|
@@ -781,7 +781,8 @@ void SpaceBullet::check_body_collision() {
|
|
|
void SpaceBullet::update_gravity() {
|
|
|
btVector3 btGravity;
|
|
|
G_TO_B(gravityDirection * gravityMagnitude, btGravity);
|
|
|
- dynamicsWorld->setGravity(btGravity);
|
|
|
+ //dynamicsWorld->setGravity(btGravity);
|
|
|
+ dynamicsWorld->setGravity(btVector3(0, 0, 0));
|
|
|
if (soft_body_world_info) {
|
|
|
soft_body_world_info->m_gravity = btGravity;
|
|
|
}
|