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Merge pull request #70204 from Calinou/ios-remove-disable-touch-setting

Remove Disable Touch debug project setting
Rémi Verschelde 2 년 전
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d25a64ffca
3개의 변경된 파일14개의 추가작업 그리고 22개의 파일을 삭제
  1. 0 1
      core/config/project_settings.cpp
  2. 0 3
      doc/classes/ProjectSettings.xml
  3. 14 18
      platform/ios/display_server_ios.mm

+ 0 - 1
core/config/project_settings.cpp

@@ -1277,7 +1277,6 @@ ProjectSettings::ProjectSettings() {
 	GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
 	GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
 
-	GLOBAL_DEF("debug/disable_touch", false);
 	GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
 	custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
 

+ 0 - 3
doc/classes/ProjectSettings.xml

@@ -344,9 +344,6 @@
 		<member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="" default="27">
 			Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
 		</member>
-		<member name="debug/disable_touch" type="bool" setter="" getter="" default="false">
-			Disable touch input. Only has effect on iOS.
-		</member>
 		<member name="debug/file_logging/enable_file_logging" type="bool" setter="" getter="" default="false">
 			If [code]true[/code], logs all output to files.
 		</member>

+ 14 - 18
platform/ios/display_server_ios.mm

@@ -227,27 +227,23 @@ void DisplayServerIOS::_window_callback(const Callable &p_callable, const Varian
 // MARK: Touches
 
 void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
-	if (!GLOBAL_GET("debug/disable_touch")) {
-		Ref<InputEventScreenTouch> ev;
-		ev.instantiate();
-
-		ev->set_index(p_idx);
-		ev->set_pressed(p_pressed);
-		ev->set_position(Vector2(p_x, p_y));
-		ev->set_double_tap(p_double_click);
-		perform_event(ev);
-	}
+	Ref<InputEventScreenTouch> ev;
+	ev.instantiate();
+
+	ev->set_index(p_idx);
+	ev->set_pressed(p_pressed);
+	ev->set_position(Vector2(p_x, p_y));
+	ev->set_double_tap(p_double_click);
+	perform_event(ev);
 }
 
 void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
-	if (!GLOBAL_GET("debug/disable_touch")) {
-		Ref<InputEventScreenDrag> ev;
-		ev.instantiate();
-		ev->set_index(p_idx);
-		ev->set_position(Vector2(p_x, p_y));
-		ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
-		perform_event(ev);
-	}
+	Ref<InputEventScreenDrag> ev;
+	ev.instantiate();
+	ev->set_index(p_idx);
+	ev->set_position(Vector2(p_x, p_y));
+	ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
+	perform_event(ev);
 }
 
 void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {