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@@ -32,6 +32,7 @@
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#include "core/io/resource_loader.h"
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#include "core/os/keyboard.h"
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+#include "core/string/translation_server.h"
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#include "editor/docks/filesystem_dock.h"
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#include "editor/docks/scene_tree_dock.h"
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#include "editor/editor_node.h"
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@@ -316,13 +317,15 @@ void SpriteFramesEditor::_sheet_update_zoom_label() {
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// (like in most image editors). Its lower bound is clamped to 1 as some people
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// lower the editor scale to increase the available real estate,
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// even if their display doesn't have a particularly low DPI.
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+ TranslationServer *translation_server = TranslationServer::get_singleton();
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+ String locale = translation_server->get_tool_locale();
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if (sheet_zoom >= 10) {
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- zoom_text = TS->format_number(rtos(Math::round((sheet_zoom / MAX(1, EDSCALE)) * 100)));
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+ zoom_text = translation_server->format_number(rtos(Math::round((sheet_zoom / MAX(1, EDSCALE)) * 100)), locale);
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} else {
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// 2 decimal places if the zoom is below 10%, 1 decimal place if it's below 1000%.
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- zoom_text = TS->format_number(rtos(Math::snapped((sheet_zoom / MAX(1, EDSCALE)) * 100, (sheet_zoom >= 0.1) ? 0.1 : 0.01)));
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+ zoom_text = translation_server->format_number(rtos(Math::snapped((sheet_zoom / MAX(1, EDSCALE)) * 100, (sheet_zoom >= 0.1) ? 0.1 : 0.01)), locale);
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}
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- zoom_text += " " + TS->percent_sign();
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+ zoom_text += " " + translation_server->get_percent_sign(locale);
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split_sheet_zoom_reset->set_text(zoom_text);
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}
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