));
 }
 
-bool ParticlesEditorPlugin::handles(Object *p_object) const {
+bool GPUParticles3DEditorPlugin::handles(Object *p_object) const {
 
 	return p_object->is_class("GPUParticles3D");
 }
 
-void ParticlesEditorPlugin::make_visible(bool p_visible) {
+void GPUParticles3DEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible) {
 		particles_editor->show();
@@ -480,14 +480,14 @@ void ParticlesEditorPlugin::make_visible(bool p_visible) {
 	}
 }
 
-ParticlesEditorPlugin::ParticlesEditorPlugin(EditorNode *p_node) {
+GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin(EditorNode *p_node) {
 
 	editor = p_node;
-	particles_editor = memnew(ParticlesEditor);
+	particles_editor = memnew(GPUParticles3DEditor);
 	editor->get_viewport()->add_child(particles_editor);
 
 	particles_editor->hide();
 }
 
-ParticlesEditorPlugin::~ParticlesEditorPlugin() {
+GPUParticles3DEditorPlugin::~GPUParticles3DEditorPlugin() {
 }

+ 13 - 13
editor/plugins/particles_editor_plugin.h → editor/plugins/gpu_particles_3d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  particles_editor_plugin.h                                            */
+/*  gpu_particles_3d_editor_plugin.h                                     */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -36,9 +36,9 @@
 #include "scene/3d/gpu_particles_3d.h"
 #include "scene/gui/spin_box.h"
 
-class ParticlesEditorBase : public Control {
+class GPUParticles3DEditorBase : public Control {
 
-	GDCLASS(ParticlesEditorBase, Control);
+	GDCLASS(GPUParticles3DEditorBase, Control);
 
 protected:
 	Node3D *base_node;
@@ -61,12 +61,12 @@ protected:
 	static void _bind_methods();
 
 public:
-	ParticlesEditorBase();
+	GPUParticles3DEditorBase();
 };
 
-class ParticlesEditor : public ParticlesEditorBase {
+class GPUParticles3DEditor : public GPUParticles3DEditorBase {
 
-	GDCLASS(ParticlesEditor, ParticlesEditorBase);
+	GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase);
 
 	ConfirmationDialog *generate_aabb;
 	SpinBox *generate_seconds;
@@ -86,7 +86,7 @@ class ParticlesEditor : public ParticlesEditorBase {
 
 	void _menu_option(int);
 
-	friend class ParticlesEditorPlugin;
+	friend class GPUParticles3DEditorPlugin;
 
 	virtual void _generate_emission_points();
 
@@ -97,14 +97,14 @@ protected:
 
 public:
 	void edit(GPUParticles3D *p_particles);
-	ParticlesEditor();
+	GPUParticles3DEditor();
 };
 
-class ParticlesEditorPlugin : public EditorPlugin {
+class GPUParticles3DEditorPlugin : public EditorPlugin {
 
-	GDCLASS(ParticlesEditorPlugin, EditorPlugin);
+	GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin);
 
-	ParticlesEditor *particles_editor;
+	GPUParticles3DEditor *particles_editor;
 	EditorNode *editor;
 
 public:
@@ -114,8 +114,8 @@ public:
 	virtual bool handles(Object *p_object) const;
 	virtual void make_visible(bool p_visible);
 
-	ParticlesEditorPlugin(EditorNode *p_node);
-	~ParticlesEditorPlugin();
+	GPUParticles3DEditorPlugin(EditorNode *p_node);
+	~GPUParticles3DEditorPlugin();
 };
 
 #endif // PARTICLES_EDITOR_PLUGIN_H

+ 1 - 1
editor/plugins/gradient_editor_plugin.cpp

@@ -32,7 +32,7 @@
 
 #include "canvas_item_editor_plugin.h"
 #include "editor/editor_scale.h"
-#include "spatial_editor_plugin.h"
+#include "node_3d_editor_plugin.h"
 
 Size2 GradientEditor::get_minimum_size() const {
 	return Size2(0, 60) * EDSCALE;

+ 1 - 1
editor/plugins/material_editor_plugin.cpp

@@ -115,7 +115,7 @@ MaterialEditor::MaterialEditor() {
 	add_child(vc);
 	vc->set_anchors_and_margins_preset(PRESET_WIDE);
 	viewport = memnew(SubViewport);
-	Ref<World> world;
+	Ref<World3D> world;
 	world.instance();
 	viewport->set_world(world); //use own world
 	vc->add_child(viewport);

+ 1 - 1
editor/plugins/mesh_editor_plugin.cpp

@@ -116,7 +116,7 @@ void MeshEditor::_bind_methods() {
 MeshEditor::MeshEditor() {
 
 	viewport = memnew(SubViewport);
-	Ref<World> world;
+	Ref<World3D> world;
 	world.instance();
 	viewport->set_world(world); //use own world
 	add_child(viewport);

+ 26 - 26
editor/plugins/mesh_instance_editor_plugin.cpp → editor/plugins/mesh_instance_3d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  mesh_instance_editor_plugin.cpp                                      */
+/*  mesh_instance_3d_editor_plugin.cpp                                   */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,16 +28,16 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "mesh_instance_editor_plugin.h"
+#include "mesh_instance_3d_editor_plugin.h"
 
 #include "editor/editor_scale.h"
+#include "node_3d_editor_plugin.h"
 #include "scene/3d/collision_shape_3d.h"
 #include "scene/3d/navigation_region_3d.h"
 #include "scene/3d/physics_body_3d.h"
 #include "scene/gui/box_container.h"
-#include "spatial_editor_plugin.h"
 
-void MeshInstanceEditor::_node_removed(Node *p_node) {
+void MeshInstance3DEditor::_node_removed(Node *p_node) {
 
 	if (p_node == node) {
 		node = NULL;
@@ -45,12 +45,12 @@ void MeshInstanceEditor::_node_removed(Node *p_node) {
 	}
 }
 
-void MeshInstanceEditor::edit(MeshInstance3D *p_mesh) {
+void MeshInstance3DEditor::edit(MeshInstance3D *p_mesh) {
 
 	node = p_mesh;
 }
 
-void MeshInstanceEditor::_menu_option(int p_option) {
+void MeshInstance3DEditor::_menu_option(int p_option) {
 
 	Ref<Mesh> mesh = node->get_mesh();
 	if (mesh.is_null()) {
@@ -291,20 +291,20 @@ void MeshInstanceEditor::_menu_option(int p_option) {
 	}
 }
 
-struct MeshInstanceEditorEdgeSort {
+struct MeshInstance3DEditorEdgeSort {
 
 	Vector2 a;
 	Vector2 b;
 
-	bool operator<(const MeshInstanceEditorEdgeSort &p_b) const {
+	bool operator<(const MeshInstance3DEditorEdgeSort &p_b) const {
 		if (a == p_b.a)
 			return b < p_b.b;
 		else
 			return a < p_b.a;
 	}
 
-	MeshInstanceEditorEdgeSort() {}
-	MeshInstanceEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
+	MeshInstance3DEditorEdgeSort() {}
+	MeshInstance3DEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
 		if (p_a < p_b) {
 			a = p_a;
 			b = p_b;
@@ -315,12 +315,12 @@ struct MeshInstanceEditorEdgeSort {
 	}
 };
 
-void MeshInstanceEditor::_create_uv_lines(int p_layer) {
+void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
 
 	Ref<Mesh> mesh = node->get_mesh();
 	ERR_FAIL_COND(!mesh.is_valid());
 
-	Set<MeshInstanceEditorEdgeSort> edges;
+	Set<MeshInstance3DEditorEdgeSort> edges;
 	uv_lines.clear();
 	for (int i = 0; i < mesh->get_surface_count(); i++) {
 		if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
@@ -355,7 +355,7 @@ void MeshInstanceEditor::_create_uv_lines(int p_layer) {
 
 			for (int k = 0; k < 3; k++) {
 
-				MeshInstanceEditorEdgeSort edge;
+				MeshInstance3DEditorEdgeSort edge;
 				if (use_indices) {
 					edge.a = r[ri[j + k]];
 					edge.b = r[ri[j + ((k + 1) % 3)]];
@@ -377,7 +377,7 @@ void MeshInstanceEditor::_create_uv_lines(int p_layer) {
 	debug_uv_dialog->popup_centered();
 }
 
-void MeshInstanceEditor::_debug_uv_draw() {
+void MeshInstance3DEditor::_debug_uv_draw() {
 
 	if (uv_lines.size() == 0)
 		return;
@@ -388,7 +388,7 @@ void MeshInstanceEditor::_debug_uv_draw() {
 	debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
 }
 
-void MeshInstanceEditor::_create_outline_mesh() {
+void MeshInstance3DEditor::_create_outline_mesh() {
 
 	Ref<Mesh> mesh = node->get_mesh();
 	if (mesh.is_null()) {
@@ -434,10 +434,10 @@ void MeshInstanceEditor::_create_outline_mesh() {
 	ur->commit_action();
 }
 
-void MeshInstanceEditor::_bind_methods() {
+void MeshInstance3DEditor::_bind_methods() {
 }
 
-MeshInstanceEditor::MeshInstanceEditor() {
+MeshInstance3DEditor::MeshInstance3DEditor() {
 
 	options = memnew(MenuButton);
 	options->set_switch_on_hover(true);
@@ -465,7 +465,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
 	options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
 	options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
 
-	options->get_popup()->connect("id_pressed", callable_mp(this, &MeshInstanceEditor::_menu_option));
+	options->get_popup()->connect("id_pressed", callable_mp(this, &MeshInstance3DEditor::_menu_option));
 
 	outline_dialog = memnew(ConfirmationDialog);
 	outline_dialog->set_title(TTR("Create Outline Mesh"));
@@ -483,7 +483,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
 	outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
 
 	add_child(outline_dialog);
-	outline_dialog->connect("confirmed", callable_mp(this, &MeshInstanceEditor::_create_outline_mesh));
+	outline_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_outline_mesh));
 
 	err_dialog = memnew(AcceptDialog);
 	add_child(err_dialog);
@@ -493,21 +493,21 @@ MeshInstanceEditor::MeshInstanceEditor() {
 	add_child(debug_uv_dialog);
 	debug_uv = memnew(Control);
 	debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
-	debug_uv->connect("draw", callable_mp(this, &MeshInstanceEditor::_debug_uv_draw));
+	debug_uv->connect("draw", callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw));
 	debug_uv_dialog->add_child(debug_uv);
 }
 
-void MeshInstanceEditorPlugin::edit(Object *p_object) {
+void MeshInstance3DEditorPlugin::edit(Object *p_object) {
 
 	mesh_editor->edit(Object::cast_to<MeshInstance3D>(p_object));
 }
 
-bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
+bool MeshInstance3DEditorPlugin::handles(Object *p_object) const {
 
 	return p_object->is_class("MeshInstance3D");
 }
 
-void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
+void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible) {
 		mesh_editor->options->show();
@@ -518,14 +518,14 @@ void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
 	}
 }
 
-MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
+MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin(EditorNode *p_node) {
 
 	editor = p_node;
-	mesh_editor = memnew(MeshInstanceEditor);
+	mesh_editor = memnew(MeshInstance3DEditor);
 	editor->get_viewport()->add_child(mesh_editor);
 
 	mesh_editor->options->hide();
 }
 
-MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin() {
+MeshInstance3DEditorPlugin::~MeshInstance3DEditorPlugin() {
 }

+ 10 - 10
editor/plugins/mesh_instance_editor_plugin.h → editor/plugins/mesh_instance_3d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  mesh_instance_editor_plugin.h                                        */
+/*  mesh_instance_3d_editor_plugin.h                                     */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -36,9 +36,9 @@
 #include "scene/3d/mesh_instance_3d.h"
 #include "scene/gui/spin_box.h"
 
-class MeshInstanceEditor : public Control {
+class MeshInstance3DEditor : public Control {
 
-	GDCLASS(MeshInstanceEditor, Control);
+	GDCLASS(MeshInstance3DEditor, Control);
 
 	enum Menu {
 
@@ -70,7 +70,7 @@ class MeshInstanceEditor : public Control {
 	void _create_outline_mesh();
 
 	void _create_uv_lines(int p_layer);
-	friend class MeshInstanceEditorPlugin;
+	friend class MeshInstance3DEditorPlugin;
 
 	void _debug_uv_draw();
 
@@ -80,14 +80,14 @@ protected:
 
 public:
 	void edit(MeshInstance3D *p_mesh);
-	MeshInstanceEditor();
+	MeshInstance3DEditor();
 };
 
-class MeshInstanceEditorPlugin : public EditorPlugin {
+class MeshInstance3DEditorPlugin : public EditorPlugin {
 
-	GDCLASS(MeshInstanceEditorPlugin, EditorPlugin);
+	GDCLASS(MeshInstance3DEditorPlugin, EditorPlugin);
 
-	MeshInstanceEditor *mesh_editor;
+	MeshInstance3DEditor *mesh_editor;
 	EditorNode *editor;
 
 public:
@@ -97,8 +97,8 @@ public:
 	virtual bool handles(Object *p_object) const;
 	virtual void make_visible(bool p_visible);
 
-	MeshInstanceEditorPlugin(EditorNode *p_node);
-	~MeshInstanceEditorPlugin();
+	MeshInstance3DEditorPlugin(EditorNode *p_node);
+	~MeshInstance3DEditorPlugin();
 };
 
 #endif // MESH_EDITOR_PLUGIN_H

+ 1 - 1
editor/plugins/mesh_library_editor_plugin.cpp

@@ -33,12 +33,12 @@
 #include "editor/editor_node.h"
 #include "editor/editor_settings.h"
 #include "main/main.h"
+#include "node_3d_editor_plugin.h"
 #include "scene/3d/mesh_instance_3d.h"
 #include "scene/3d/navigation_region_3d.h"
 #include "scene/3d/physics_body_3d.h"
 #include "scene/main/window.h"
 #include "scene/resources/packed_scene.h"
-#include "spatial_editor_plugin.h"
 
 void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
 

+ 2 - 2
editor/plugins/multimesh_editor_plugin.cpp

@@ -30,9 +30,9 @@
 
 #include "multimesh_editor_plugin.h"
 
+#include "node_3d_editor_plugin.h"
 #include "scene/3d/mesh_instance_3d.h"
 #include "scene/gui/box_container.h"
-#include "spatial_editor_plugin.h"
 
 void MultiMeshEditor::_node_removed(Node *p_node) {
 
@@ -287,7 +287,7 @@ MultiMeshEditor::MultiMeshEditor() {
 	Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
 
 	options->set_text("MultiMesh");
-	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance", "EditorIcons"));
+	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance3D", "EditorIcons"));
 
 	options->get_popup()->add_item(TTR("Populate Surface"));
 	options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option));

+ 1 - 1
editor/plugins/navigation_polygon_editor_plugin.h

@@ -32,7 +32,7 @@
 #define NAVIGATIONPOLYGONEDITORPLUGIN_H
 
 #include "editor/plugins/abstract_polygon_2d_editor.h"
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
 
 class NavigationPolygonEditor : public AbstractPolygon2DEditor {
 

+ 3 - 3
editor/plugins/spatial_editor_plugin.cpp → editor/plugins/node_3d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  spatial_editor_plugin.cpp                                            */
+/*  node_3d_editor_plugin.cpp                                            */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "spatial_editor_plugin.h"
+#include "node_3d_editor_plugin.h"
 
 #include "core/input/input_filter.h"
 #include "core/math/camera_matrix.h"
@@ -40,9 +40,9 @@
 #include "editor/editor_node.h"
 #include "editor/editor_scale.h"
 #include "editor/editor_settings.h"
+#include "editor/node_3d_editor_gizmos.h"
 #include "editor/plugins/animation_player_editor_plugin.h"
 #include "editor/plugins/script_editor_plugin.h"
-#include "editor/spatial_editor_gizmos.h"
 #include "scene/3d/camera_3d.h"
 #include "scene/3d/collision_shape_3d.h"
 #include "scene/3d/mesh_instance_3d.h"

+ 1 - 1
editor/plugins/spatial_editor_plugin.h → editor/plugins/node_3d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  spatial_editor_plugin.h                                              */
+/*  node_3d_editor_plugin.h                                              */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */

