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Merge pull request #62594 from KoBeWi/docs_be_like-I'm_back

Rémi Verschelde 3 年之前
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d30a0d223e
共有 1 个文件被更改,包括 25 次插入20 次删除
  1. 25 20
      doc/classes/ParticlesMaterial.xml

+ 25 - 20
doc/classes/ParticlesMaterial.xml

@@ -77,28 +77,30 @@
 			Each particle's rotation will be animated along this [CurveTexture].
 		</member>
 		<member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
-			Maximum angle.
+			Maximum initial rotation applied to each particle, in degrees.
+			Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
 		</member>
 		<member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
-			Minimum angle.
+			Minimum equivalent of [member angle_max].
 		</member>
 		<member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
 			Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime.
 		</member>
 		<member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
 			Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
+			Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
 		</member>
 		<member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
-			Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
+			Minimum equivalent of [member angular_velocity_max].
 		</member>
 		<member name="anim_offset_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
 			Each particle's animation offset will vary along this [CurveTexture].
 		</member>
 		<member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
-			Maximum animation offset.
+			Maximum animation offset that corresponds to frame index in the texture. [code]0[/code] is the first frame, [code]1[/code] is the last one. See [member CanvasItemMaterial.particles_animation].
 		</member>
 		<member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
-			Minimum animation offset.
+			Minimum equivalent of [member anim_offset_max].
 		</member>
 		<member name="anim_speed_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
 			Each particle's animation speed will vary along this [CurveTexture].
@@ -108,7 +110,7 @@
 			With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat.
 		</member>
 		<member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
-			Minimum particle animation speed.
+			Minimum equivalent of [member anim_speed_max].
 		</member>
 		<member name="attractor_interaction_enabled" type="bool" setter="set_attractor_interaction_enabled" getter="is_attractor_interaction_enabled" default="true">
 			True if the interaction with particle attractors is enabled.
@@ -138,8 +140,10 @@
 			Damping will vary along this [CurveTexture].
 		</member>
 		<member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+			The maximum rate at which particles lose velocity. For example value of [code]100[/code] means that the particle will go from [code]100[/code] velocity to [code]0[/code] in [code]1[/code] second.
 		</member>
 		<member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+			Minimum equivalent of [member damping_max].
 		</member>
 		<member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3(1, 0, 0)">
 			Unit vector specifying the particles' emission direction.
@@ -187,16 +191,16 @@
 			Each particle's hue will vary along this [CurveTexture].
 		</member>
 		<member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
-			Maximum hue variation.
+			Maximum initial hue variation applied to each particle. It will shift the particle color's hue.
 		</member>
 		<member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
-			Minimum hue variation.
+			Minimum equivalent of [member hue_variation_max].
 		</member>
 		<member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
-			Maximum initial velocity.
+			Maximum initial velocity magnitude for each particle. Direction comes from [member direction] and [member spread].
 		</member>
 		<member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
-			Minimum initial velocity.
+			Minimum equivalent of [member initial_velocity_max].
 		</member>
 		<member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
 			Particle lifetime randomness ratio. The lifetime will be multiplied by a value interpolated between [code]1.0[/code] and a random number less than one. For example a random ratio of [code]0.4[/code] would scale the original lifetime between [code]0.4-1.0[/code] of its original value.
@@ -205,19 +209,20 @@
 			Each particle's linear acceleration will vary along this [CurveTexture].
 		</member>
 		<member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
-			Maximum linear acceleration.
+			Maximum linear acceleration applied to each particle in the direction of motion.
 		</member>
 		<member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
-			Minimum linear acceleration.
+			Minimum equivalent of [member linear_accel_min].
 		</member>
 		<member name="orbit_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
 			Each particle's orbital velocity will vary along this [CurveTexture].
 		</member>
 		<member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max">
-			Maximum orbit velocity.
+			Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
+			Only available when [member particle_flag_disable_z] is [code]true[/code].
 		</member>
 		<member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min">
-			Minimum orbit velocity.
+			Minimum equivalent of [member orbit_velocity_max].
 		</member>
 		<member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
 			Align Y axis of particle with the direction of its velocity.
@@ -232,19 +237,19 @@
 			Each particle's radial acceleration will vary along this [CurveTexture].
 		</member>
 		<member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
-			Maximum radial acceleration.
+			Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative.
 		</member>
 		<member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
-			Minimum radial acceleration.
+			Minimum equivalent of [member radial_accel_max].
 		</member>
 		<member name="scale_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
 			Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis.
 		</member>
 		<member name="scale_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0">
-			Maximum scale.
+			Maximum initial scale applied to each particle.
 		</member>
 		<member name="scale_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0">
-			Minimum scale.
+			Minimum equivalent of [member scale_max].
 		</member>
 		<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
 			Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
@@ -261,10 +266,10 @@
 			Each particle's tangential acceleration will vary along this [CurveTexture].
 		</member>
 		<member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
-			Maximum tangential acceleration.
+			Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
 		</member>
 		<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
-			Minimum tangential acceleration.
+			Minimum equivalent of [member tangential_accel_max].
 		</member>
 	</members>
 	<constants>