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README updates and improvements, link license page

...some copy edits, and sprinkling some links over that page in general.

(cherry picked from commit 0f1ace5b6ae71d1ead4e794f79971ef6566541c3)
Max Hilbrunner 3 年之前
父節點
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共有 1 個文件被更改,包括 10 次插入9 次删除
  1. 10 9
      README.md

+ 10 - 9
README.md

@@ -10,8 +10,8 @@
 
 
 **[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
 **[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
 game engine to create 2D and 3D games from a unified interface.** It provides a
 game engine to create 2D and 3D games from a unified interface.** It provides a
-comprehensive set of common tools, so that users can focus on making games
-without having to reinvent the wheel. Games can be exported in one click to a
+comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
+without having to reinvent the wheel. Games can be exported with one click to a
 number of platforms, including the major desktop platforms (Linux, macOS,
 number of platforms, including the major desktop platforms (Linux, macOS,
 Windows), mobile platforms (Android, iOS), as well as Web-based platforms
 Windows), mobile platforms (Android, iOS), as well as Web-based platforms
 (HTML5) and
 (HTML5) and
@@ -19,18 +19,19 @@ Windows), mobile platforms (Android, iOS), as well as Web-based platforms
 
 
 ## Free, open source and community-driven
 ## Free, open source and community-driven
 
 
-Godot is completely free and open source under the very permissive MIT license.
+Godot is completely free and open source under the very permissive [MIT license](https://godotengine.org/license).
 No strings attached, no royalties, nothing. The users' games are theirs, down
 No strings attached, no royalties, nothing. The users' games are theirs, down
 to the last line of engine code. Godot's development is fully independent and
 to the last line of engine code. Godot's development is fully independent and
 community-driven, empowering users to help shape their engine to match their
 community-driven, empowering users to help shape their engine to match their
 expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/)
 expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/)
 not-for-profit.
 not-for-profit.
 
 
-Before being open sourced in February 2014, Godot had been developed by Juan
-Linietsky and Ariel Manzur (both still maintaining the project) for several
+Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac),
+Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
+[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several
 years as an in-house engine, used to publish several work-for-hire titles.
 years as an in-house engine, used to publish several work-for-hire titles.
 
 
-![Screenshot of a 3D scene in Godot Engine](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
+![Screenshot of a 3D scene in the Godot Engine editor](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
 
 
 ## Getting the engine
 ## Getting the engine
 
 
@@ -49,7 +50,7 @@ for compilation instructions for every supported platform.
 Godot is not only an engine but an ever-growing community of users and engine
 Godot is not only an engine but an ever-growing community of users and engine
 developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
 developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
 
 
-To get in touch with the engine developers, the best way is to join the
+The best way to get in touch with the core engine developers is to join the
 [Godot Contributors Chat](https://chat.godotengine.org).
 [Godot Contributors Chat](https://chat.godotengine.org).
 
 
 To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
 To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
@@ -62,8 +63,8 @@ It is maintained by the Godot community in its own [GitHub repository](https://g
 The [class reference](https://docs.godotengine.org/en/latest/classes/)
 The [class reference](https://docs.godotengine.org/en/latest/classes/)
 is also accessible from the Godot editor.
 is also accessible from the Godot editor.
 
 
-The official demos are maintained in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
-as well.
+We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
+as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot).
 
 
 There are also a number of other
 There are also a number of other
 [learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
 [learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)