+ 33 - 33
editor/plugins/path_editor_plugin.cpp → editor/plugins/path_3d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  path_editor_plugin.cpp                                               */
+/*  path_3d_editor_plugin.cpp                                            */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,11 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "path_editor_plugin.h"
+#include "path_3d_editor_plugin.h"
 
 #include "core/os/keyboard.h"
+#include "node_3d_editor_plugin.h"
 #include "scene/resources/curve.h"
-#include "spatial_editor_plugin.h"
 
 String PathNode3DGizmo::get_handle_name(int p_idx) const {
 
@@ -130,10 +130,10 @@ void PathNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_
 	// Setting curve in/out positions
 	if (p.intersects_ray(ray_from, ray_dir, &inters)) {
 
-		if (!PathEditorPlugin::singleton->is_handle_clicked()) {
+		if (!Path3DEditorPlugin::singleton->is_handle_clicked()) {
 			orig_in_length = c->get_point_in(idx).length();
 			orig_out_length = c->get_point_out(idx).length();
-			PathEditorPlugin::singleton->set_handle_clicked(true);
+			Path3DEditorPlugin::singleton->set_handle_clicked(true);
 		}
 
 		Vector3 local = gi.xform(inters) - base;
@@ -144,12 +144,12 @@ void PathNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_
 
 		if (t == 0) {
 			c->set_point_in(idx, local);
-			if (PathEditorPlugin::singleton->mirror_angle_enabled())
-				c->set_point_out(idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
+			if (Path3DEditorPlugin::singleton->mirror_angle_enabled())
+				c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
 		} else {
 			c->set_point_out(idx, local);
-			if (PathEditorPlugin::singleton->mirror_angle_enabled())
-				c->set_point_in(idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
+			if (Path3DEditorPlugin::singleton->mirror_angle_enabled())
+				c->set_point_in(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
 		}
 	}
 }
@@ -192,9 +192,9 @@ void PathNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_
 		ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
 		ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
 
-		if (PathEditorPlugin::singleton->mirror_angle_enabled()) {
-			ur->add_do_method(c.ptr(), "set_point_out", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length));
-			ur->add_undo_method(c.ptr(), "set_point_out", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_out_length));
+		if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
+			ur->add_do_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length));
+			ur->add_undo_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_out_length));
 		}
 		ur->commit_action();
 
@@ -209,9 +209,9 @@ void PathNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_
 		ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
 		ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
 
-		if (PathEditorPlugin::singleton->mirror_angle_enabled()) {
-			ur->add_do_method(c.ptr(), "set_point_in", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length));
-			ur->add_undo_method(c.ptr(), "set_point_in", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_in_length));
+		if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
+			ur->add_do_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length));
+			ur->add_undo_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_in_length));
 		}
 		ur->commit_action();
 	}
@@ -252,7 +252,7 @@ void PathNode3DGizmo::redraw() {
 		add_collision_segments(v3p);
 	}
 
-	if (PathEditorPlugin::singleton->get_edited_path() == path) {
+	if (Path3DEditorPlugin::singleton->get_edited_path() == path) {
 		v3p.clear();
 		Vector<Vector3> handles;
 		Vector<Vector3> sec_handles;
@@ -292,7 +292,7 @@ PathNode3DGizmo::PathNode3DGizmo(Path3D *p_path) {
 	set_spatial_node(p_path);
 }
 
-bool PathEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
+bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
 
 	if (!path)
 		return false;
@@ -448,7 +448,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<I
 	return false;
 }
 
-void PathEditorPlugin::edit(Object *p_object) {
+void Path3DEditorPlugin::edit(Object *p_object) {
 
 	if (p_object) {
 		path = Object::cast_to<Path3D>(p_object);
@@ -468,12 +468,12 @@ void PathEditorPlugin::edit(Object *p_object) {
 	//collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
 }
 
-bool PathEditorPlugin::handles(Object *p_object) const {
+bool Path3DEditorPlugin::handles(Object *p_object) const {
 
 	return p_object->is_class("Path3D");
 }
 
-void PathEditorPlugin::make_visible(bool p_visible) {
+void Path3DEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible) {
 
@@ -502,14 +502,14 @@ void PathEditorPlugin::make_visible(bool p_visible) {
 	}
 }
 
-void PathEditorPlugin::_mode_changed(int p_idx) {
+void Path3DEditorPlugin::_mode_changed(int p_idx) {
 
 	curve_create->set_pressed(p_idx == 0);
 	curve_edit->set_pressed(p_idx == 1);
 	curve_del->set_pressed(p_idx == 2);
 }
 
-void PathEditorPlugin::_close_curve() {
+void Path3DEditorPlugin::_close_curve() {
 
 	Ref<Curve3D> c = path->get_curve();
 	if (c.is_null())
@@ -519,7 +519,7 @@ void PathEditorPlugin::_close_curve() {
 	c->add_point(c->get_point_position(0), c->get_point_in(0), c->get_point_out(0));
 }
 
-void PathEditorPlugin::_handle_option_pressed(int p_option) {
+void Path3DEditorPlugin::_handle_option_pressed(int p_option) {
 
 	PopupMenu *pm;
 	pm = handle_menu->get_popup();
@@ -539,23 +539,23 @@ void PathEditorPlugin::_handle_option_pressed(int p_option) {
 	}
 }
 
-void PathEditorPlugin::_notification(int p_what) {
+void Path3DEditorPlugin::_notification(int p_what) {
 
 	if (p_what == NOTIFICATION_ENTER_TREE) {
 
-		curve_create->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(0));
-		curve_edit->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(1));
-		curve_del->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(2));
-		curve_close->connect("pressed", callable_mp(this, &PathEditorPlugin::_close_curve));
+		curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0));
+		curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1));
+		curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2));
+		curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve));
 	}
 }
 
-void PathEditorPlugin::_bind_methods() {
+void Path3DEditorPlugin::_bind_methods() {
 }
 
-PathEditorPlugin *PathEditorPlugin::singleton = NULL;
+Path3DEditorPlugin *Path3DEditorPlugin::singleton = NULL;
 
-PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
+Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
 
 	path = NULL;
 	editor = p_node;
@@ -610,7 +610,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
 	menu->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle);
 	menu->add_check_item(TTR("Mirror Handle Lengths"));
 	menu->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length);
-	menu->connect("id_pressed", callable_mp(this, &PathEditorPlugin::_handle_option_pressed));
+	menu->connect("id_pressed", callable_mp(this, &Path3DEditorPlugin::_handle_option_pressed));
 
 	curve_edit->set_pressed(true);
 	/*
@@ -624,7 +624,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
     */
 }
 
-PathEditorPlugin::~PathEditorPlugin() {
+Path3DEditorPlugin::~Path3DEditorPlugin() {
 }
 
 Ref<EditorNode3DGizmo> PathNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {

+ 7 - 7
editor/plugins/path_editor_plugin.h → editor/plugins/path_3d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  path_editor_plugin.h                                                 */
+/*  path_3d_editor_plugin.h                                              */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -31,7 +31,7 @@
 #ifndef PATH_EDITOR_PLUGIN_H
 #define PATH_EDITOR_PLUGIN_H
 
-#include "editor/spatial_editor_gizmos.h"
+#include "editor/node_3d_editor_gizmos.h"
 #include "scene/3d/path_3d.h"
 
 class PathNode3DGizmo : public EditorNode3DGizmo {
@@ -66,9 +66,9 @@ public:
 	PathNode3DGizmoPlugin();
 };
 
-class PathEditorPlugin : public EditorPlugin {
+class Path3DEditorPlugin : public EditorPlugin {
 
-	GDCLASS(PathEditorPlugin, EditorPlugin);
+	GDCLASS(Path3DEditorPlugin, EditorPlugin);
 
 	Separator *sep;
 	ToolButton *curve_create;
@@ -100,7 +100,7 @@ protected:
 public:
 	Path3D *get_edited_path() { return path; }
 
-	static PathEditorPlugin *singleton;
+	static Path3DEditorPlugin *singleton;
 	virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
 
 	//virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
@@ -116,8 +116,8 @@ public:
 	bool is_handle_clicked() { return handle_clicked; }
 	void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
 
-	PathEditorPlugin(EditorNode *p_node);
-	~PathEditorPlugin();
+	Path3DEditorPlugin(EditorNode *p_node);
+	~Path3DEditorPlugin();
 };
 
 #endif // PATH_EDITOR_PLUGIN_H

+ 17 - 16
editor/plugins/physical_bone_plugin.cpp → editor/plugins/physical_bone_3d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  physical_bone_plugin.cpp                                             */
+/*  physical_bone_3d_editor_plugin.cpp                                   */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,25 +28,26 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "physical_bone_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "physical_bone_3d_editor_plugin.h"
+
+#include "editor/plugins/node_3d_editor_plugin.h"
 #include "scene/3d/physics_body_3d.h"
 
-void PhysicalBoneEditor::_bind_methods() {
+void PhysicalBone3DEditor::_bind_methods() {
 }
 
-void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) {
+void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed) {
 
 	_set_move_joint();
 }
 
-void PhysicalBoneEditor::_set_move_joint() {
+void PhysicalBone3DEditor::_set_move_joint() {
 	if (selected) {
 		selected->_set_gizmo_move_joint(button_transform_joint->is_pressed());
 	}
 }
 
-PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
+PhysicalBone3DEditor::PhysicalBone3DEditor(EditorNode *p_editor) :
 		editor(p_editor),
 		selected(NULL) {
 
@@ -61,16 +62,16 @@ PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
 	spatial_editor_hb->add_child(button_transform_joint);
 
 	button_transform_joint->set_text(TTR("Move Joint"));
-	button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_theme_icon("PhysicalBone", "EditorIcons"));
+	button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_theme_icon("PhysicalBone3D", "EditorIcons"));
 	button_transform_joint->set_toggle_mode(true);
-	button_transform_joint->connect("toggled", callable_mp(this, &PhysicalBoneEditor::_on_toggle_button_transform_joint));
+	button_transform_joint->connect("toggled", callable_mp(this, &PhysicalBone3DEditor::_on_toggle_button_transform_joint));
 
 	hide();
 }
 
-PhysicalBoneEditor::~PhysicalBoneEditor() {}
+PhysicalBone3DEditor::~PhysicalBone3DEditor() {}
 
-void PhysicalBoneEditor::set_selected(PhysicalBone3D *p_pb) {
+void PhysicalBone3DEditor::set_selected(PhysicalBone3D *p_pb) {
 
 	button_transform_joint->set_pressed(false);
 
@@ -79,20 +80,20 @@ void PhysicalBoneEditor::set_selected(PhysicalBone3D *p_pb) {
 	_set_move_joint();
 }
 
-void PhysicalBoneEditor::hide() {
+void PhysicalBone3DEditor::hide() {
 	spatial_editor_hb->hide();
 }
 
-void PhysicalBoneEditor::show() {
+void PhysicalBone3DEditor::show() {
 	spatial_editor_hb->show();
 }
 
-PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) :
+PhysicalBone3DEditorPlugin::PhysicalBone3DEditorPlugin(EditorNode *p_editor) :
 		editor(p_editor),
 		selected(NULL),
 		physical_bone_editor(editor) {}
 
-void PhysicalBonePlugin::make_visible(bool p_visible) {
+void PhysicalBone3DEditorPlugin::make_visible(bool p_visible) {
 	if (p_visible) {
 
 		physical_bone_editor.show();
@@ -104,7 +105,7 @@ void PhysicalBonePlugin::make_visible(bool p_visible) {
 	}
 }
 
-void PhysicalBonePlugin::edit(Object *p_node) {
+void PhysicalBone3DEditorPlugin::edit(Object *p_node) {
 	selected = static_cast<PhysicalBone3D *>(p_node); // Trust it
 	ERR_FAIL_COND(!selected);
 

+ 9 - 9
editor/plugins/physical_bone_plugin.h → editor/plugins/physical_bone_3d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  physical_bone_plugin.h                                               */
+/*  physical_bone_3d_editor_plugin.h                                     */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -33,8 +33,8 @@
 
 #include "editor/editor_node.h"
 
-class PhysicalBoneEditor : public Object {
-	GDCLASS(PhysicalBoneEditor, Object);
+class PhysicalBone3DEditor : public Object {
+	GDCLASS(PhysicalBone3DEditor, Object);
 
 	EditorNode *editor;
 	HBoxContainer *spatial_editor_hb;
@@ -50,8 +50,8 @@ private:
 	void _set_move_joint();
 
 public:
-	PhysicalBoneEditor(EditorNode *p_editor);
-	~PhysicalBoneEditor();
+	PhysicalBone3DEditor(EditorNode *p_editor);
+	~PhysicalBone3DEditor();
 
 	void set_selected(PhysicalBone3D *p_pb);
 
@@ -59,12 +59,12 @@ public:
 	void show();
 };
 
-class PhysicalBonePlugin : public EditorPlugin {
-	GDCLASS(PhysicalBonePlugin, EditorPlugin);
+class PhysicalBone3DEditorPlugin : public EditorPlugin {
+	GDCLASS(PhysicalBone3DEditorPlugin, EditorPlugin);
 
 	EditorNode *editor;
 	PhysicalBone3D *selected;
-	PhysicalBoneEditor physical_bone_editor;
+	PhysicalBone3DEditor physical_bone_editor;
 
 public:
 	virtual String get_name() const { return "PhysicalBone3D"; }
@@ -72,7 +72,7 @@ public:
 	virtual void make_visible(bool p_visible);
 	virtual void edit(Object *p_node);
 
-	PhysicalBonePlugin(EditorNode *p_editor);
+	PhysicalBone3DEditorPlugin(EditorNode *p_editor);
 };
 
 #endif

+ 21 - 21
editor/plugins/skeleton_editor_plugin.cpp → editor/plugins/skeleton_3d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  skeleton_editor_plugin.cpp                                           */
+/*  skeleton_3d_editor_plugin.cpp                                        */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,16 +28,16 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "skeleton_editor_plugin.h"
+#include "skeleton_3d_editor_plugin.h"
 
+#include "node_3d_editor_plugin.h"
 #include "scene/3d/collision_shape_3d.h"
 #include "scene/3d/physics_body_3d.h"
 #include "scene/3d/physics_joint_3d.h"
 #include "scene/resources/capsule_shape_3d.h"
 #include "scene/resources/sphere_shape_3d.h"
-#include "spatial_editor_plugin.h"
 
-void SkeletonEditor::_on_click_option(int p_option) {
+void Skeleton3DEditor::_on_click_option(int p_option) {
 	if (!skeleton) {
 		return;
 	}
@@ -49,7 +49,7 @@ void SkeletonEditor::_on_click_option(int p_option) {
 	}
 }
 
-void SkeletonEditor::create_physical_skeleton() {
+void Skeleton3DEditor::create_physical_skeleton() {
 	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
 	Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
 
@@ -101,7 +101,7 @@ void SkeletonEditor::create_physical_skeleton() {
 	}
 }
 
-PhysicalBone3D *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
+PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
 
 	const Transform child_rest = skeleton->get_bone_rest(bone_child_id);
 
@@ -130,18 +130,18 @@ PhysicalBone3D *SkeletonEditor::create_physical_bone(int bone_id, int bone_child
 	return physical_bone;
 }
 
-void SkeletonEditor::edit(Skeleton3D *p_node) {
+void Skeleton3DEditor::edit(Skeleton3D *p_node) {
 
 	skeleton = p_node;
 }
 
-void SkeletonEditor::_notification(int p_what) {
+void Skeleton3DEditor::_notification(int p_what) {
 	if (p_what == NOTIFICATION_ENTER_TREE) {
-		get_tree()->connect("node_removed", callable_mp(this, &SkeletonEditor::_node_removed));
+		get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed));
 	}
 }
 
-void SkeletonEditor::_node_removed(Node *p_node) {
+void Skeleton3DEditor::_node_removed(Node *p_node) {
 
 	if (p_node == skeleton) {
 		skeleton = NULL;
@@ -149,34 +149,34 @@ void SkeletonEditor::_node_removed(Node *p_node) {
 	}
 }
 
-void SkeletonEditor::_bind_methods() {
+void Skeleton3DEditor::_bind_methods() {
 }
 
-SkeletonEditor::SkeletonEditor() {
+Skeleton3DEditor::Skeleton3DEditor() {
 	skeleton = NULL;
 	options = memnew(MenuButton);
 	Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
 
