|
@@ -31,15 +31,10 @@
|
|
#include "texture_progress_bar.h"
|
|
#include "texture_progress_bar.h"
|
|
|
|
|
|
#include "core/config/engine.h"
|
|
#include "core/config/engine.h"
|
|
|
|
+#include "core/core_string_names.h"
|
|
|
|
|
|
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
|
|
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
|
|
- if (under == p_texture) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- under = p_texture;
|
|
|
|
- queue_redraw();
|
|
|
|
- update_minimum_size();
|
|
|
|
|
|
+ _set_texture(&under, p_texture);
|
|
}
|
|
}
|
|
|
|
|
|
Ref<Texture2D> TextureProgressBar::get_under_texture() const {
|
|
Ref<Texture2D> TextureProgressBar::get_under_texture() const {
|
|
@@ -47,15 +42,7 @@ Ref<Texture2D> TextureProgressBar::get_under_texture() const {
|
|
}
|
|
}
|
|
|
|
|
|
void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
|
|
void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
|
|
- if (over == p_texture) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- over = p_texture;
|
|
|
|
- queue_redraw();
|
|
|
|
- if (under.is_null()) {
|
|
|
|
- update_minimum_size();
|
|
|
|
- }
|
|
|
|
|
|
+ _set_texture(&over, p_texture);
|
|
}
|
|
}
|
|
|
|
|
|
Ref<Texture2D> TextureProgressBar::get_over_texture() const {
|
|
Ref<Texture2D> TextureProgressBar::get_over_texture() const {
|
|
@@ -108,13 +95,7 @@ Size2 TextureProgressBar::get_minimum_size() const {
|
|
}
|
|
}
|
|
|
|
|
|
void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
|
|
void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
|
|
- if (progress == p_texture) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- progress = p_texture;
|
|
|
|
- queue_redraw();
|
|
|
|
- update_minimum_size();
|
|
|
|
|
|
+ _set_texture(&progress, p_texture);
|
|
}
|
|
}
|
|
|
|
|
|
Ref<Texture2D> TextureProgressBar::get_progress_texture() const {
|
|
Ref<Texture2D> TextureProgressBar::get_progress_texture() const {
|
|
@@ -173,6 +154,28 @@ Color TextureProgressBar::get_tint_over() const {
|
|
return tint_over;
|
|
return tint_over;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+void TextureProgressBar::_set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture) {
|
|
|
|
+ DEV_ASSERT(p_destination);
|
|
|
|
+ Ref<Texture2D> &destination = *p_destination;
|
|
|
|
+ if (destination == p_texture) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ if (destination.is_valid()) {
|
|
|
|
+ destination->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureProgressBar::_texture_changed));
|
|
|
|
+ }
|
|
|
|
+ destination = p_texture;
|
|
|
|
+ if (destination.is_valid()) {
|
|
|
|
+ // Pass `CONNECT_REFERENCE_COUNTED` to avoid early disconnect in case the same texture is assigned to different "slots".
|
|
|
|
+ destination->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureProgressBar::_texture_changed), CONNECT_REFERENCE_COUNTED);
|
|
|
|
+ }
|
|
|
|
+ _texture_changed();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void TextureProgressBar::_texture_changed() {
|
|
|
|
+ update_minimum_size();
|
|
|
|
+ queue_redraw();
|
|
|
|
+}
|
|
|
|
+
|
|
Point2 TextureProgressBar::unit_val_to_uv(float val) {
|
|
Point2 TextureProgressBar::unit_val_to_uv(float val) {
|
|
if (progress.is_null()) {
|
|
if (progress.is_null()) {
|
|
return Point2();
|
|
return Point2();
|