Allow shortcut input to be JoypadButton.
@@ -2799,7 +2799,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
}
// Shortcut Input.
- if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr) {
+ if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr || Object::cast_to<InputEventJoypadButton>(*ev) != nullptr) {
get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this);