-	options->set_text(TTR("Skeleton"));
+	options->set_text(TTR("Skeleton3D"));
 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton3D", "EditorIcons"));
 
 	options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
 
-	options->get_popup()->connect("id_pressed", callable_mp(this, &SkeletonEditor::_on_click_option));
+	options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option));
 	options->hide();
 }
 
-SkeletonEditor::~SkeletonEditor() {}
+Skeleton3DEditor::~Skeleton3DEditor() {}
 
-void SkeletonEditorPlugin::edit(Object *p_object) {
+void Skeleton3DEditorPlugin::edit(Object *p_object) {
 	skeleton_editor->edit(Object::cast_to<Skeleton3D>(p_object));
 }
 
-bool SkeletonEditorPlugin::handles(Object *p_object) const {
+bool Skeleton3DEditorPlugin::handles(Object *p_object) const {
 	return p_object->is_class("Skeleton3D");
 }
 
-void SkeletonEditorPlugin::make_visible(bool p_visible) {
+void Skeleton3DEditorPlugin::make_visible(bool p_visible) {
 	if (p_visible) {
 		skeleton_editor->options->show();
 	} else {
@@ -186,10 +186,10 @@ void SkeletonEditorPlugin::make_visible(bool p_visible) {
 	}
 }
 
-SkeletonEditorPlugin::SkeletonEditorPlugin(EditorNode *p_node) {
+Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
 	editor = p_node;
-	skeleton_editor = memnew(SkeletonEditor);
+	skeleton_editor = memnew(Skeleton3DEditor);
 	editor->get_viewport()->add_child(skeleton_editor);
 }
 
-SkeletonEditorPlugin::~SkeletonEditorPlugin() {}
+Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {}

+ 15 - 15
editor/plugins/skeleton_editor_plugin.h → editor/plugins/skeleton_3d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  skeleton_editor_plugin.h                                             */
+/*  skeleton_3d_editor_plugin.h                                          */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,8 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef SKELETON_EDITOR_PLUGIN_H
-#define SKELETON_EDITOR_PLUGIN_H
+#ifndef SKELETON_3D_EDITOR_PLUGIN_H
+#define SKELETON_3D_EDITOR_PLUGIN_H
 
 #include "editor/editor_node.h"
 #include "editor/editor_plugin.h"
@@ -38,8 +38,8 @@
 class PhysicalBone3D;
 class Joint3D;
 
-class SkeletonEditor : public Node {
-	GDCLASS(SkeletonEditor, Node);
+class Skeleton3DEditor : public Node {
+	GDCLASS(Skeleton3DEditor, Node);
 
 	enum Menu {
 		MENU_OPTION_CREATE_PHYSICAL_SKELETON
@@ -58,7 +58,7 @@ class SkeletonEditor : public Node {
 
 	void _on_click_option(int p_option);
 
-	friend class SkeletonEditorPlugin;
+	friend class Skeleton3DEditorPlugin;
 
 protected:
 	void _notification(int p_what);
@@ -71,26 +71,26 @@ protected:
 public:
 	void edit(Skeleton3D *p_node);
 
-	SkeletonEditor();
-	~SkeletonEditor();
+	Skeleton3DEditor();
+	~Skeleton3DEditor();
 };
 
-class SkeletonEditorPlugin : public EditorPlugin {
+class Skeleton3DEditorPlugin : public EditorPlugin {
 
-	GDCLASS(SkeletonEditorPlugin, EditorPlugin);
+	GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
 
 	EditorNode *editor;
-	SkeletonEditor *skeleton_editor;
+	Skeleton3DEditor *skeleton_editor;
 
 public:
-	virtual String get_name() const { return "Skeleton"; }
+	virtual String get_name() const { return "Skeleton3D"; }
 	virtual bool has_main_screen() const { return false; }
 	virtual void edit(Object *p_object);
 	virtual bool handles(Object *p_object) const;
 	virtual void make_visible(bool p_visible);
 
-	SkeletonEditorPlugin(EditorNode *p_node);
-	~SkeletonEditorPlugin();
+	Skeleton3DEditorPlugin(EditorNode *p_node);
+	~Skeleton3DEditorPlugin();
 };
 
-#endif // SKELETON_EDITOR_PLUGIN_H
+#endif // SKELETON_3D_EDITOR_PLUGIN_H

+ 11 - 11
editor/plugins/skeleton_ik_editor_plugin.cpp → editor/plugins/skeleton_ik_3d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  skeleton_ik_editor_plugin.cpp                                        */
+/*  skeleton_ik_3d_editor_plugin.cpp                                     */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,11 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "skeleton_ik_editor_plugin.h"
+#include "skeleton_ik_3d_editor_plugin.h"
 
-#include "scene/animation/skeleton_ik.h"
+#include "scene/3d/skeleton_ik_3d.h"
 
-void SkeletonIKEditorPlugin::_play() {
+void SkeletonIK3DEditorPlugin::_play() {
 
 	if (!skeleton_ik)
 		return;
@@ -48,7 +48,7 @@ void SkeletonIKEditorPlugin::_play() {
 	}
 }
 
-void SkeletonIKEditorPlugin::edit(Object *p_object) {
+void SkeletonIK3DEditorPlugin::edit(Object *p_object) {
 
 	if (p_object != skeleton_ik) {
 		if (skeleton_ik) {
@@ -64,12 +64,12 @@ void SkeletonIKEditorPlugin::edit(Object *p_object) {
 	skeleton_ik = s;
 }
 
-bool SkeletonIKEditorPlugin::handles(Object *p_object) const {
+bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const {
 
 	return p_object->is_class("SkeletonIK3D");
 }
 
-void SkeletonIKEditorPlugin::make_visible(bool p_visible) {
+void SkeletonIK3DEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible)
 		play_btn->show();
@@ -77,10 +77,10 @@ void SkeletonIKEditorPlugin::make_visible(bool p_visible) {
 		play_btn->hide();
 }
 
-void SkeletonIKEditorPlugin::_bind_methods() {
+void SkeletonIK3DEditorPlugin::_bind_methods() {
 }
 
-SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) {
+SkeletonIK3DEditorPlugin::SkeletonIK3DEditorPlugin(EditorNode *p_node) {
 
 	editor = p_node;
 	play_btn = memnew(Button);
@@ -88,9 +88,9 @@ SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) {
 	play_btn->set_text(TTR("Play IK"));
 	play_btn->set_toggle_mode(true);
 	play_btn->hide();
-	play_btn->connect("pressed", callable_mp(this, &SkeletonIKEditorPlugin::_play));
+	play_btn->connect("pressed", callable_mp(this, &SkeletonIK3DEditorPlugin::_play));
 	add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn);
 	skeleton_ik = NULL;
 }
 
-SkeletonIKEditorPlugin::~SkeletonIKEditorPlugin() {}
+SkeletonIK3DEditorPlugin::~SkeletonIK3DEditorPlugin() {}

+ 8 - 8
editor/plugins/skeleton_ik_editor_plugin.h → editor/plugins/skeleton_ik_3d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  skeleton_ik_editor_plugin.h                                          */
+/*  skeleton_ik_3d_editor_plugin.h                                       */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,17 +28,17 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef SKELETON_IK_EDITOR_PLUGIN_H
-#define SKELETON_IK_EDITOR_PLUGIN_H
+#ifndef SKELETON_IK_3D_EDITOR_PLUGIN_H
+#define SKELETON_IK_3D_EDITOR_PLUGIN_H
 
 #include "editor/editor_node.h"
 #include "editor/editor_plugin.h"
 
 class SkeletonIK3D;
 
-class SkeletonIKEditorPlugin : public EditorPlugin {
+class SkeletonIK3DEditorPlugin : public EditorPlugin {
 
-	GDCLASS(SkeletonIKEditorPlugin, EditorPlugin);
+	GDCLASS(SkeletonIK3DEditorPlugin, EditorPlugin);
 
 	SkeletonIK3D *skeleton_ik;
 
@@ -57,8 +57,8 @@ public:
 	virtual bool handles(Object *p_object) const;
 	virtual void make_visible(bool p_visible);
 
-	SkeletonIKEditorPlugin(EditorNode *p_node);
-	~SkeletonIKEditorPlugin();
+	SkeletonIK3DEditorPlugin(EditorNode *p_node);
+	~SkeletonIK3DEditorPlugin();
 };
 
-#endif // SKELETON_IK_EDITOR_PLUGIN_H
+#endif // SKELETON_IK_3D_EDITOR_PLUGIN_H

+ 29 - 29
editor/plugins/sprite_editor_plugin.cpp → editor/plugins/sprite_2d_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  sprite_editor_plugin.cpp                                             */
+/*  sprite_2d_editor_plugin.cpp                                          */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "sprite_editor_plugin.h"
+#include "sprite_2d_editor_plugin.h"
 
 #include "canvas_item_editor_plugin.h"
 #include "editor/editor_scale.h"
@@ -39,7 +39,7 @@
 #include "scene/gui/box_container.h"
 #include "thirdparty/misc/clipper.hpp"
 
-void SpriteEditor::_node_removed(Node *p_node) {
+void Sprite2DEditor::_node_removed(Node *p_node) {
 
 	if (p_node == node) {
 		node = NULL;
@@ -47,7 +47,7 @@ void SpriteEditor::_node_removed(Node *p_node) {
 	}
 }
 
-void SpriteEditor::edit(Sprite2D *p_sprite) {
+void Sprite2DEditor::edit(Sprite2D *p_sprite) {
 
 	node = p_sprite;
 }
@@ -114,7 +114,7 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
 	return outPoints;
 }
 
-void SpriteEditor::_menu_option(int p_option) {
+void Sprite2DEditor::_menu_option(int p_option) {
 
 	if (!node) {
 		return;
@@ -165,11 +165,11 @@ void SpriteEditor::_menu_option(int p_option) {
 	}
 }
 
-void SpriteEditor::_update_mesh_data() {
+void Sprite2DEditor::_update_mesh_data() {
 
 	Ref<Texture2D> texture = node->get_texture();
 	if (texture.is_null()) {
-		err_dialog->set_text(TTR("Sprite is empty!"));
+		err_dialog->set_text(TTR("Sprite2D is empty!"));
 		err_dialog->popup_centered();
 		return;
 	}
@@ -296,7 +296,7 @@ void SpriteEditor::_update_mesh_data() {
 	debug_uv->update();
 }
 
-void SpriteEditor::_create_node() {
+void Sprite2DEditor::_create_node() {
 	switch (selected_menu_item) {
 		case MENU_OPTION_CONVERT_TO_MESH_2D: {
 			_convert_to_mesh_2d_node();
@@ -313,7 +313,7 @@ void SpriteEditor::_create_node() {
 	}
 }
 
-void SpriteEditor::_convert_to_mesh_2d_node() {
+void Sprite2DEditor::_convert_to_mesh_2d_node() {
 
 	if (computed_vertices.size() < 3) {
 		err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh."));
@@ -344,7 +344,7 @@ void SpriteEditor::_convert_to_mesh_2d_node() {
 	ur->commit_action();
 }
 
-void SpriteEditor::_convert_to_polygon_2d_node() {
+void Sprite2DEditor::_convert_to_polygon_2d_node() {
 
 	if (computed_outline_lines.empty()) {
 		err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
@@ -403,7 +403,7 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
 	ur->commit_action();
 }
 
-void SpriteEditor::_create_collision_polygon_2d_node() {
+void Sprite2DEditor::_create_collision_polygon_2d_node() {
 
 	if (computed_outline_lines.empty()) {
 		err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
@@ -427,7 +427,7 @@ void SpriteEditor::_create_collision_polygon_2d_node() {
 	}
 }
 
-void SpriteEditor::_create_light_occluder_2d_node() {
+void Sprite2DEditor::_create_light_occluder_2d_node() {
 
 	if (computed_outline_lines.empty()) {
 		err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
@@ -462,7 +462,7 @@ void SpriteEditor::_create_light_occluder_2d_node() {
 	}
 }
 
-void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
+void Sprite2DEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
 	// Can't make sibling if own node is scene root
 	if (p_own_node != this->get_tree()->get_edited_scene_root()) {
 		p_own_node->get_parent()->add_child(p_new_node, true);
@@ -474,7 +474,7 @@ void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node)
 	p_new_node->set_owner(this->get_tree()->get_edited_scene_root());
 }
 
-void SpriteEditor::_debug_uv_draw() {
+void Sprite2DEditor::_debug_uv_draw() {
 
 	Ref<Texture2D> tex = node->get_texture();
 	ERR_FAIL_COND(!tex.is_valid());
@@ -502,19 +502,19 @@ void SpriteEditor::_debug_uv_draw() {
 	}
 }
 
-void SpriteEditor::_bind_methods() {
+void Sprite2DEditor::_bind_methods() {
 
-	ClassDB::bind_method("_add_as_sibling_or_child", &SpriteEditor::_add_as_sibling_or_child);
+	ClassDB::bind_method("_add_as_sibling_or_child", &Sprite2DEditor::_add_as_sibling_or_child);
 }
 
-SpriteEditor::SpriteEditor() {
+Sprite2DEditor::Sprite2DEditor() {
 
 	options = memnew(MenuButton);
 
 	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
 
-	options->set_text(TTR("Sprite"));
-	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Sprite", "EditorIcons"));
+	options->set_text(TTR("Sprite2D"));
+	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Sprite2D", "EditorIcons"));
 
 	options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D);
 	options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D);
@@ -522,7 +522,7 @@ SpriteEditor::SpriteEditor() {
 	options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
 	options->set_switch_on_hover(true);
 
-	options->get_popup()->connect("id_pressed", callable_mp(this, &SpriteEditor::_menu_option));
+	options->get_popup()->connect("id_pressed", callable_mp(this, &Sprite2DEditor::_menu_option));
 
 	err_dialog = memnew(AcceptDialog);
 	add_child(err_dialog);
@@ -538,9 +538,9 @@ SpriteEditor::SpriteEditor() {
 	scroll->set_enable_v_scroll(true);
 	vb->add_margin_child(TTR("Preview:"), scroll, true);
 	debug_uv = memnew(Control);
-	debug_uv->connect("draw", callable_mp(this, &SpriteEditor::_debug_uv_draw));
+	debug_uv->connect("draw", callable_mp(this, &Sprite2DEditor::_debug_uv_draw));
 	scroll->add_child(debug_uv);
-	debug_uv_dialog->connect("confirmed", callable_mp(this, &SpriteEditor::_create_node));
+	debug_uv_dialog->connect("confirmed", callable_mp(this, &Sprite2DEditor::_create_node));
 
 	HBoxContainer *hb = memnew(HBoxContainer);
 	hb->add_child(memnew(Label(TTR("Simplification: "))));
@@ -569,24 +569,24 @@ SpriteEditor::SpriteEditor() {
 	hb->add_spacer();
 	update_preview = memnew(Button);
 	update_preview->set_text(TTR("Update Preview"));
-	update_preview->connect("pressed", callable_mp(this, &SpriteEditor::_update_mesh_data));
+	update_preview->connect("pressed", callable_mp(this, &Sprite2DEditor::_update_mesh_data));
 	hb->add_child(update_preview);
 	vb->add_margin_child(TTR("Settings:"), hb);
 
 	add_child(debug_uv_dialog);
 }
 
-void SpriteEditorPlugin::edit(Object *p_object) {
+void Sprite2DEditorPlugin::edit(Object *p_object) {
 
 	sprite_editor->edit(Object::cast_to<Sprite2D>(p_object));
 }
 
-bool SpriteEditorPlugin::handles(Object *p_object) const {
+bool Sprite2DEditorPlugin::handles(Object *p_object) const {
 
 	return p_object->is_class("Sprite2D");
 }
 
-void SpriteEditorPlugin::make_visible(bool p_visible) {
+void Sprite2DEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible) {
 		sprite_editor->options->show();
@@ -597,15 +597,15 @@ void SpriteEditorPlugin::make_visible(bool p_visible) {
 	}
 }
 
-SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) {
+Sprite2DEditorPlugin::Sprite2DEditorPlugin(EditorNode *p_node) {
 
 	editor = p_node;
-	sprite_editor = memnew(SpriteEditor);
+	sprite_editor = memnew(Sprite2DEditor);
 	editor->get_viewport()->add_child(sprite_editor);
 	make_visible(false);
 
 	//sprite_editor->options->hide();
 }
 
-SpriteEditorPlugin::~SpriteEditorPlugin() {
+Sprite2DEditorPlugin::~Sprite2DEditorPlugin() {
 }

