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@@ -257,5 +257,17 @@ namespace Godot
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{
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return (real_t)Math.Tanh(s);
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}
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+
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+ public static int Wrap(int val, int min, int max)
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+ {
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+ int rng = max - min;
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+ return min + ((((val - min) % rng) + rng) % rng);
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+ }
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+
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+ public static real_t Wrap(real_t val, real_t min, real_t max)
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+ {
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+ real_t rng = max - min;
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+ return min + (val - min) - (rng * Floor((val - min) / rng));
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+ }
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}
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}
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