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Merge pull request #93338 from Chaosus/vs_outputs

Add few new outputs to the visual shaders
Rémi Verschelde 1 year ago
parent
commit
d2522e5106
1 changed files with 2 additions and 0 deletions
  1. 2 0
      scene/resources/visual_shader.cpp

+ 2 - 0
scene/resources/visual_shader.cpp

@@ -3897,6 +3897,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
 	{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Roughness", "ROUGHNESS" },
 	{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Point Size", "POINT_SIZE" },
 	{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "Model View Matrix", "MODELVIEW_MATRIX" },
+	{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "Projection Matrix", "PROJECTION_MATRIX" },
 	////////////////////////////////////////////////////////////////////////
 	// Node3D, Fragment.
 	////////////////////////////////////////////////////////////////////////
@@ -3961,6 +3962,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
 	////////////////////////////////////////////////////////////////////////
 	{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Light", "LIGHT.rgb" },
 	{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "Light Alpha", "LIGHT.a" },
+	{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Shadow Modulate", "SHADOW_MODULATE.rgb" },
 
 	////////////////////////////////////////////////////////////////////////
 	// Sky, Sky.