+ 10 - 10
editor/plugins/sprite_editor_plugin.h → editor/plugins/sprite_2d_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  sprite_editor_plugin.h                                               */
+/*  sprite_2d_editor_plugin.h                                            */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -36,9 +36,9 @@
 #include "scene/2d/sprite_2d.h"
 #include "scene/gui/spin_box.h"
 
-class SpriteEditor : public Control {
+class Sprite2DEditor : public Control {
 
-	GDCLASS(SpriteEditor, Control);
+	GDCLASS(Sprite2DEditor, Control);
 
 	enum Menu {
 		MENU_OPTION_CONVERT_TO_MESH_2D,
@@ -74,7 +74,7 @@ class SpriteEditor : public Control {
 	void _menu_option(int p_option);
 
 	//void _create_uv_lines();
-	friend class SpriteEditorPlugin;
+	friend class Sprite2DEditorPlugin;
 
 	void _debug_uv_draw();
 	void _update_mesh_data();
@@ -93,14 +93,14 @@ protected:
 
 public:
 	void edit(Sprite2D *p_sprite);
-	SpriteEditor();
+	Sprite2DEditor();
 };
 
-class SpriteEditorPlugin : public EditorPlugin {
+class Sprite2DEditorPlugin : public EditorPlugin {
 
-	GDCLASS(SpriteEditorPlugin, EditorPlugin);
+	GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
 
-	SpriteEditor *sprite_editor;
+	Sprite2DEditor *sprite_editor;
 	EditorNode *editor;
 
 public:
@@ -110,8 +110,8 @@ public:
 	virtual bool handles(Object *p_object) const;
 	virtual void make_visible(bool p_visible);
 
-	SpriteEditorPlugin(EditorNode *p_node);
-	~SpriteEditorPlugin();
+	Sprite2DEditorPlugin(EditorNode *p_node);
+	~Sprite2DEditorPlugin();
 };
 
 #endif // SPRITE_EDITOR_PLUGIN_H

+ 1 - 1
editor/scene_tree_dock.cpp

@@ -42,8 +42,8 @@
 #include "editor/multi_node_edit.h"
 #include "editor/plugins/animation_player_editor_plugin.h"
 #include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
 #include "editor/plugins/script_editor_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
 #include "scene/main/window.h"
 #include "scene/resources/packed_scene.h"
 #include "servers/display_server.h"

+ 1 - 1
modules/csg/csg_gizmos.h

@@ -33,7 +33,7 @@
 
 #include "csg_shape.h"
 #include "editor/editor_plugin.h"
-#include "editor/spatial_editor_gizmos.h"
+#include "editor/node_3d_editor_gizmos.h"
 
 class CSGShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
 

+ 1 - 1
modules/gridmap/grid_map_editor_plugin.cpp

@@ -32,7 +32,7 @@
 #include "core/input/input_filter.h"
 #include "editor/editor_scale.h"
 #include "editor/editor_settings.h"
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
 #include "scene/3d/camera_3d.h"
 
 #include "core/math/geometry.h"

+ 3 - 3
scene/2d/cpu_particles_2d.cpp

@@ -31,8 +31,8 @@
 #include "cpu_particles_2d.h"
 
 #include "core/core_string_names.h"
-#include "scene/2d/canvas_item.h"
-#include "scene/2d/particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
+#include "scene/main/canvas_item.h"
 #include "scene/resources/particles_material.h"
 #include "servers/visual_server.h"
 
@@ -1144,7 +1144,7 @@ void CPUParticles2D::_notification(int p_what) {
 
 void CPUParticles2D::convert_from_particles(Node *p_particles) {
 
-	Particles2D *particles = Object::cast_to<Particles2D>(p_particles);
+	GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles);
 	ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D.");
 
 	set_emitting(particles->is_emitting());

+ 84 - 84
scene/2d/particles_2d.cpp → scene/2d/gpu_particles_2d.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  particles_2d.cpp                                                     */
+/*  gpu_particles_2d.cpp                                                 */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "particles_2d.h"
+#include "gpu_particles_2d.h"
 
 #include "core/os/os.h"
 #include "scene/resources/particles_material.h"
@@ -38,7 +38,7 @@
 #include "core/engine.h"
 #endif
 
-void Particles2D::set_emitting(bool p_emitting) {
+void GPUParticles2D::set_emitting(bool p_emitting) {
 
 	VS::get_singleton()->particles_set_emitting(particles, p_emitting);
 
@@ -49,20 +49,20 @@ void Particles2D::set_emitting(bool p_emitting) {
 	}
 }
 
-void Particles2D::set_amount(int p_amount) {
+void GPUParticles2D::set_amount(int p_amount) {
 
 	ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
 	amount = p_amount;
 	VS::get_singleton()->particles_set_amount(particles, amount);
 }
-void Particles2D::set_lifetime(float p_lifetime) {
+void GPUParticles2D::set_lifetime(float p_lifetime) {
 
 	ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
 	lifetime = p_lifetime;
 	VS::get_singleton()->particles_set_lifetime(particles, lifetime);
 }
 
-void Particles2D::set_one_shot(bool p_enable) {
+void GPUParticles2D::set_one_shot(bool p_enable) {
 
 	one_shot = p_enable;
 	VS::get_singleton()->particles_set_one_shot(particles, one_shot);
@@ -77,22 +77,22 @@ void Particles2D::set_one_shot(bool p_enable) {
 	if (!one_shot)
 		set_process_internal(false);
 }
-void Particles2D::set_pre_process_time(float p_time) {
+void GPUParticles2D::set_pre_process_time(float p_time) {
 
 	pre_process_time = p_time;
 	VS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
 }
-void Particles2D::set_explosiveness_ratio(float p_ratio) {
+void GPUParticles2D::set_explosiveness_ratio(float p_ratio) {
 
 	explosiveness_ratio = p_ratio;
 	VS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
 }
-void Particles2D::set_randomness_ratio(float p_ratio) {
+void GPUParticles2D::set_randomness_ratio(float p_ratio) {
 
 	randomness_ratio = p_ratio;
 	VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
 }
-void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
+void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
 
 	visibility_rect = p_visibility_rect;
 	AABB aabb;
@@ -106,7 +106,7 @@ void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
 	_change_notify("visibility_rect");
 	update();
 }
-void Particles2D::set_use_local_coordinates(bool p_enable) {
+void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
 
 	local_coords = p_enable;
 	VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
@@ -116,7 +116,7 @@ void Particles2D::set_use_local_coordinates(bool p_enable) {
 	}
 }
 
-void Particles2D::_update_particle_emission_transform() {
+void GPUParticles2D::_update_particle_emission_transform() {
 
 	Transform2D xf2d = get_global_transform();
 	Transform xf;
@@ -127,7 +127,7 @@ void Particles2D::_update_particle_emission_transform() {
 	VS::get_singleton()->particles_set_emission_transform(particles, xf);
 }
 
-void Particles2D::set_process_material(const Ref<Material> &p_material) {
+void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
 
 	process_material = p_material;
 	Ref<ParticlesMaterial> pm = p_material;
@@ -144,89 +144,89 @@ void Particles2D::set_process_material(const Ref<Material> &p_material) {
 	update_configuration_warning();
 }
 
-void Particles2D::set_speed_scale(float p_scale) {
+void GPUParticles2D::set_speed_scale(float p_scale) {
 
 	speed_scale = p_scale;
 	VS::get_singleton()->particles_set_speed_scale(particles, p_scale);
 }
 
-bool Particles2D::is_emitting() const {
+bool GPUParticles2D::is_emitting() const {
 
 	return VS::get_singleton()->particles_get_emitting(particles);
 }
-int Particles2D::get_amount() const {
+int GPUParticles2D::get_amount() const {
 
 	return amount;
 }
-float Particles2D::get_lifetime() const {
+float GPUParticles2D::get_lifetime() const {
 
 	return lifetime;
 }
 
-bool Particles2D::get_one_shot() const {
+bool GPUParticles2D::get_one_shot() const {
 
 	return one_shot;
 }
-float Particles2D::get_pre_process_time() const {
+float GPUParticles2D::get_pre_process_time() const {
 
 	return pre_process_time;
 }
-float Particles2D::get_explosiveness_ratio() const {
+float GPUParticles2D::get_explosiveness_ratio() const {
 
 	return explosiveness_ratio;
 }
-float Particles2D::get_randomness_ratio() const {
+float GPUParticles2D::get_randomness_ratio() const {
 
 	return randomness_ratio;
 }
-Rect2 Particles2D::get_visibility_rect() const {
+Rect2 GPUParticles2D::get_visibility_rect() const {
 
 	return visibility_rect;
 }
-bool Particles2D::get_use_local_coordinates() const {
+bool GPUParticles2D::get_use_local_coordinates() const {
 
 	return local_coords;
 }
-Ref<Material> Particles2D::get_process_material() const {
+Ref<Material> GPUParticles2D::get_process_material() const {
 
 	return process_material;
 }
 
-float Particles2D::get_speed_scale() const {
+float GPUParticles2D::get_speed_scale() const {
 
 	return speed_scale;
 }
 
-void Particles2D::set_draw_order(DrawOrder p_order) {
+void GPUParticles2D::set_draw_order(DrawOrder p_order) {
 
 	draw_order = p_order;
 	VS::get_singleton()->particles_set_draw_order(particles, VS::ParticlesDrawOrder(p_order));
 }
 
-Particles2D::DrawOrder Particles2D::get_draw_order() const {
+GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const {
 
 	return draw_order;
 }
 
-void Particles2D::set_fixed_fps(int p_count) {
+void GPUParticles2D::set_fixed_fps(int p_count) {
 	fixed_fps = p_count;
 	VS::get_singleton()->particles_set_fixed_fps(particles, p_count);
 }
 
-int Particles2D::get_fixed_fps() const {
+int GPUParticles2D::get_fixed_fps() const {
 	return fixed_fps;
 }
 
-void Particles2D::set_fractional_delta(bool p_enable) {
+void GPUParticles2D::set_fractional_delta(bool p_enable) {
 	fractional_delta = p_enable;
 	VS::get_singleton()->particles_set_fractional_delta(particles, p_enable);
 }
 
-bool Particles2D::get_fractional_delta() const {
+bool GPUParticles2D::get_fractional_delta() const {
 	return fractional_delta;
 }
 
-String Particles2D::get_configuration_warning() const {
+String GPUParticles2D::get_configuration_warning() const {
 
 	if (VisualServer::get_singleton()->is_low_end()) {
 		return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
@@ -257,7 +257,7 @@ String Particles2D::get_configuration_warning() const {
 	return warnings;
 }
 
-Rect2 Particles2D::capture_rect() const {
+Rect2 GPUParticles2D::capture_rect() const {
 
 	AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles);
 	Rect2 r;
@@ -268,34 +268,34 @@ Rect2 Particles2D::capture_rect() const {
 	return r;
 }
 
-void Particles2D::set_texture(const Ref<Texture2D> &p_texture) {
+void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
 	texture = p_texture;
 	update();
 }
 
-Ref<Texture2D> Particles2D::get_texture() const {
+Ref<Texture2D> GPUParticles2D::get_texture() const {
 	return texture;
 }
 
-void Particles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
+void GPUParticles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
 
 	normal_map = p_normal_map;
 	update();
 }
 
-Ref<Texture2D> Particles2D::get_normal_map() const {
+Ref<Texture2D> GPUParticles2D::get_normal_map() const {
 	return normal_map;
 }
 
-void Particles2D::_validate_property(PropertyInfo &property) const {
+void GPUParticles2D::_validate_property(PropertyInfo &property) const {
 }
 
-void Particles2D::restart() {
+void GPUParticles2D::restart() {
 	VS::get_singleton()->particles_restart(particles);
 	VS::get_singleton()->particles_set_emitting(particles, true);
 }
 
-void Particles2D::_notification(int p_what) {
+void GPUParticles2D::_notification(int p_what) {
 
 	if (p_what == NOTIFICATION_DRAW) {
 
@@ -338,48 +338,48 @@ void Particles2D::_notification(int p_what) {
 	}
 }
 
-void Particles2D::_bind_methods() {
-
-	ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles2D::set_emitting);
-	ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount);
-	ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles2D::set_lifetime);
-	ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &Particles2D::set_one_shot);
-	ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time);
-	ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio);
-	ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio);
-	ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect);
-	ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates);
-	ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps);
-	ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta);
-	ClassDB::bind_method(D_METHOD("set_process_material", "material"), &Particles2D::set_process_material);
-	ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &Particles2D::set_speed_scale);
-
-	ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting);
-	ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount);
-	ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime);
-	ClassDB::bind_method(D_METHOD("get_one_shot"), &Particles2D::get_one_shot);
-	ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time);
-	ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles2D::get_explosiveness_ratio);
-	ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles2D::get_randomness_ratio);
-	ClassDB::bind_method(D_METHOD("get_visibility_rect"), &Particles2D::get_visibility_rect);
-	ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &Particles2D::get_use_local_coordinates);
-	ClassDB::bind_method(D_METHOD("get_fixed_fps"), &Particles2D::get_fixed_fps);
-	ClassDB::bind_method(D_METHOD("get_fractional_delta"), &Particles2D::get_fractional_delta);
-	ClassDB::bind_method(D_METHOD("get_process_material"), &Particles2D::get_process_material);
-	ClassDB::bind_method(D_METHOD("get_speed_scale"), &Particles2D::get_speed_scale);
-
-	ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &Particles2D::set_draw_order);
-	ClassDB::bind_method(D_METHOD("get_draw_order"), &Particles2D::get_draw_order);
-
-	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Particles2D::set_texture);
-	ClassDB::bind_method(D_METHOD("get_texture"), &Particles2D::get_texture);
-
-	ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &Particles2D::set_normal_map);
-	ClassDB::bind_method(D_METHOD("get_normal_map"), &Particles2D::get_normal_map);
-
-	ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect);
-
-	ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart);
+void GPUParticles2D::_bind_methods() {
+
+	ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting);
+	ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount);
+	ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime);
+	ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &GPUParticles2D::set_one_shot);
+	ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &GPUParticles2D::set_pre_process_time);
+	ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &GPUParticles2D::set_explosiveness_ratio);
+	ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &GPUParticles2D::set_randomness_ratio);
+	ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &GPUParticles2D::set_visibility_rect);
+	ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates);
+	ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps);
+	ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
+	ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
+	ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
+
+	ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
+	ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
+	ClassDB::bind_method(D_METHOD("get_lifetime"), &GPUParticles2D::get_lifetime);
+	ClassDB::bind_method(D_METHOD("get_one_shot"), &GPUParticles2D::get_one_shot);
+	ClassDB::bind_method(D_METHOD("get_pre_process_time"), &GPUParticles2D::get_pre_process_time);
+	ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &GPUParticles2D::get_explosiveness_ratio);
+	ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &GPUParticles2D::get_randomness_ratio);
+	ClassDB::bind_method(D_METHOD("get_visibility_rect"), &GPUParticles2D::get_visibility_rect);
+	ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates);
+	ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps);
+	ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
+	ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
+	ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
+
+	ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
+	ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
+
+	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture);
+	ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture);
+
+	ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &GPUParticles2D::set_normal_map);
+	ClassDB::bind_method(D_METHOD("get_normal_map"), &GPUParticles2D::get_normal_map);
+
+	ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect);
+
+	ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
 
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
@@ -406,7 +406,7 @@ void Particles2D::_bind_methods() {
 	BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
 }
 
-Particles2D::Particles2D() {
+GPUParticles2D::GPUParticles2D() {
 
 	particles = VS::get_singleton()->particles_create();
 
@@ -426,7 +426,7 @@ Particles2D::Particles2D() {
 	set_speed_scale(1);
 }
 
-Particles2D::~Particles2D() {
+GPUParticles2D::~GPUParticles2D() {
 
 	VS::get_singleton()->free(particles);
 }

+ 6 - 6
scene/2d/particles_2d.h → scene/2d/gpu_particles_2d.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  particles_2d.h                                                       */
+/*  gpu_particles_2d.h                                                   */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -35,9 +35,9 @@
 #include "scene/2d/node_2d.h"
 #include "scene/resources/texture.h"
 
