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material->set_texture(BaseMaterial3D::TEXTURE_EMISSION, _get_texture(p_state, GLTFTextureIndex(emission_texture->file_index), TEXTURE_TYPE_GENERIC));
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material->set_texture(BaseMaterial3D::TEXTURE_EMISSION, _get_texture(p_state, GLTFTextureIndex(emission_texture->file_index), TEXTURE_TYPE_GENERIC));
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material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true);
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material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true);
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