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@@ -124,11 +124,11 @@ namespace Godot
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/* not sure if very "efficient" but good enough? */
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Vector3 sourceScale = basis.Scale;
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- Quaternion sourceRotation = basis.RotationQuaternion();
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+ Quaternion sourceRotation = basis.GetRotationQuaternion();
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Vector3 sourceLocation = origin;
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Vector3 destinationScale = transform.basis.Scale;
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- Quaternion destinationRotation = transform.basis.RotationQuaternion();
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+ Quaternion destinationRotation = transform.basis.GetRotationQuaternion();
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Vector3 destinationLocation = transform.origin;
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var interpolated = new Transform3D();
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