-class Particles2D : public Node2D {
+class GPUParticles2D : public Node2D {
 private:
-	GDCLASS(Particles2D, Node2D);
+	GDCLASS(GPUParticles2D, Node2D);
 
 public:
 	enum DrawOrder {
@@ -118,10 +118,10 @@ public:
 
 	void restart();
 	Rect2 capture_rect() const;
-	Particles2D();
-	~Particles2D();
+	GPUParticles2D();
+	~GPUParticles2D();
 };
 
-VARIANT_ENUM_CAST(Particles2D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder)
 
 #endif // PARTICLES_2D_H

+ 1 - 1
scene/2d/navigation_2d.h

@@ -31,7 +31,7 @@
 #ifndef NAVIGATION_2D_H
 #define NAVIGATION_2D_H
 
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
 #include "scene/2d/node_2d.h"
 
 class Navigation2D : public Node2D {

+ 2 - 2
scene/2d/navigation_polygon.cpp → scene/2d/navigation_region_2d.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  navigation_polygon.cpp                                               */
+/*  navigation_region_2d.cpp                                             */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "navigation_polygon.h"
+#include "navigation_region_2d.h"
 
 #include "core/core_string_names.h"
 #include "core/engine.h"

+ 4 - 4
scene/2d/navigation_polygon.h → scene/2d/navigation_region_2d.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  navigation_polygon.h                                                 */
+/*  navigation_region_2d.h                                               */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,8 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef NAVIGATION_POLYGON_H
-#define NAVIGATION_POLYGON_H
+#ifndef NAVIGATION_REGION_2D_H
+#define NAVIGATION_REGION_2D_H
 
 #include "scene/2d/node_2d.h"
 #include "scene/resources/navigation_mesh.h"
@@ -127,4 +127,4 @@ public:
 	~NavigationRegion2D();
 };
 
-#endif // NAVIGATIONPOLYGON_H
+#endif // NAVIGATION_REGION_2D_H

+ 1 - 1
scene/2d/node_2d.h

@@ -31,7 +31,7 @@
 #ifndef NODE2D_H
 #define NODE2D_H
 
-#include "scene/2d/canvas_item.h"
+#include "scene/main/canvas_item.h"
 
 class Node2D : public CanvasItem {
 

+ 3 - 3
scene/2d/visibility_notifier_2d.cpp

@@ -31,7 +31,7 @@
 #include "visibility_notifier_2d.h"
 
 #include "core/engine.h"
-#include "particles_2d.h"
+#include "gpu_particles_2d.h"
 #include "scene/2d/animated_sprite_2d.h"
 #include "scene/2d/physics_body_2d.h"
 #include "scene/animation/animation_player.h"
@@ -212,7 +212,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
 	}
 
 	{
-		Particles2D *ps = Object::cast_to<Particles2D>(p_node);
+		GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
 		if (ps) {
 			add = true;
 		}
@@ -304,7 +304,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
 	}
 
 	if (enabler[ENABLER_PAUSE_PARTICLES]) {
-		Particles2D *ps = Object::cast_to<Particles2D>(p_node);
+		GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
 
 		if (ps) {
 

+ 1 - 1
scene/3d/audio_stream_player_3d.cpp

@@ -384,7 +384,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
 				linear_velocity = velocity_tracker->get_tracked_linear_velocity();
 			}
 
-			Ref<World> world = get_world();
+			Ref<World3D> world = get_world();
 			ERR_FAIL_COND(world.is_null());
 
 			int new_output_count = 0;

+ 41 - 41
scene/3d/camera_3d.cpp

@@ -726,13 +726,13 @@ Camera3D::~Camera3D() {
 
 ////////////////////////////////////////
 
-void ClippedCamera::set_margin(float p_margin) {
+void ClippedCamera3D::set_margin(float p_margin) {
 	margin = p_margin;
 }
-float ClippedCamera::get_margin() const {
+float ClippedCamera3D::get_margin() const {
 	return margin;
 }
-void ClippedCamera::set_process_mode(ProcessMode p_mode) {
+void ClippedCamera3D::set_process_mode(ProcessMode p_mode) {
 
 	if (process_mode == p_mode) {
 		return;
@@ -741,18 +741,18 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) {
 	set_process_internal(process_mode == CLIP_PROCESS_IDLE);
 	set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
 }
-ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
+ClippedCamera3D::ProcessMode ClippedCamera3D::get_process_mode() const {
 	return process_mode;
 }
 
-Transform ClippedCamera::get_camera_transform() const {
+Transform ClippedCamera3D::get_camera_transform() const {
 
 	Transform t = Camera3D::get_camera_transform();
 	t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
 	return t;
 }
 
-void ClippedCamera::_notification(int p_what) {
+void ClippedCamera3D::_notification(int p_what) {
 	if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
 
 		Node3D *parent = Object::cast_to<Node3D>(get_parent());
@@ -813,17 +813,17 @@ void ClippedCamera::_notification(int p_what) {
 	}
 }
 
-void ClippedCamera::set_collision_mask(uint32_t p_mask) {
+void ClippedCamera3D::set_collision_mask(uint32_t p_mask) {
 
 	collision_mask = p_mask;
 }
 
-uint32_t ClippedCamera::get_collision_mask() const {
+uint32_t ClippedCamera3D::get_collision_mask() const {
 
 	return collision_mask;
 }
 
-void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
+void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
 
 	uint32_t mask = get_collision_mask();
 	if (p_value)
@@ -833,17 +833,17 @@ void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
 	set_collision_mask(mask);
 }
 
-bool ClippedCamera::get_collision_mask_bit(int p_bit) const {
+bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const {
 
 	return get_collision_mask() & (1 << p_bit);
 }
 
-void ClippedCamera::add_exception_rid(const RID &p_rid) {
+void ClippedCamera3D::add_exception_rid(const RID &p_rid) {
 
 	exclude.insert(p_rid);
 }
 
-void ClippedCamera::add_exception(const Object *p_object) {
+void ClippedCamera3D::add_exception(const Object *p_object) {
 
 	ERR_FAIL_NULL(p_object);
 	const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
@@ -852,12 +852,12 @@ void ClippedCamera::add_exception(const Object *p_object) {
 	add_exception_rid(co->get_rid());
 }
 
-void ClippedCamera::remove_exception_rid(const RID &p_rid) {
+void ClippedCamera3D::remove_exception_rid(const RID &p_rid) {
 
 	exclude.erase(p_rid);
 }
 
-void ClippedCamera::remove_exception(const Object *p_object) {
+void ClippedCamera3D::remove_exception(const Object *p_object) {
 
 	ERR_FAIL_NULL(p_object);
 	const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
@@ -866,65 +866,65 @@ void ClippedCamera::remove_exception(const Object *p_object) {
 	remove_exception_rid(co->get_rid());
 }
 
-void ClippedCamera::clear_exceptions() {
+void ClippedCamera3D::clear_exceptions() {
 
 	exclude.clear();
 }
 
-float ClippedCamera::get_clip_offset() const {
+float ClippedCamera3D::get_clip_offset() const {
 
 	return clip_offset;
 }
 
-void ClippedCamera::set_clip_to_areas(bool p_clip) {
+void ClippedCamera3D::set_clip_to_areas(bool p_clip) {
 
 	clip_to_areas = p_clip;
 }
 
-bool ClippedCamera::is_clip_to_areas_enabled() const {
+bool ClippedCamera3D::is_clip_to_areas_enabled() const {
 
 	return clip_to_areas;
 }
 
-void ClippedCamera::set_clip_to_bodies(bool p_clip) {
+void ClippedCamera3D::set_clip_to_bodies(bool p_clip) {
 
 	clip_to_bodies = p_clip;
 }
 
-bool ClippedCamera::is_clip_to_bodies_enabled() const {
+bool ClippedCamera3D::is_clip_to_bodies_enabled() const {
 
 	return clip_to_bodies;
 }
 
-void ClippedCamera::_bind_methods() {
+void ClippedCamera3D::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin);
-	ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin);
+	ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin);
+	ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin);
 
-	ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode);
-	ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode);
+	ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera3D::set_process_mode);
+	ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera3D::get_process_mode);
 
-	ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask);
-	ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask);
+	ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask);
+	ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask);
 
-	ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit);
-	ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit);
+	ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera3D::set_collision_mask_bit);
+	ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera3D::get_collision_mask_bit);
 
-	ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid);
-	ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception);
+	ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid);
+	ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception);
 
-	ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid);
-	ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception);
+	ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera3D::remove_exception_rid);
+	ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera3D::remove_exception);
 
-	ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
-	ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
+	ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera3D::set_clip_to_areas);
+	ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera3D::is_clip_to_areas_enabled);
 
-	ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset);
+	ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera3D::get_clip_offset);
 
-	ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
-	ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
+	ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera3D::set_clip_to_bodies);
+	ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera3D::is_clip_to_bodies_enabled);
 
-	ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions);
+	ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions);
 
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
@@ -937,7 +937,7 @@ void ClippedCamera::_bind_methods() {
 	BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
 	BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
 }
-ClippedCamera::ClippedCamera() {
+ClippedCamera3D::ClippedCamera3D() {
 	margin = 0;
 	clip_offset = 0;
 	process_mode = CLIP_PROCESS_PHYSICS;
@@ -949,6 +949,6 @@ ClippedCamera::ClippedCamera() {
 	clip_to_areas = false;
 	clip_to_bodies = true;
 }
-ClippedCamera::~ClippedCamera() {
+ClippedCamera3D::~ClippedCamera3D() {
 	PhysicsServer::get_singleton()->free(pyramid_shape);
 }

+ 13 - 13
scene/3d/camera_3d.h

@@ -48,10 +48,8 @@ public:
 		PROJECTION_FRUSTUM
 	};
 
-	enum KeepAspect {
-		KEEP_WIDTH,
-		KEEP_HEIGHT
-	};
+	enum KeepAspect { KEEP_WIDTH,
+		KEEP_HEIGHT };
 
 	enum DopplerTracking {
 		DOPPLER_TRACKING_DISABLED,
@@ -77,7 +75,7 @@ private:
 	RID camera;
 	RID scenario_id;
 
-	//String camera_group;
+	// String camera_group;
 
 	uint32_t layers;
 
@@ -86,7 +84,7 @@ private:
 
 	virtual bool _can_gizmo_scale() const;
 
-	//void _camera_make_current(Node *p_camera);
+	// void _camera_make_current(Node *p_camera);
 	friend class Viewport;
 	void _update_audio_listener_state();
 
@@ -112,7 +110,8 @@ public:
 
 	void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
 	void set_orthogonal(float p_size, float p_z_near, float p_z_far);
-	void set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
+	void set_frustum(float p_size, Vector2 p_offset, float p_z_near,
+			float p_z_far);
 	void set_projection(Camera3D::Projection p_mode);
 
 	void make_current();
@@ -143,7 +142,8 @@ public:
 	virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
 	virtual Point2 unproject_position(const Vector3 &p_pos) const;
 	bool is_position_behind(const Vector3 &p_pos) const;
-	virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
+	virtual Vector3 project_position(const Point2 &p_point,
+			float p_z_depth) const;
 
 	Vector<Vector3> get_near_plane_points() const;
 
@@ -183,9 +183,9 @@ VARIANT_ENUM_CAST(Camera3D::Projection);
 VARIANT_ENUM_CAST(Camera3D::KeepAspect);
 VARIANT_ENUM_CAST(Camera3D::DopplerTracking);
 
-class ClippedCamera : public Camera3D {
+class ClippedCamera3D : public Camera3D {
 
-	GDCLASS(ClippedCamera, Camera3D);
+	GDCLASS(ClippedCamera3D, Camera3D);
 
 public:
 	enum ProcessMode {
@@ -238,9 +238,9 @@ public:
 
 	float get_clip_offset() const;
 
-	ClippedCamera();
-	~ClippedCamera();
+	ClippedCamera3D();
+	~ClippedCamera3D();
 };
 
-VARIANT_ENUM_CAST(ClippedCamera::ProcessMode);
+VARIANT_ENUM_CAST(ClippedCamera3D::ProcessMode);
 #endif

+ 1 - 1
scene/3d/collision_shape_3d.cpp

@@ -33,7 +33,7 @@
 #include "scene/resources/capsule_shape_3d.h"
 #include "scene/resources/concave_polygon_shape_3d.h"
 #include "scene/resources/convex_polygon_shape_3d.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
 #include "scene/resources/sphere_shape_3d.h"
 #include "scene/resources/world_margin_shape_3d.h"
 #include "servers/visual_server.h"

+ 3 - 3
scene/3d/node_3d.cpp

@@ -507,10 +507,10 @@ bool Node3D::is_set_as_toplevel() const {
 	return data.toplevel;
 }
 
-Ref<World> Node3D::get_world() const {
+Ref<World3D> Node3D::get_world() const {
 
-	ERR_FAIL_COND_V(!is_inside_world(), Ref<World>());
-	ERR_FAIL_COND_V(!data.viewport, Ref<World>());
+	ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>());
+	ERR_FAIL_COND_V(!data.viewport, Ref<World3D>());
 
 	return data.viewport->find_world();
 }

+ 1 - 1
scene/3d/node_3d.h

@@ -124,7 +124,7 @@ public:
 
 	Node3D *get_parent_spatial() const;
 
-	Ref<World> get_world() const;
+	Ref<World3D> get_world() const;
 
 	void set_translation(const Vector3 &p_translation);
 	void set_rotation(const Vector3 &p_euler_rad);

+ 1 - 1
scene/3d/physics_body_3d.cpp

@@ -41,7 +41,7 @@
 #include "servers/navigation_server.h"
 
 #ifdef TOOLS_ENABLED
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
 #endif
 
 Vector3 PhysicsBody3D::get_linear_velocity() const {

+ 1 - 1
scene/3d/ray_cast_3d.cpp

@@ -196,7 +196,7 @@ void RayCast3D::_notification(int p_what) {
 }
 
 void RayCast3D::_update_raycast_state() {
-	Ref<World> w3d = get_world();
+	Ref<World3D> w3d = get_world();
 	ERR_FAIL_COND(w3d.is_null());
 
 	PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());

+ 2 - 2
scene/animation/skeleton_ik.cpp → scene/3d/skeleton_ik_3d.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  skeleton_ik.cpp                                                      */
+/*  skeleton_ik_3d.cpp                                                   */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -32,7 +32,7 @@
  * @author AndreaCatania
  */
 
-#include "skeleton_ik.h"
+#include "skeleton_ik_3d.h"
 
 #ifndef _3D_DISABLED
 

+ 1 - 1
scene/animation/skeleton_ik.h → scene/3d/skeleton_ik_3d.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  skeleton_ik.h                                                        */
+/*  skeleton_ik_3d.h                                                     */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */

+ 106 - 106
scene/3d/vehicle_body.cpp → scene/3d/vehicle_body_3d.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  vehicle_body.cpp                                                     */
+/*  vehicle_body_3d.cpp                                                  */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "vehicle_body.h"
+#include "vehicle_body_3d.h"
 
 #define ROLLING_INFLUENCE_FIX
 
@@ -78,11 +78,11 @@ public:
 	}
 };
 
-void VehicleWheel::_notification(int p_what) {
+void VehicleWheel3D::_notification(int p_what) {
 
 	if (p_what == NOTIFICATION_ENTER_TREE) {
 
-		VehicleBody *cb = Object::cast_to<VehicleBody>(get_parent());
+		VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
 		if (!cb)
 			return;
 		body = cb;
@@ -95,7 +95,7 @@ void VehicleWheel::_notification(int p_what) {
 	}
 	if (p_what == NOTIFICATION_EXIT_TREE) {
 
-		VehicleBody *cb = Object::cast_to<VehicleBody>(get_parent());
+		VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
 		if (!cb)
 			return;
 		cb->wheels.erase(this);
@@ -103,15 +103,15 @@ void VehicleWheel::_notification(int p_what) {
 	}
 }
 
-String VehicleWheel::get_configuration_warning() const {
-	if (!Object::cast_to<VehicleBody>(get_parent())) {
+String VehicleWheel3D::get_configuration_warning() const {
+	if (!Object::cast_to<VehicleBody3D>(get_parent())) {
 		return TTR("VehicleWheel serves to provide a wheel system to a VehicleBody. Please use it as a child of a VehicleBody.");
 	}
 
 	return String();
 }
 
-void VehicleWheel::_update(PhysicsDirectBodyState *s) {
+void VehicleWheel3D::_update(PhysicsDirectBodyState *s) {
 
 	if (m_raycastInfo.m_isInContact)
 
