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Merge pull request #88156 from DaZang/parsed-collision-mask-2d-layer-hints

Fix property hints for parsed collision mask
Rémi Verschelde 1 year ago
parent
commit
d2f69ce872
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/navigation_polygon.cpp

+ 1 - 1
scene/resources/navigation_polygon.cpp

@@ -501,7 +501,7 @@ void NavigationPolygon::_bind_methods() {
 
 	ADD_GROUP("Geometry", "");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Meshes and Static Colliders"), "set_parsed_geometry_type", "get_parsed_geometry_type");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_parsed_collision_mask", "get_parsed_collision_mask");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_parsed_collision_mask", "get_parsed_collision_mask");
 	ADD_PROPERTY_DEFAULT("parsed_collision_mask", 0xFFFFFFFF);
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "source_geometry_mode", PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_geometry_group_name"), "set_source_geometry_group_name", "get_source_geometry_group_name");