|
@@ -386,10 +386,18 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
|
|
|
|
|
Ref<Script> script = p_node->get_script();
|
|
|
if (!script.is_null()) {
|
|
|
- item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
|
|
|
+ String additional_notes;
|
|
|
+ // Can't set tooltip after adding button, need to do it before.
|
|
|
+ if (script->is_tool()) {
|
|
|
+ additional_notes += "\n" + TTR("This script is currently running in the editor.");
|
|
|
+ }
|
|
|
+ item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
|
|
|
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
|
|
|
item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
|
|
|
}
|
|
|
+ if (script->is_tool()) {
|
|
|
+ item->set_button_color(0, item->get_button_count(0) - 1, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
if (p_node->is_class("CanvasItem")) {
|