@@ -144,142 +144,142 @@ void VehicleWheel::_update(PhysicsDirectBodyState *s) {
 	}
 }
 
-void VehicleWheel::set_radius(float p_radius) {
+void VehicleWheel3D::set_radius(float p_radius) {
 
 	m_wheelRadius = p_radius;
 	update_gizmo();
 }
 
-float VehicleWheel::get_radius() const {
+float VehicleWheel3D::get_radius() const {
 
 	return m_wheelRadius;
 }
 
-void VehicleWheel::set_suspension_rest_length(float p_length) {
+void VehicleWheel3D::set_suspension_rest_length(float p_length) {
 
 	m_suspensionRestLength = p_length;
 	update_gizmo();
 }
-float VehicleWheel::get_suspension_rest_length() const {
+float VehicleWheel3D::get_suspension_rest_length() const {
 
 	return m_suspensionRestLength;
 }
 
-void VehicleWheel::set_suspension_travel(float p_length) {
+void VehicleWheel3D::set_suspension_travel(float p_length) {
 
 	m_maxSuspensionTravelCm = p_length / 0.01;
 }
-float VehicleWheel::get_suspension_travel() const {
+float VehicleWheel3D::get_suspension_travel() const {
 
 	return m_maxSuspensionTravelCm * 0.01;
 }
 
-void VehicleWheel::set_suspension_stiffness(float p_value) {
+void VehicleWheel3D::set_suspension_stiffness(float p_value) {
 
 	m_suspensionStiffness = p_value;
 }
-float VehicleWheel::get_suspension_stiffness() const {
+float VehicleWheel3D::get_suspension_stiffness() const {
 
 	return m_suspensionStiffness;
 }
 
-void VehicleWheel::set_suspension_max_force(float p_value) {
+void VehicleWheel3D::set_suspension_max_force(float p_value) {
 
 	m_maxSuspensionForce = p_value;
 }
-float VehicleWheel::get_suspension_max_force() const {
+float VehicleWheel3D::get_suspension_max_force() const {
 
 	return m_maxSuspensionForce;
 }
 
-void VehicleWheel::set_damping_compression(float p_value) {
+void VehicleWheel3D::set_damping_compression(float p_value) {
 
 	m_wheelsDampingCompression = p_value;
 }
-float VehicleWheel::get_damping_compression() const {
+float VehicleWheel3D::get_damping_compression() const {
 
 	return m_wheelsDampingCompression;
 }
 
-void VehicleWheel::set_damping_relaxation(float p_value) {
+void VehicleWheel3D::set_damping_relaxation(float p_value) {
 
 	m_wheelsDampingRelaxation = p_value;
 }
-float VehicleWheel::get_damping_relaxation() const {
+float VehicleWheel3D::get_damping_relaxation() const {
 
 	return m_wheelsDampingRelaxation;
 }
 
-void VehicleWheel::set_friction_slip(float p_value) {
+void VehicleWheel3D::set_friction_slip(float p_value) {
 
 	m_frictionSlip = p_value;
 }
-float VehicleWheel::get_friction_slip() const {
+float VehicleWheel3D::get_friction_slip() const {
 
 	return m_frictionSlip;
 }
 
-void VehicleWheel::set_roll_influence(float p_value) {
+void VehicleWheel3D::set_roll_influence(float p_value) {
 	m_rollInfluence = p_value;
 }
 
-float VehicleWheel::get_roll_influence() const {
+float VehicleWheel3D::get_roll_influence() const {
 	return m_rollInfluence;
 }
 
-bool VehicleWheel::is_in_contact() const {
+bool VehicleWheel3D::is_in_contact() const {
 	return m_raycastInfo.m_isInContact;
 }
 
-void VehicleWheel::_bind_methods() {
+void VehicleWheel3D::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel::set_radius);
-	ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel::get_radius);
+	ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel3D::set_radius);
+	ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel3D::get_radius);
 
-	ClassDB::bind_method(D_METHOD("set_suspension_rest_length", "length"), &VehicleWheel::set_suspension_rest_length);
-	ClassDB::bind_method(D_METHOD("get_suspension_rest_length"), &VehicleWheel::get_suspension_rest_length);
+	ClassDB::bind_method(D_METHOD("set_suspension_rest_length", "length"), &VehicleWheel3D::set_suspension_rest_length);
+	ClassDB::bind_method(D_METHOD("get_suspension_rest_length"), &VehicleWheel3D::get_suspension_rest_length);
 
-	ClassDB::bind_method(D_METHOD("set_suspension_travel", "length"), &VehicleWheel::set_suspension_travel);
-	ClassDB::bind_method(D_METHOD("get_suspension_travel"), &VehicleWheel::get_suspension_travel);
+	ClassDB::bind_method(D_METHOD("set_suspension_travel", "length"), &VehicleWheel3D::set_suspension_travel);
+	ClassDB::bind_method(D_METHOD("get_suspension_travel"), &VehicleWheel3D::get_suspension_travel);
 
-	ClassDB::bind_method(D_METHOD("set_suspension_stiffness", "length"), &VehicleWheel::set_suspension_stiffness);
-	ClassDB::bind_method(D_METHOD("get_suspension_stiffness"), &VehicleWheel::get_suspension_stiffness);
+	ClassDB::bind_method(D_METHOD("set_suspension_stiffness", "length"), &VehicleWheel3D::set_suspension_stiffness);
+	ClassDB::bind_method(D_METHOD("get_suspension_stiffness"), &VehicleWheel3D::get_suspension_stiffness);
 
-	ClassDB::bind_method(D_METHOD("set_suspension_max_force", "length"), &VehicleWheel::set_suspension_max_force);
-	ClassDB::bind_method(D_METHOD("get_suspension_max_force"), &VehicleWheel::get_suspension_max_force);
+	ClassDB::bind_method(D_METHOD("set_suspension_max_force", "length"), &VehicleWheel3D::set_suspension_max_force);
+	ClassDB::bind_method(D_METHOD("get_suspension_max_force"), &VehicleWheel3D::get_suspension_max_force);
 
-	ClassDB::bind_method(D_METHOD("set_damping_compression", "length"), &VehicleWheel::set_damping_compression);
-	ClassDB::bind_method(D_METHOD("get_damping_compression"), &VehicleWheel::get_damping_compression);
+	ClassDB::bind_method(D_METHOD("set_damping_compression", "length"), &VehicleWheel3D::set_damping_compression);
+	ClassDB::bind_method(D_METHOD("get_damping_compression"), &VehicleWheel3D::get_damping_compression);
 
-	ClassDB::bind_method(D_METHOD("set_damping_relaxation", "length"), &VehicleWheel::set_damping_relaxation);
-	ClassDB::bind_method(D_METHOD("get_damping_relaxation"), &VehicleWheel::get_damping_relaxation);
+	ClassDB::bind_method(D_METHOD("set_damping_relaxation", "length"), &VehicleWheel3D::set_damping_relaxation);
+	ClassDB::bind_method(D_METHOD("get_damping_relaxation"), &VehicleWheel3D::get_damping_relaxation);
 
-	ClassDB::bind_method(D_METHOD("set_use_as_traction", "enable"), &VehicleWheel::set_use_as_traction);
-	ClassDB::bind_method(D_METHOD("is_used_as_traction"), &VehicleWheel::is_used_as_traction);
+	ClassDB::bind_method(D_METHOD("set_use_as_traction", "enable"), &VehicleWheel3D::set_use_as_traction);
+	ClassDB::bind_method(D_METHOD("is_used_as_traction"), &VehicleWheel3D::is_used_as_traction);
 
-	ClassDB::bind_method(D_METHOD("set_use_as_steering", "enable"), &VehicleWheel::set_use_as_steering);
-	ClassDB::bind_method(D_METHOD("is_used_as_steering"), &VehicleWheel::is_used_as_steering);
+	ClassDB::bind_method(D_METHOD("set_use_as_steering", "enable"), &VehicleWheel3D::set_use_as_steering);
+	ClassDB::bind_method(D_METHOD("is_used_as_steering"), &VehicleWheel3D::is_used_as_steering);
 
-	ClassDB::bind_method(D_METHOD("set_friction_slip", "length"), &VehicleWheel::set_friction_slip);
-	ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel::get_friction_slip);
+	ClassDB::bind_method(D_METHOD("set_friction_slip", "length"), &VehicleWheel3D::set_friction_slip);
+	ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel3D::get_friction_slip);
 
-	ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel::is_in_contact);
+	ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel3D::is_in_contact);
 
-	ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel::set_roll_influence);
-	ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel::get_roll_influence);
+	ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel3D::set_roll_influence);
+	ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel3D::get_roll_influence);
 
-	ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel::get_skidinfo);
+	ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel3D::get_skidinfo);
 
-	ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm);
+	ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel3D::get_rpm);
 
-	ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel::set_engine_force);
-	ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel::get_engine_force);
+	ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel3D::set_engine_force);
+	ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel3D::get_engine_force);
 
-	ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel::set_brake);
-	ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel::get_brake);
+	ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel3D::set_brake);
+	ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel3D::get_brake);
 
-	ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel::set_steering);
-	ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel::get_steering);
+	ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel3D::set_steering);
+	ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel3D::get_steering);
 
 	ADD_GROUP("Per-Wheel Motion", "");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
@@ -302,65 +302,65 @@ void VehicleWheel::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation");
 }
 
-void VehicleWheel::set_engine_force(float p_engine_force) {
+void VehicleWheel3D::set_engine_force(float p_engine_force) {
 
 	m_engineForce = p_engine_force;
 }
 
-float VehicleWheel::get_engine_force() const {
+float VehicleWheel3D::get_engine_force() const {
 
 	return m_engineForce;
 }
 
-void VehicleWheel::set_brake(float p_brake) {
+void VehicleWheel3D::set_brake(float p_brake) {
 
 	m_brake = p_brake;
 }
-float VehicleWheel::get_brake() const {
+float VehicleWheel3D::get_brake() const {
 
 	return m_brake;
 }
 
-void VehicleWheel::set_steering(float p_steering) {
+void VehicleWheel3D::set_steering(float p_steering) {
 
 	m_steering = p_steering;
 }
-float VehicleWheel::get_steering() const {
+float VehicleWheel3D::get_steering() const {
 
 	return m_steering;
 }
 
-void VehicleWheel::set_use_as_traction(bool p_enable) {
+void VehicleWheel3D::set_use_as_traction(bool p_enable) {
 
 	engine_traction = p_enable;
 }
 
-bool VehicleWheel::is_used_as_traction() const {
+bool VehicleWheel3D::is_used_as_traction() const {
 
 	return engine_traction;
 }
 
-void VehicleWheel::set_use_as_steering(bool p_enabled) {
+void VehicleWheel3D::set_use_as_steering(bool p_enabled) {
 
 	steers = p_enabled;
 }
 
-bool VehicleWheel::is_used_as_steering() const {
+bool VehicleWheel3D::is_used_as_steering() const {
 
 	return steers;
 }
 
-float VehicleWheel::get_skidinfo() const {
+float VehicleWheel3D::get_skidinfo() const {
 
 	return m_skidInfo;
 }
 
-float VehicleWheel::get_rpm() const {
+float VehicleWheel3D::get_rpm() const {
 
 	return m_rpm;
 }
 
-VehicleWheel::VehicleWheel() {
+VehicleWheel3D::VehicleWheel3D() {
 
 	steers = false;
 	engine_traction = false;
@@ -388,7 +388,7 @@ VehicleWheel::VehicleWheel() {
 	body = NULL;
 }
 
-void VehicleBody::_update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState *s) {
 
 	wheel.m_raycastInfo.m_isInContact = false;
 
@@ -405,9 +405,9 @@ void VehicleBody::_update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBody
 	wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.get_basis().xform(wheel.m_wheelAxleCS).normalized();
 }
 
-void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
 
-	VehicleWheel &wheel = *wheels[p_idx];
+	VehicleWheel3D &wheel = *wheels[p_idx];
 	_update_wheel_transform(wheel, s);
 
 	Vector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS;
@@ -430,9 +430,9 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
 			wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength);
 }
 
-real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
+real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
 
-	VehicleWheel &wheel = *wheels[p_idx];
+	VehicleWheel3D &wheel = *wheels[p_idx];
 
 	_update_wheel_transform(wheel, s);
 
@@ -513,12 +513,12 @@ real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
 	return depth;
 }
 
-void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_suspension(PhysicsDirectBodyState *s) {
 
 	real_t chassisMass = mass;
 
 	for (int w_it = 0; w_it < wheels.size(); w_it++) {
-		VehicleWheel &wheel_info = *wheels[w_it];
+		VehicleWheel3D &wheel_info = *wheels[w_it];
 
 		if (wheel_info.m_raycastInfo.m_isInContact) {
 			real_t force;
@@ -558,7 +558,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
 }
 
 //bilateral constraint between two dynamic objects
-void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
+void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
 		PhysicsBody3D *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence) {
 
 	real_t normalLenSqr = normal.length_squared();
@@ -636,7 +636,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
 #endif
 }
 
-VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody3D *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) :
+VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody3D *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) :
 		m_s(s),
 		m_body1(body1),
 		m_frictionPositionWorld(frictionPosWorld),
@@ -667,7 +667,7 @@ VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirec
 	m_jacDiagABInv = relaxation / (denom0 + denom1);
 }
 
-real_t VehicleBody::_calc_rolling_friction(btVehicleWheelContactPoint &contactPoint) {
+real_t VehicleBody3D::_calc_rolling_friction(btVehicleWheelContactPoint &contactPoint) {
 
 	real_t j1 = 0.f;
 
@@ -698,7 +698,7 @@ real_t VehicleBody::_calc_rolling_friction(btVehicleWheelContactPoint &contactPo
 }
 
 static const real_t sideFrictionStiffness2 = real_t(1.0);
-void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_friction(PhysicsDirectBodyState *s) {
 
 	//calculate the impulse, so that the wheels don't move sidewards
 	int numWheel = wheels.size();
@@ -720,7 +720,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
 
 		for (int i = 0; i < wheels.size(); i++) {
 
-			VehicleWheel &wheelInfo = *wheels[i];
+			VehicleWheel3D &wheelInfo = *wheels[i];
 
 			if (wheelInfo.m_raycastInfo.m_isInContact) {
 
@@ -754,7 +754,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
 	bool sliding = false;
 	{
 		for (int wheel = 0; wheel < wheels.size(); wheel++) {
-			VehicleWheel &wheelInfo = *wheels[wheel];
+			VehicleWheel3D &wheelInfo = *wheels[wheel];
 
 			//class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
 
@@ -816,7 +816,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
 	// apply the impulses
 	{
 		for (int wheel = 0; wheel < wheels.size(); wheel++) {
-			VehicleWheel &wheelInfo = *wheels[wheel];
+			VehicleWheel3D &wheelInfo = *wheels[wheel];
 
 			Vector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
 							  s->get_transform().origin;
@@ -850,7 +850,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
 	}
 }
 
-void VehicleBody::_direct_state_changed(Object *p_state) {
+void VehicleBody3D::_direct_state_changed(Object *p_state) {
 
 	RigidBody3D::_direct_state_changed(p_state);
 
@@ -874,7 +874,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
 	for (int i = 0; i < wheels.size(); i++) {
 
 		//apply suspension force
-		VehicleWheel &wheel = *wheels[i];
+		VehicleWheel3D &wheel = *wheels[i];
 
 		real_t suspensionForce = wheel.m_wheelsSuspensionForce;
 
@@ -891,7 +891,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
 	_update_friction(state);
 
 	for (int i = 0; i < wheels.size(); i++) {
-		VehicleWheel &wheel = *wheels[i];
+		VehicleWheel3D &wheel = *wheels[i];
 		Vector3 relpos = wheel.m_raycastInfo.m_hardPointWS - state->get_transform().origin;
 		Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos);
 
@@ -920,58 +920,58 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
 	state = NULL;
 }
 
-void VehicleBody::set_engine_force(float p_engine_force) {
+void VehicleBody3D::set_engine_force(float p_engine_force) {
 
 	engine_force = p_engine_force;
 	for (int i = 0; i < wheels.size(); i++) {
-		VehicleWheel &wheelInfo = *wheels[i];
+		VehicleWheel3D &wheelInfo = *wheels[i];
 		if (wheelInfo.engine_traction)
 			wheelInfo.m_engineForce = p_engine_force;
 	}
 }
 
