Fix a crash when trying to run Godot debugger on a release build.
@@ -1311,9 +1311,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GDScriptLanguage::get_singleton()->script_frame_time += time_taken - function_call_time;
}
-#endif
if (ScriptDebugger::get_singleton())
GDScriptLanguage::get_singleton()->exit_function();
+#endif
if (_stack_size) {
//free stack