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Rename RotationQuaternion to be more similar to get_rotation_quaternion

Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion`
Raul Santos 4 years ago
parent
commit
d2655cb131

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs

@@ -207,7 +207,7 @@ namespace Godot
             }
         }
 
-        public Quaternion RotationQuaternion()
+        public Quaternion GetRotationQuaternion()
         {
             Basis orthonormalizedBasis = Orthonormalized();
             real_t det = orthonormalizedBasis.Determinant();

+ 2 - 2
modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs

@@ -124,11 +124,11 @@ namespace Godot
             /* not sure if very "efficient" but good enough? */
 
             Vector3 sourceScale = basis.Scale;
-            Quaternion sourceRotation = basis.RotationQuaternion();
+            Quaternion sourceRotation = basis.GetRotationQuaternion();
             Vector3 sourceLocation = origin;
 
             Vector3 destinationScale = transform.basis.Scale;
-            Quaternion destinationRotation = transform.basis.RotationQuaternion();
+            Quaternion destinationRotation = transform.basis.GetRotationQuaternion();
             Vector3 destinationLocation = transform.origin;
 
             var interpolated = new Transform3D();