-float VehicleBody::get_engine_force() const {
+float VehicleBody3D::get_engine_force() const {
 
 	return engine_force;
 }
 
-void VehicleBody::set_brake(float p_brake) {
+void VehicleBody3D::set_brake(float p_brake) {
 
 	brake = p_brake;
 	for (int i = 0; i < wheels.size(); i++) {
-		VehicleWheel &wheelInfo = *wheels[i];
+		VehicleWheel3D &wheelInfo = *wheels[i];
 		wheelInfo.m_brake = p_brake;
 	}
 }
-float VehicleBody::get_brake() const {
+float VehicleBody3D::get_brake() const {
 
 	return brake;
 }
 
-void VehicleBody::set_steering(float p_steering) {
+void VehicleBody3D::set_steering(float p_steering) {
 
 	m_steeringValue = p_steering;
 	for (int i = 0; i < wheels.size(); i++) {
-		VehicleWheel &wheelInfo = *wheels[i];
+		VehicleWheel3D &wheelInfo = *wheels[i];
 		if (wheelInfo.steers)
 			wheelInfo.m_steering = p_steering;
 	}
 }
-float VehicleBody::get_steering() const {
+float VehicleBody3D::get_steering() const {
 
 	return m_steeringValue;
 }
 
-void VehicleBody::_bind_methods() {
+void VehicleBody3D::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleBody::set_engine_force);
-	ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleBody::get_engine_force);
+	ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleBody3D::set_engine_force);
+	ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleBody3D::get_engine_force);
 
-	ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleBody::set_brake);
-	ClassDB::bind_method(D_METHOD("get_brake"), &VehicleBody::get_brake);
+	ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleBody3D::set_brake);
+	ClassDB::bind_method(D_METHOD("get_brake"), &VehicleBody3D::get_brake);
 
-	ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleBody::set_steering);
-	ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody::get_steering);
+	ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleBody3D::set_steering);
+	ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody3D::get_steering);
 
 	ADD_GROUP("Motion", "");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
@@ -979,7 +979,7 @@ void VehicleBody::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
 }
 
-VehicleBody::VehicleBody() {
+VehicleBody3D::VehicleBody3D() {
 
 	m_pitchControl = 0;
 	m_currentVehicleSpeedKmHour = real_t(0.);

+ 13 - 13
scene/3d/vehicle_body.h → scene/3d/vehicle_body_3d.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  vehicle_body.h                                                       */
+/*  vehicle_body_3d.h                                                    */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -33,13 +33,13 @@
 
 #include "scene/3d/physics_body_3d.h"
 
-class VehicleBody;
+class VehicleBody3D;
 
-class VehicleWheel : public Node3D {
+class VehicleWheel3D : public Node3D {
 
-	GDCLASS(VehicleWheel, Node3D);
+	GDCLASS(VehicleWheel3D, Node3D);
 
-	friend class VehicleBody;
+	friend class VehicleBody3D;
 
 	Transform m_worldTransform;
 	Transform local_xform;
@@ -61,7 +61,7 @@ class VehicleWheel : public Node3D {
 	real_t m_maxSuspensionForce;
 	bool m_bIsFrontWheel;
 
-	VehicleBody *body;
+	VehicleBody3D *body;
 
 	//btVector3	m_wheelAxleCS; // const or modified by steering ?
 
@@ -148,12 +148,12 @@ public:
 
 	String get_configuration_warning() const;
 
-	VehicleWheel();
+	VehicleWheel3D();
 };
 
-class VehicleBody : public RigidBody3D {
+class VehicleBody3D : public RigidBody3D {
 
-	GDCLASS(VehicleBody, RigidBody3D);
+	GDCLASS(VehicleBody3D, RigidBody3D);
 
 	float engine_force;
 	float brake;
@@ -186,11 +186,11 @@ class VehicleBody : public RigidBody3D {
 	void _update_friction(PhysicsDirectBodyState *s);
 	void _update_suspension(PhysicsDirectBodyState *s);
 	real_t _ray_cast(int p_idx, PhysicsDirectBodyState *s);
-	void _update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBodyState *s);
+	void _update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState *s);
 	void _update_wheel(int p_idx, PhysicsDirectBodyState *s);
 
-	friend class VehicleWheel;
-	Vector<VehicleWheel *> wheels;
+	friend class VehicleWheel3D;
+	Vector<VehicleWheel3D *> wheels;
 
 	static void _bind_methods();
 
@@ -206,7 +206,7 @@ public:
 	void set_steering(float p_steering);
 	float get_steering() const;
 
-	VehicleBody();
+	VehicleBody3D();
 };
 
 #endif // VEHICLE_BODY_H

+ 1 - 1
scene/gui/control.h

@@ -33,8 +33,8 @@
 
 #include "core/math/transform_2d.h"
 #include "core/rid.h"
-#include "scene/2d/canvas_item.h"
 #include "scene/gui/shortcut.h"
+#include "scene/main/canvas_item.h"
 #include "scene/main/node.h"
 #include "scene/main/timer.h"
 #include "scene/resources/theme.h"

+ 0 - 0
scene/2d/canvas_item.cpp → scene/main/canvas_item.cpp


+ 0 - 0
scene/2d/canvas_item.h → scene/main/canvas_item.h


+ 1 - 1
scene/main/scene_tree.cpp

@@ -1410,7 +1410,7 @@ SceneTree::SceneTree() {
 	root = memnew(Window);
 	root->set_name("root");
 	if (!root->get_world().is_valid())
-		root->set_world(Ref<World>(memnew(World)));
+		root->set_world(Ref<World3D>(memnew(World3D)));
 
 	// Initialize network state
 	multiplayer_poll = true;

+ 1 - 1
scene/main/scene_tree.h

@@ -36,8 +36,8 @@
 #include "core/os/thread_safe.h"
 #include "core/self_list.h"
 #include "scene/resources/mesh.h"
-#include "scene/resources/world.h"
 #include "scene/resources/world_2d.h"
+#include "scene/resources/world_3d.h"
 
 #undef Window
 

+ 7 - 7
scene/main/timer.cpp

@@ -1285,7 +1285,7 @@ void Viewport::_propagate_exit_world(Node *p_node) {
 	}
 }
 
-void Viewport::set_world(const Ref<World> &p_world) {
+void Viewport::set_world(const Ref<World3D> &p_world) {
 
 	if (world == p_world)
 		return;
@@ -1304,7 +1304,7 @@ void Viewport::set_world(const Ref<World> &p_world) {
 			own_world = world->duplicate();
 			world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
 		} else {
-			own_world = Ref<World>(memnew(World));
+			own_world = Ref<World3D>(memnew(World3D));
 		}
 	}
 
@@ -1318,7 +1318,7 @@ void Viewport::set_world(const Ref<World> &p_world) {
 	_update_listener();
 }
 
-Ref<World> Viewport::get_world() const {
+Ref<World3D> Viewport::get_world() const {
 
 	return world;
 }
@@ -1328,7 +1328,7 @@ Ref<World2D> Viewport::get_world_2d() const {
 	return world_2d;
 }
 
-Ref<World> Viewport::find_world() const {
+Ref<World3D> Viewport::find_world() const {
 
 	if (own_world.is_valid())
 		return own_world;
@@ -1337,7 +1337,7 @@ Ref<World> Viewport::find_world() const {
 	else if (parent)
 		return parent->find_world();
 	else
-		return Ref<World>();
+		return Ref<World3D>();
 }
 
 Listener3D *Viewport::get_listener() const {
@@ -3092,7 +3092,7 @@ void Viewport::set_use_own_world(bool p_world) {
 		_propagate_exit_world(this);
 
 	if (!p_world) {
-		own_world = Ref<World>();
+		own_world = Ref<World3D>();
 		if (world.is_valid()) {
 			world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
 		}
@@ -3101,7 +3101,7 @@ void Viewport::set_use_own_world(bool p_world) {
 			own_world = world->duplicate();
 			world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
 		} else {
-			own_world = Ref<World>(memnew(World));
+			own_world = Ref<World3D>(memnew(World3D));
 		}
 	}
 

+ 5 - 5
scene/main/viewport.h

@@ -245,8 +245,8 @@ private:
 	Map<ObjectID, uint64_t> physics_2d_mouseover;
 
 	Ref<World2D> world_2d;
-	Ref<World> world;
-	Ref<World> own_world;
+	Ref<World3D> world;
+	Ref<World3D> own_world;
 
 	Rect2i to_screen_rect;
 	StringName input_group;
@@ -467,10 +467,10 @@ public:
 	Rect2 get_visible_rect() const;
 	RID get_viewport_rid() const;
 
-	void set_world(const Ref<World> &p_world);
+	void set_world(const Ref<World3D> &p_world);
 	void set_world_2d(const Ref<World2D> &p_world_2d);
-	Ref<World> get_world() const;
-	Ref<World> find_world() const;
+	Ref<World3D> get_world() const;
+	Ref<World3D> find_world() const;
 
 	Ref<World2D> get_world_2d() const;
 	Ref<World2D> find_world_2d() const;

+ 74 - 83
scene/register_scene_types.cpp

@@ -38,11 +38,11 @@
 #include "scene/2d/audio_stream_player_2d.h"
 #include "scene/2d/back_buffer_copy.h"
 #include "scene/2d/camera_2d.h"
-#include "scene/2d/canvas_item.h"
 #include "scene/2d/canvas_modulate.h"
 #include "scene/2d/collision_polygon_2d.h"
 #include "scene/2d/collision_shape_2d.h"
 #include "scene/2d/cpu_particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
 #include "scene/2d/joints_2d.h"
 #include "scene/2d/light_2d.h"
 #include "scene/2d/light_occluder_2d.h"
@@ -54,7 +54,6 @@
 #include "scene/2d/navigation_obstacle_2d.h"
 #include "scene/2d/parallax_background.h"
 #include "scene/2d/parallax_layer.h"
-#include "scene/2d/particles_2d.h"
 #include "scene/2d/path_2d.h"
 #include "scene/2d/physics_body_2d.h"
 #include "scene/2d/polygon_2d.h"
@@ -121,6 +120,7 @@
 #include "scene/gui/tree.h"
 #include "scene/gui/video_player.h"
 #include "scene/gui/viewport_container.h"
+#include "scene/main/canvas_item.h"
 #include "scene/main/canvas_layer.h"
 #include "scene/main/http_request.h"
 #include "scene/main/instance_placeholder.h"
@@ -143,7 +143,7 @@
 #include "scene/resources/default_theme/default_theme.h"
 #include "scene/resources/dynamic_font.h"
 #include "scene/resources/gradient.h"
-#include "scene/resources/height_map_shape.h"
+#include "scene/resources/height_map_shape_3d.h"
 #include "scene/resources/line_shape_2d.h"
 #include "scene/resources/material.h"
 #include "scene/resources/mesh.h"
@@ -154,7 +154,7 @@
 #include "scene/resources/physics_material.h"
 #include "scene/resources/polygon_path_finder.h"
 #include "scene/resources/primitive_meshes.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
 #include "scene/resources/rectangle_shape_2d.h"
 #include "scene/resources/resource_format_text.h"
 #include "scene/resources/segment_shape_2d.h"
@@ -168,8 +168,8 @@
 #include "scene/resources/video_stream.h"
 #include "scene/resources/visual_shader.h"
 #include "scene/resources/visual_shader_nodes.h"
-#include "scene/resources/world.h"
 #include "scene/resources/world_2d.h"
+#include "scene/resources/world_3d.h"
 #include "scene/resources/world_margin_shape_3d.h"
 #include "scene/scene_string_names.h"
 
@@ -206,13 +206,13 @@
 #include "scene/3d/ray_cast_3d.h"
 #include "scene/3d/reflection_probe.h"
 #include "scene/3d/remote_transform_3d.h"
+#include "scene/3d/skeleton_ik_3d.h"
 #include "scene/3d/soft_body_3d.h"
 #include "scene/3d/spring_arm_3d.h"
 #include "scene/3d/sprite_3d.h"
-#include "scene/3d/vehicle_body.h"
+#include "scene/3d/vehicle_body_3d.h"
 #include "scene/3d/visibility_notifier_3d.h"
 #include "scene/3d/world_environment.h"
-#include "scene/animation/skeleton_ik.h"
 #include "scene/resources/environment.h"
 #include "scene/resources/mesh_library.h"
 #endif
@@ -279,6 +279,7 @@ void register_scene_types() {
 	ClassDB::register_class<Window>();
 
 	/* REGISTER GUI */
+
 	ClassDB::register_class<ButtonGroup>();
 	ClassDB::register_virtual_class<BaseButton>();
 
@@ -335,7 +336,6 @@ void register_scene_types() {
 	ClassDB::register_class<VideoPlayer>();
 
 #ifndef ADVANCED_GUI_DISABLED
-
 	ClassDB::register_class<FileDialog>();
 
 	ClassDB::register_class<PopupMenu>();
@@ -351,9 +351,10 @@ void register_scene_types() {
 	ClassDB::register_class<RichTextLabel>();
 	ClassDB::register_class<RichTextEffect>();
 	ClassDB::register_class<CharFXTransform>();
-	;
+
 	ClassDB::register_class<AcceptDialog>();
 	ClassDB::register_class<ConfirmationDialog>();
+
 	ClassDB::register_class<MarginContainer>();
 	ClassDB::register_class<ViewportContainer>();
 	ClassDB::register_virtual_class<SplitContainer>();
@@ -364,6 +365,7 @@ void register_scene_types() {
 
 	OS::get_singleton()->yield(); //may take time to init
 
+	AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(DisplayServer::get_singleton()->get_swap_ok_cancel())));
 #endif
 
 	/* REGISTER 3D */
@@ -405,7 +407,7 @@ void register_scene_types() {
 	ClassDB::register_virtual_class<VisualInstance3D>();
 	ClassDB::register_virtual_class<GeometryInstance3D>();
 	ClassDB::register_class<Camera3D>();
-	ClassDB::register_class<ClippedCamera>();
+	ClassDB::register_class<ClippedCamera3D>();
 	ClassDB::register_class<Listener3D>();
 	ClassDB::register_class<ARVRCamera>();
 	ClassDB::register_class<ARVRController>();
@@ -448,8 +450,8 @@ void register_scene_types() {
 	ClassDB::register_class<SkeletonIK3D>();
 	ClassDB::register_class<BoneAttachment3D>();
 
-	ClassDB::register_class<VehicleBody>();
-	ClassDB::register_class<VehicleWheel>();
+	ClassDB::register_class<VehicleBody3D>();
+	ClassDB::register_class<VehicleWheel3D>();
 	ClassDB::register_class<Area3D>();
 	ClassDB::register_class<ProximityGroup3D>();
 	ClassDB::register_class<CollisionShape3D>();
@@ -478,11 +480,9 @@ void register_scene_types() {
 	ClassDB::register_class<NavigationObstacle3D>();
 
 	OS::get_singleton()->yield(); //may take time to init
-
 #endif
-	ClassDB::register_class<NavigationMesh>();
 
-	AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(DisplayServer::get_singleton()->get_swap_ok_cancel())));
+	/* REGISTER SHADER */
 
 	ClassDB::register_class<Shader>();
 	ClassDB::register_class<VisualShader>();
@@ -556,12 +556,13 @@ void register_scene_types() {
 	ClassDB::register_class<CanvasItemMaterial>();
 	SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
 	CanvasItemMaterial::init_shaders();
+
+	/* REGISTER 2D */
+
 	ClassDB::register_class<Node2D>();
 	ClassDB::register_class<CPUParticles2D>();
-	ClassDB::register_class<Particles2D>();
-	//ClassDB::register_class<ParticleAttractor2D>();
+	ClassDB::register_class<GPUParticles2D>();
 	ClassDB::register_class<Sprite2D>();
-	//ClassDB::register_type<ViewportSprite>();
 	ClassDB::register_class<SpriteFrames>();
 	ClassDB::register_class<AnimatedSprite2D>();
 	ClassDB::register_class<Position2D>();
@@ -649,7 +650,7 @@ void register_scene_types() {
 	ClassDB::register_class<BoxShape3D>();
 	ClassDB::register_class<CapsuleShape3D>();
 	ClassDB::register_class<CylinderShape3D>();
-	ClassDB::register_class<HeightMapShape>();
+	ClassDB::register_class<HeightMapShape3D>();
 	ClassDB::register_class<WorldMarginShape3D>();
 	ClassDB::register_class<ConvexPolygonShape3D>();
 	ClassDB::register_class<ConcavePolygonShape3D>();
@@ -657,10 +658,10 @@ void register_scene_types() {
 	OS::get_singleton()->yield(); //may take time to init
 
