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@@ -228,7 +228,7 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
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actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
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actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
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- actions.global_buffer_array_variable = "global_variables.data";
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+ actions.global_buffer_array_variable = "global_shader_uniforms.data";
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volumetric_fog.compiler.initialize(actions);
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}
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