 	ClassDB::register_class<VelocityTracker3D>();
-
 #endif
+
 	ClassDB::register_class<PhysicsMaterial>();
-	ClassDB::register_class<World>();
+	ClassDB::register_class<World3D>();
 	ClassDB::register_class<Environment>();
 	ClassDB::register_class<CameraEffects>();
 	ClassDB::register_class<World2D>();
@@ -729,6 +730,7 @@ void register_scene_types() {
 	ClassDB::register_class<Path2D>();
 	ClassDB::register_class<PathFollow2D>();
 
+	ClassDB::register_class<NavigationMesh>();
 	ClassDB::register_class<Navigation2D>();
 	ClassDB::register_class<NavigationPolygon>();
 	ClassDB::register_class<NavigationRegion2D>();
@@ -744,90 +746,79 @@ void register_scene_types() {
 	ClassDB::register_virtual_class<SceneTreeTimer>(); //sorry, you can't create it
 
 #ifndef DISABLE_DEPRECATED
-
-	ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D");
-	ClassDB::add_compatibility_class("Sprite", "Sprite2D");
-
-	ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
-	ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
+	// Dropped in 4.0, near approximation.
 	ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
-	ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
-	ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
-	ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
-	ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
-	ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
-	ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D");
-	ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
-	ClassDB::add_compatibility_class("WorldMarginShape", "WorldMarginShape3D");
 
-	ClassDB::add_compatibility_class("Spatial", "Node3D");
+	// Renamed in 4.0.
+	ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D");
 	ClassDB::add_compatibility_class("Area", "Area3D");
+	ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D");
+	ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
 	ClassDB::add_compatibility_class("Camera", "Camera3D");
-
-	ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
+	ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D");
+	ClassDB::add_compatibility_class("ClippedCamera", "ClippedCamera3D");
+	ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D");
+	ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D");
+	ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D");
+	ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D");
+	ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D");
+	ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D");
 	ClassDB::add_compatibility_class("CPUParticles", "CPUParticles3D");
-
-	ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
-
-	ClassDB::add_compatibility_class("Light", "Light3D");
+	ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D");
 	ClassDB::add_compatibility_class("DirectionalLight", "DirectionalLight3D");
-	ClassDB::add_compatibility_class("SpotLight", "SpotLight3D");
-	ClassDB::add_compatibility_class("OmniLight", "OmniLight3D");
-
+	ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D");
+	ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D");
+	ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
+	ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D");
+	ClassDB::add_compatibility_class("Joint", "Joint3D");
+	ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D");
+	ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
+	ClassDB::add_compatibility_class("Light", "Light3D");
 	ClassDB::add_compatibility_class("Listener", "Listener3D");
-
 	ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
 	ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
-	ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D");
-
 	ClassDB::add_compatibility_class("Navigation", "Navigation3D");
 	ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D");
+	ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
 	ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D");
+	ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D");
 	ClassDB::add_compatibility_class("NavigationRegion", "NavigationRegion3D");
-
+	ClassDB::add_compatibility_class("OmniLight", "OmniLight3D");
+	ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
+	ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
 	ClassDB::add_compatibility_class("Path", "Path3D");
 	ClassDB::add_compatibility_class("PathFollow", "PathFollow3D");
-
+	ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
+	ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
+	ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
+	ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
 	ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D");
-
 	ClassDB::add_compatibility_class("RayCast", "RayCast3D");
+	ClassDB::add_compatibility_class("RayShape", "RayShape3D");
 	ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D");
-
+	ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
+	ClassDB::add_compatibility_class("Shape", "Shape3D");
 	ClassDB::add_compatibility_class("Skeleton", "Skeleton3D");
 	ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D");
-
-	ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D");
-	ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D");
-
-	ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D");
-	ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D");
-	ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D");
-
-	ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
-	ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
-	ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
-	ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D");
+	ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
 	ClassDB::add_compatibility_class("SoftBody", "SoftBody3D");
-	ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
-	ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
-	ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
-
-	ClassDB::add_compatibility_class("Shape", "Shape3D");
-	ClassDB::add_compatibility_class("RayShape", "RayShape3D");
+	ClassDB::add_compatibility_class("Spatial", "Node3D");
+	ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
+	ClassDB::add_compatibility_class("SpatialVelocityTracker", "VelocityTracker3D");
 	ClassDB::add_compatibility_class("SphereShape", "SphereShape3D");
-	ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
-	ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D");
-	ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D");
-	ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D");
-	ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D");
-
-	ClassDB::add_compatibility_class("Joint", "Joint3D");
-	ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
-	ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
-	ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
-	ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D");
-	ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D");
-
+	ClassDB::add_compatibility_class("SpotLight", "SpotLight3D");
+	ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
+	ClassDB::add_compatibility_class("Sprite", "Sprite2D");
+	ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
+	ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
+	ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
+	ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D");
+	ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D");
+	ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
+	ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
+	ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
+	ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
+	ClassDB::add_compatibility_class("World", "World3D");
 #endif
 
 	OS::get_singleton()->yield(); //may take time to init

+ 19 - 19
scene/resources/height_map_shape.cpp → scene/resources/height_map_shape_3d.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  height_map_shape.cpp                                                 */
+/*  height_map_shape_3d.cpp                                              */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,10 +28,10 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "height_map_shape.h"
+#include "height_map_shape_3d.h"
 #include "servers/physics_server.h"
 
-Vector<Vector3> HeightMapShape::get_debug_mesh_lines() {
+Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() {
 	Vector<Vector3> points;
 
 	if ((map_width != 0) && (map_depth != 0)) {
@@ -76,11 +76,11 @@ Vector<Vector3> HeightMapShape::get_debug_mesh_lines() {
 	return points;
 }
 
-real_t HeightMapShape::get_enclosing_radius() const {
+real_t HeightMapShape3D::get_enclosing_radius() const {
 	return Vector3(real_t(map_width), max_height - min_height, real_t(map_depth)).length();
 }
 
-void HeightMapShape::_update_shape() {
+void HeightMapShape3D::_update_shape() {
 
 	Dictionary d;
 	d["width"] = map_width;
@@ -92,7 +92,7 @@ void HeightMapShape::_update_shape() {
 	Shape3D::_update_shape();
 }
 
-void HeightMapShape::set_map_width(int p_new) {
+void HeightMapShape3D::set_map_width(int p_new) {
 	if (p_new < 1) {
 		// ignore
 	} else if (map_width != p_new) {
@@ -114,11 +114,11 @@ void HeightMapShape::set_map_width(int p_new) {
 	}
 }
 
-int HeightMapShape::get_map_width() const {
+int HeightMapShape3D::get_map_width() const {
 	return map_width;
 }
 
-void HeightMapShape::set_map_depth(int p_new) {
+void HeightMapShape3D::set_map_depth(int p_new) {
 	if (p_new < 1) {
 		// ignore
 	} else if (map_depth != p_new) {
@@ -140,11 +140,11 @@ void HeightMapShape::set_map_depth(int p_new) {
 	}
 }
 
-int HeightMapShape::get_map_depth() const {
+int HeightMapShape3D::get_map_depth() const {
 	return map_depth;
 }
 
-void HeightMapShape::set_map_data(PackedFloat32Array p_new) {
+void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
 	int size = (map_width * map_depth);
 	if (p_new.size() != size) {
 		// fail
@@ -174,24 +174,24 @@ void HeightMapShape::set_map_data(PackedFloat32Array p_new) {
 	_change_notify("map_data");
 }
 
-PackedFloat32Array HeightMapShape::get_map_data() const {
+PackedFloat32Array HeightMapShape3D::get_map_data() const {
 	return map_data;
 }
 
-void HeightMapShape::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width);
-	ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width);
-	ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth);
-	ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth);
-	ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data);
-	ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data);
+void HeightMapShape3D::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape3D::set_map_width);
+	ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape3D::get_map_width);
+	ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape3D::set_map_depth);
+	ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape3D::get_map_depth);
+	ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape3D::set_map_data);
+	ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape3D::get_map_data);
 
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth");
 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "map_data"), "set_map_data", "get_map_data");
 }
 
-HeightMapShape::HeightMapShape() :
+HeightMapShape3D::HeightMapShape3D() :
 		Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) {
 
 	map_width = 2;

+ 4 - 4
scene/resources/height_map_shape.h → scene/resources/height_map_shape_3d.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  height_map_shape.h                                                   */
+/*  height_map_shape_3d.h                                                */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -33,8 +33,8 @@
 
 #include "scene/resources/shape_3d.h"
 
-class HeightMapShape : public Shape3D {
-	GDCLASS(HeightMapShape, Shape3D);
+class HeightMapShape3D : public Shape3D {
+	GDCLASS(HeightMapShape3D, Shape3D);
 
 	int map_width;
 	int map_depth;
@@ -57,7 +57,7 @@ public:
 	virtual Vector<Vector3> get_debug_mesh_lines();
 	virtual real_t get_enclosing_radius() const;
 
-	HeightMapShape();
+	HeightMapShape3D();
 };
 
 #endif /* !HEIGHT_MAP_SHAPE_H */

+ 2 - 2
scene/resources/ray_shape.cpp → scene/resources/ray_shape_3d.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  ray_shape.cpp                                                        */
+/*  ray_shape_3d.cpp                                                     */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "ray_shape.h"
+#include "ray_shape_3d.h"
 
 #include "servers/physics_server.h"
 

+ 1 - 1
scene/resources/ray_shape.h → scene/resources/ray_shape_3d.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  ray_shape.h                                                          */
+/*  ray_shape_3d.h                                                       */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */

+ 2 - 1
scene/resources/style_box.cpp

@@ -29,7 +29,8 @@
 /*************************************************************************/
 
 #include "style_box.h"
-#include "scene/2d/canvas_item.h"
+
+#include "scene/main/canvas_item.h"
 
 #include <limits.h>
 

+ 1 - 1
scene/resources/tile_set.h

@@ -34,7 +34,7 @@
 #include "core/array.h"
 #include "core/resource.h"
 #include "scene/2d/light_occluder_2d.h"
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
 #include "scene/resources/convex_polygon_shape_2d.h"
 #include "scene/resources/shape_2d.h"
 #include "scene/resources/texture.h"

+ 32 - 32
scene/resources/world.cpp → scene/resources/world_3d.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  world.cpp                                                            */
+/*  world_3d.cpp                                                         */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "world.h"
+#include "world_3d.h"
 
 #include "core/math/camera_matrix.h"
 #include "core/math/octree.h"
@@ -210,65 +210,65 @@ struct SpatialIndexer {
 	}
 };
 
-void World::_register_camera(Camera3D *p_camera) {
+void World3D::_register_camera(Camera3D *p_camera) {
 
 #ifndef _3D_DISABLED
 	indexer->_add_camera(p_camera);
 #endif
 }
 
-void World::_update_camera(Camera3D *p_camera) {
+void World3D::_update_camera(Camera3D *p_camera) {
 
 #ifndef _3D_DISABLED
 	indexer->_update_camera(p_camera);
 #endif
 }
-void World::_remove_camera(Camera3D *p_camera) {
+void World3D::_remove_camera(Camera3D *p_camera) {
 
 #ifndef _3D_DISABLED
 	indexer->_remove_camera(p_camera);
 #endif
 }
 
-void World::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
+void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
 
 #ifndef _3D_DISABLED
 	indexer->_notifier_add(p_notifier, p_rect);
 #endif
 }
 
-void World::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
+void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
 
 #ifndef _3D_DISABLED
 	indexer->_notifier_update(p_notifier, p_rect);
 #endif
 }
 
-void World::_remove_notifier(VisibilityNotifier3D *p_notifier) {
+void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) {
 
 #ifndef _3D_DISABLED
 	indexer->_notifier_remove(p_notifier);
 #endif
 }
 
-void World::_update(uint64_t p_frame) {
+void World3D::_update(uint64_t p_frame) {
 
 #ifndef _3D_DISABLED
 	indexer->_update(p_frame);
 #endif
 }
 
-RID World::get_space() const {
+RID World3D::get_space() const {
 
 	return space;
 }
 
-RID World::get_scenario() const {
+RID World3D::get_scenario() const {
 
 	return scenario;
 }
 
-void World::set_environment(const Ref<Environment> &p_environment) {
+void World3D::set_environment(const Ref<Environment> &p_environment) {
 	if (environment == p_environment) {
 		return;
 	}
@@ -282,12 +282,12 @@ void World::set_environment(const Ref<Environment> &p_environment) {
 	emit_changed();
 }
 
-Ref<Environment> World::get_environment() const {
+Ref<Environment> World3D::get_environment() const {
 
 	return environment;
 }
 
-void World::set_fallback_environment(const Ref<Environment> &p_environment) {
+void World3D::set_fallback_environment(const Ref<Environment> &p_environment) {
 	if (fallback_environment == p_environment) {
 		return;
 	}
@@ -301,12 +301,12 @@ void World::set_fallback_environment(const Ref<Environment> &p_environment) {
 	emit_changed();
 }
 
-Ref<Environment> World::get_fallback_environment() const {
+Ref<Environment> World3D::get_fallback_environment() const {
 
 	return fallback_environment;
 }
 
-void World::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
+void World3D::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
 
 	camera_effects = p_camera_effects;
 	if (camera_effects.is_valid())
@@ -315,34 +315,34 @@ void World::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
 		VS::get_singleton()->scenario_set_camera_effects(scenario, RID());
 }
 
-Ref<CameraEffects> World::get_camera_effects() const {
+Ref<CameraEffects> World3D::get_camera_effects() const {
 
 	return camera_effects;
 }
 
-PhysicsDirectSpaceState *World::get_direct_space_state() {
+PhysicsDirectSpaceState *World3D::get_direct_space_state() {
 
 	return PhysicsServer::get_singleton()->space_get_direct_state(space);
 }
 
-void World::get_camera_list(List<Camera3D *> *r_cameras) {
+void World3D::get_camera_list(List<Camera3D *> *r_cameras) {
 
 	for (Map<Camera3D *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) {
 		r_cameras->push_back(E->key());
 	}
 }
 
-void World::_bind_methods() {
-
-	ClassDB::bind_method(D_METHOD("get_space"), &World::get_space);
-	ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario);
-	ClassDB::bind_method(D_METHOD("set_environment", "env"), &World::set_environment);
-	ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment);
-	ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment);
-	ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment);
-	ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World::set_camera_effects);
-	ClassDB::bind_method(D_METHOD("get_camera_effects"), &World::get_camera_effects);
-	ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state);
+void World3D::_bind_methods() {
+
+	ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
+	ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
+	ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment);
+	ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
+	ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment);
+	ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment);
+	ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World3D::set_camera_effects);
+	ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects);
+	ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state);
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
@@ -351,7 +351,7 @@ void World::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state");
 }
 
-World::World() {
+World3D::World3D() {
 
 	space = PhysicsServer::get_singleton()->space_create();
 	scenario = VisualServer::get_singleton()->scenario_create();
@@ -371,7 +371,7 @@ World::World() {
 #endif
 }
 
-World::~World() {
+World3D::~World3D() {
 
 	PhysicsServer::get_singleton()->free(space);
 	VisualServer::get_singleton()->free(scenario);

+ 8 - 9
scene/resources/world.h → scene/resources/world_3d.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  world.h                                                              */
+/*  world_3d.h                                                           */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,8 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef WORLD_H
-#define WORLD_H
+#ifndef WORLD_3D_H
+#define WORLD_3D_H
 
 #include "core/resource.h"
 #include "scene/resources/environment.h"
@@ -40,9 +40,8 @@ class Camera3D;
 class VisibilityNotifier3D;
 struct SpatialIndexer;
 
-class World : public Resource {
-	GDCLASS(World, Resource);
-	RES_BASE_EXTENSION("world");
+class World3D : public Resource {
+	GDCLASS(World3D, Resource);
 
 private:
 	RID space;
@@ -85,8 +84,8 @@ public:
 
 	PhysicsDirectSpaceState *get_direct_space_state();
 
-	World();
-	~World();
+	World3D();
+	~World3D();
 };
 
-#endif // WORLD_H
+#endif // WORLD_3D_H

+ 1 - 1
servers/navigation_2d_server.h

@@ -37,7 +37,7 @@
 
 #include "core/object.h"
 #include "core/rid.h"
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
 
 // This server exposes the 3D `NavigationServer` features in the 2D world.
 class Navigation2DServer : public Object {